Guild Feedback (From the leader of a large guild)

I actually believe the default should be:
Members - read access
Officers and up - read/write access

Preventing players from making items fair game to all by accident is smart. Making it so no one can even see them is not.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Hey!

My guild has 61 members now, thanks for PM.

Uhm, it would be really nice to give some leader privileges to other players, so I could decide exactly which commands a member would get. Would be nice if certain members could mute players and create stashtabs.

I really think we need to be able to turn off guild chat.

It would be nice if we could see which league members played in, and maybe change their colors in chat to match the league they were in.

I could also need a search option - and for god sake, stop using those character names. I can't keep track on who is writing me. I literally have to look down the list to see who is whispering me.

I think it would be nice to be able to give points to the members, if they did well and so - just to showoff in guild.

I also think there should be some options to search for guild members. My guild could have search words "Denmark / Norway" just so people easier could find us.

Becides this, I do agree with everything posted earlier. Thanks!
Danskere: PM mig, hvis I har brug for en guild.
Last edited by ongZ#0545 on Oct 24, 2013, 2:57:02 PM
It'd also be nice if we could invite based on account name and not character name too.
B E E F
Last edited by ampdecay#1924 on Oct 24, 2013, 3:11:27 PM
My guild only has 15-20 so far with more coming I am sure.


I agree with everything everyone wrote here.

I'd really like the ability to specifically allocate tabs.

For instance we have 4 groups of mappers.


Id like tab Map Group 1 (6 names) Map group 2 (6 names) and etc, with officers able to access anything I allow them to.
"When I close my eyes, I see this thing, a sign, I see this name in bright blue neon lights with a purple outline. And this name is so bright and so sharp that the sign - it just blows up because the name is so powerful... It says, "Diamond Supporter."
Just gonna add further feedback that is missing (OP, would you mind putting all these points into bullet points or something? I can configure it for you if you want, but if we summarise across all these different guild issues it makes it much cleaner and clearer).


Currently in the 'social' tab, it sorts it all by the 'random' factor. Its really inconvienient to have abunch of offline accounts in the middle of all the online accounts.

This compounds the 'league' issue to just make it worse, but this entire 'guild' panel needs improving, at the moment there is very little value to what it offers beyond seeing the leader and officers.



And I second everything else that has been mentioned here, guild colour, the stupid & as the letter (seriously, try talking to your party, then rejoining guild chat, its a pain in the ass, use something like !~ or even ><? which are easy to get to), the unable to make it quiet (like when you want to party or PM)

Then theres the administrative issues for all them guild leaders which are pretty terrible, and even a minor one that Charan forgot to complain about (the challenge of putting through multiple transactions at once, takes forever because they are all individual regarding things like party size)
I'd hope GGG can read the well thought out posts of other leaders without having to rely on my bullet point summation skills :)
I agree with most of the feedback.

Also, I hope they add website support for guild stuff at some point to, beyond just accepting transfers/buying stuff. Would be nice to invite/edit/other settings through the website as well.
One other feedback (though not necessarily as poignant as the others here)

Would be nice if you had either the option of TWO guilds, or perhaps have a difference between 'social' and 'competitive' guilds.

Reason is fairly simple. A lot of people would like to be in a competitive guild, but at the moment this prevents them being in a social guild such as 'bird lovers'. The 'bird lovers' guild has no pretensions of being about ladder climbing or being competitive, though some of its members may be doing very well at either, and this means there are some who would be welcome/would like to join, but are unable because their competitive guild is more suitable to competition based guilding.

"
Real_Wolf wrote:
One other feedback (though not necessarily as poignant as the others here)

Would be nice if you had either the option of TWO guilds, or perhaps have a difference between 'social' and 'competitive' guilds.

Reason is fairly simple. A lot of people would like to be in a competitive guild, but at the moment this prevents them being in a social guild such as 'bird lovers'. The 'bird lovers' guild has no pretensions of being about ladder climbing or being competitive, though some of its members may be doing very well at either, and this means there are some who would be welcome/would like to join, but are unable because their competitive guild is more suitable to competition based guilding.
Defining a guilt with principly social purposes purely by that aspect is foolhardy. There's nothing stopping the competitive folks within a social guild from organizing and representing their guild in competitive events, while the less comptetitive members simply ignore the event.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Oct 24, 2013, 7:49:48 PM
"
ScrotieMcB wrote:
"
Real_Wolf wrote:
One other feedback (though not necessarily as poignant as the others here)

Would be nice if you had either the option of TWO guilds, or perhaps have a difference between 'social' and 'competitive' guilds.

Reason is fairly simple. A lot of people would like to be in a competitive guild, but at the moment this prevents them being in a social guild such as 'bird lovers'. The 'bird lovers' guild has no pretensions of being about ladder climbing or being competitive, though some of its members may be doing very well at either, and this means there are some who would be welcome/would like to join, but are unable because their competitive guild is more suitable to competition based guilding.
Defining a guilt with principly social purposes purely by that aspect is foolhardy. There's nothing stopping the competitive folks within a social guild from organizing and representing their guild in competitive events, while the less comptetitive members simply ignore the event.


True, the reason for mine was to allow those who want to be super competitive (which lets face it, a guild like ours would hinder) and show off their guild as the super success guild to do so, but still be able to chat in our guild.



Actually really our guild is just 'share stuff you don't want and chat' which could be done without a guild if the framework allowed it

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