Steam-Charts(A synopsis of population)

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Hyskoa wrote:
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TheAnuhart wrote:

Oh yes.
Until, that is, one realises that the niche, the high level map chainer, the highly 'successful' trade flipper, the mirror service provider and the eternalexalt spam crafter; require, at the absolute bottom of the pyramid, about 50 to 100 other non-niche players to feed them their orbs. Then at the top end of the pyramid, require thousands, fucking THOUSANDS non-niche players to feed them the ~3000 man hour (or more?) eternal orb.

GGG refuse to accept some aRPG play styles are fun, they refuse to support them, they actively gate and discourage them, they don't want to retain them.

GGG supports, promotes and encourages the pyramid where a niche will be happy but a majority will not, long term. The successful portion of this playerbase can diminish through boredom, fully geared and lvl capped (or dead at almost lvl cap) days into a new league, gone. Gone with a good lot of the unsuccessful, frustrated, lower peons.

You CANNOT have a game that expects to retain a niche only, when the niche require so many more people. The model fails at retention in so many ways. And it is sad to see GGG not realise this.


Dude, it's okay. Top players rmt anyway. They just let poor Chinese people run bots and buy stuff off of that. They literally do not need casual players.


I didn't want to point out the obvious 'other' way that some would remain supplied.
But it didn't need saying as it was, obvious, as your reply shows.
But it is also not the intended model, so again, the intended model cannot work.
Casually casual.

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Hyskoa wrote:
It's okay folks, it's only casual players that are leaving. Hardcores gonna financially carry the game :)


I'm pretty sure Charan is past giving Thousands out like cupcakes.

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