Steam-Charts(A synopsis of population)

I dont play through steam so im not part of this number. Its also pointless posting player numbers from just one medium people can play from. GGG knows the player numbers and i bet theyre good enough to continue keeping the servers up so i guess we are all good.
Spoiler
http://steamgraph.net/index.php?action=graph&jstime=1&appid=238960&from=1382479200000&to=End+Time


currently in a 'plateau' phase due to winter break in most of the Europe (and probably other regions) - university and school classes will resume in ~2weeks depending on a country. skiing is fun
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toyotatundra wrote:
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Delmas wrote:
up to over 25k playing on steam!!
Lets get it to 100k boys


Where did it all go wrong, huh guys? :)


Can you say "niche game"?

According to Steam stats, PoE is currently the 25th played game, a few rungs ahead of two other very successful niche games: Europa Universalis IV and Dark Souls.

Assuming that is GGG's game plan -- to go for a long-term niche audience, instead of the mass market -- that is a very good place to be.

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Delmas wrote:
up to over 25k playing on steam!!

Lets get it to 100k boys[(and girls)((Call me))]


ah, the good ol days ^^
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Thrumdi wrote:
"
toyotatundra wrote:
"
Delmas wrote:
up to over 25k playing on steam!!
Lets get it to 100k boys


Where did it all go wrong, huh guys? :)


Can you say "niche game"?

According to Steam stats, PoE is currently the 25th played game, a few rungs ahead of two other very successful niche games: Europa Universalis IV and Dark Souls.

Assuming that is GGG's game plan -- to go for a long-term niche audience, instead of the mass market -- that is a very good place to be.



Yeah I agree with you. We could make the comparison between PoE and D3 and say that ARPGs are a very popular genre. But due to the complexity of Path and the fact that RNGessus will make you curl up in a fetal position and cry from time to time it is a pretty niche game. Also no auction house. It's obviously meant for the "hardcore" crowd.
And when you consider that we're talking about an indie dev that's made a F2P game with actual ethical micro transactions, it becomes pretty obvious that they don't really have the $ for some huge advertising campaign.
So unfortunately the number of players doesn't reflect the quality of the game. But I'm sure the numbers will steadily increase.
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toyotatundra wrote:
"
Delmas wrote:
up to over 25k playing on steam!!
Lets get it to 100k boys


Where did it all go wrong, huh guys? :)


Haters gonna bump.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
I started using steam when it was released there. I use it as a central hub for my games as well as a means to track my hours played. I'm up to about 350 so far on steam with likely just as much, if not more, pre-steam.
It's okay folks, it's only casual players that are leaving. Hardcores gonna financially carry the game :)
Vote +1 to change Path of Exile to Path of Nerfs.
We hate to say, but ProjectPT was right.
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Thrumdi wrote:
"
toyotatundra wrote:
"
Delmas wrote:
up to over 25k playing on steam!!
Lets get it to 100k boys


Where did it all go wrong, huh guys? :)


Can you say "niche game"?

According to Steam stats, PoE is currently the 25th played game, a few rungs ahead of two other very successful niche games: Europa Universalis IV and Dark Souls.

Assuming that is GGG's game plan -- to go for a long-term niche audience, instead of the mass market -- that is a very good place to be.



Oh yes.
Until, that is, one realises that the niche, the high level map chainer, the highly 'successful' trade flipper, the mirror service provider and the eternalexalt spam crafter; require, at the absolute bottom of the pyramid, about 50 to 100 other non-niche players to feed them their orbs. Then at the top end of the pyramid, require thousands, fucking THOUSANDS non-niche players to feed them the ~3000 man hour (or more?) eternal orb.

GGG refuse to accept some aRPG play styles are fun, they refuse to support them, they actively gate and discourage them, they don't want to retain them.

GGG supports, promotes and encourages the pyramid where a niche will be happy but a majority will not, long term. The successful portion of this playerbase can diminish through boredom, fully geared and lvl capped (or dead at almost lvl cap) days into a new league, gone. Gone with a good lot of the unsuccessful, frustrated, lower peons.

You CANNOT have a game that expects to retain a niche only, when the niche require so many more people. The model fails at retention in so many ways. And it is sad to see GGG not realise this.
Casually casual.

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TheAnuhart wrote:

Oh yes.
Until, that is, one realises that the niche, the high level map chainer, the highly 'successful' trade flipper, the mirror service provider and the eternalexalt spam crafter; require, at the absolute bottom of the pyramid, about 50 to 100 other non-niche players to feed them their orbs. Then at the top end of the pyramid, require thousands, fucking THOUSANDS non-niche players to feed them the ~3000 man hour (or more?) eternal orb.

GGG refuse to accept some aRPG play styles are fun, they refuse to support them, they actively gate and discourage them, they don't want to retain them.

GGG supports, promotes and encourages the pyramid where a niche will be happy but a majority will not, long term. The successful portion of this playerbase can diminish through boredom, fully geared and lvl capped (or dead at almost lvl cap) days into a new league, gone. Gone with a good lot of the unsuccessful, frustrated, lower peons.

You CANNOT have a game that expects to retain a niche only, when the niche require so many more people. The model fails at retention in so many ways. And it is sad to see GGG not realise this.


Dude, it's okay. Top players rmt anyway. They just let poor Chinese people run bots and buy stuff off of that. They literally do not need casual players.
Vote +1 to change Path of Exile to Path of Nerfs.
We hate to say, but ProjectPT was right.

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