congrats on release!
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Posted byweezamonon Oct 22, 2013, 12:19:58 PM
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The idea behind the 60% reservation, I believe, is forcing you into choosing only 1 percentage aura and manage the flat number auras anyway you can. Even without any "reduced mana reserved" nodes I'm betting you can run a percentage aura and a flat one from your mana pool and 2 or 3 other flat auras with BM. So essentially, if you want to make an end game Auramancer, you could probably still stack 4 or 5 auras. It's just a lot more demanding, for a build especialized in doing that, not for every single char in game be running around with 7 auras...
The mana cost for all auras except Clarity has been changed to 60% reservation.
Only 1 flat aura now.
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Posted bySidewinder7on Oct 22, 2013, 12:20:53 PM
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The mana cost for all auras except Clarity has been changed to 60% reservation.
And with this, my CI/EB witch finally falls.
BreakingHearts/RhoaHood/BackAndVeryLate (Standard) | HushtailSweep/HushtailWeeps (Ancestor)
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Posted bySilentOppressoron Oct 22, 2013, 12:21:12 PM
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Wow... I love everything except the aura changes. Something needed to be done. I wont argue that. But, 60% reservation is probably going to kill my Marauder.
I felt like I needed to run
Determination
Vitality
Anger
I'm glad that I don't need to also worry about running grace, and Iron Reflexes, but the other three auras were almost a necessity to survive, and kill in maps.
On top of this, what in the world do you do with something you only need 2 sockets for? One Aura + Reduced Mana? What's the point? It just isn't a sensical change.
And that doesn't even cover EB. What do you use that for now? The only thing I ever saw anyone use it for was Aura builds. Nothing else.
Reserve judgment until you see the passive tree, but yes, you will need to invest into the passives that reduce mana reservation to run multiple auras, which to me is how it should be.
Finally someone saying something smart
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Posted byLydricaon Oct 22, 2013, 12:21:30 PM
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dont think you understand. i dont NEED any auras. but i WANT three auras. plus, i wont be using reduced mana, ill have empower instead in alphas howl.
empower only works with active skills
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Posted byChadtholomewon Oct 22, 2013, 12:22:54 PM
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Hi everyone,
thats right that some things has been nerfed and other things has been buffed, but don´t forget why the game can be released tomorrow – it has been tested ;-)
I think that all the possibilities including major changes to existing builds on high/max lvl chars has been verified by the ggg developing team – just wait until the release is up and i´m sure we all will be much happier then before.
Come on, with all the new content/skill tree reset for what more can we wish for?
In my opinion this is one of the best game i´ve ever played!
Just my 2 cents and peace :-)
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Posted byThulldeuson Oct 22, 2013, 12:23:12 PM
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Oh man, I can tell that of these 67 pages of replies there will be a lot QQ'ers when it comes to the unique item changes and aura's, but all I can say is congrats GGG on release and I can't wait to play the game you guys have always wanted to play yourselves!
@Doge_This_DPS
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Posted byMasterswotlon Oct 22, 2013, 12:23:16 PM
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Mind over Matter, Is this 30% reduction calculated before defensive reduction or after ?
IGN coolshadower, lightingking
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Posted byevan8812on Oct 22, 2013, 12:23:35 PM
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RELEASE THE KRAKEN
Congratulations, GGG!
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Posted byDeletedon Oct 22, 2013, 12:23:51 PM
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So excited for release, and loving some of the changes I'm seeing. (Arc getting boosted, Cleave getting brought in line, Auras becoming more of a serious decision, Shadows getting a couple mana passives)
Can hardly wait until tomorrow!
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Posted bySoftspokenon Oct 22, 2013, 12:24:00 PM
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