Glacial Hammer + Avatar of Fire + Cold to Fire

Question about this. Say if I have the following.

100-200 damage Mace

+100% Physical dmg for maces / 2h weapons
+100% Fire dmg
+100% Cold dmg
+100% Elemental Damage with weapons

These all work right? Can anyone explain how they would interact for total damage?

Edit: I saw some post a long time ago from a mod that explained the damage conversions, but I can't seem to find it again, and I know Avatar of Fire was different back then anyway.

Thanks.
Last edited by PhreEkGarden on October 17, 2013 11:56 PM
AFAIK all damage types will get all bonuses that apply to them before they are converted. I could be wrong about this, though.

I thought about this same thing. Problem is, the freezing/chill/shatter effect on Glacial Hammer would be completely nullified by changing it to fire. That's a shame too. You'd basically be left with a fire based heavy strike, but with no knockback or stun.
"
HexenLord wrote:
AFAIK all damage types will get all bonuses that apply to them before they are converted. I could be wrong about this, though.

I thought about this same thing. Problem is, the freezing/chill/shatter effect on Glacial Hammer would be completely nullified by changing it to fire. That's a shame too. You'd basically be left with a fire based heavy strike, but with no knockback or stun.


Yeah, but I was wondering if by acquiring the best +Phys/Fire/Cold/Ele/Wep Ele nodes and weapon ele dmg for everything that you could potentially get a much higher total damage, right?

Its a lot better to use infernal blow with avatar of fire mate... you get no bonus with glacial hammer

and about the damage conversions, this wiki page explains it quite well and has examples too:http://pathofexile.gamepedia.com/Damage_conversion

i hope that helps
Christs may come and christs may go, but Caesar is forever

The highest level char in CB, WytchfinderGeneral, double vaal solo:
http://www.youtube.com/watch?v=BMqWlYDxm8Q
Last edited by VictorDoom on October 18, 2013 12:02 AM
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VictorDoom wrote:
Its a lot better to use infernal blow with avatar of fire mate... you get no bonus with glacial hammer

and about the damage conversions, this wiki page explains it quite well and has examples too:http://pathofexile.gamepedia.com/Damage_conversion

i hope that helps


Using glacial hammer with cold to fire support gem allows for 100% of cold damage to be converted to fire. The cold damage from glacial hammer will get all of the +cold and +elemental/spell damage modifiers before its converted to fire. Its like using ALL of the 'increased' damage modifiers that apply to cold and using them as one large 'More' damage modifier on your fire damage at the end.
"
HexenLord wrote:
"
VictorDoom wrote:
Its a lot better to use infernal blow with avatar of fire mate... you get no bonus with glacial hammer

and about the damage conversions, this wiki page explains it quite well and has examples too:http://pathofexile.gamepedia.com/Damage_conversion

i hope that helps


Using glacial hammer with cold to fire support gem allows for 100% of cold damage to be converted to fire. The cold damage from glacial hammer will get all of the +cold and +elemental/spell damage modifiers before its converted to fire. Its like using ALL of the 'increased' damage modifiers that apply to cold and using them as one large 'More' damage modifier on your fire damage at the end.


Its not better though..even if you stack cold damage passives...you lose the main reason to use glacial hammer, to freeze enemies and you also lose a link...

Infernal Blow + AOF already gives you 100% fire, now you just slap in some fire damage/wed mods on the tree and on gear(along with IPD stuff), and you got a free extra link because you dont have to use cold to fire gem, which means you can put in a proper DPS gem like MPD or WED or something which increases the dps by a massive amount compared to some cold damage nodes or mods on gear.

And of course, infernal blow also works very well with melee splash, you explode everything on the screen with massive damage, giving you high aoe dps.

If you want to use Glacial Hammer, do not go AoF.
Christs may come and christs may go, but Caesar is forever

The highest level char in CB, WytchfinderGeneral, double vaal solo:
http://www.youtube.com/watch?v=BMqWlYDxm8Q
Last edited by VictorDoom on October 18, 2013 12:18 AM
The damage on glacial hammer would be much higher than infernal blow, but without the cold damage modifiers that glacial hammer provides, there isn't much reason to use it.

I did the math on a planned build, and I could get insanely high damage by using glacial hammer as opposed to infernal blow.
"
HexenLord wrote:
The damage on glacial hammer would be much higher than infernal blow, but without the cold damage modifiers that glacial hammer provides, there isn't much reason to use it.

I did the math on a planned build, and I could get insanely high damage by using glacial hammer as opposed to infernal blow.


i find that hard to believe, both gems have 125% damage effectiveness and 76% IPD at level 20, theyre the same apart from the special mods (explosion/freeze), you did something wrong if you managed to get more dps with a GH build where you sacrificed a link to cold to fire and of course passives in cold damage mods(better to get IPD/fire ones since youll increase most of the damage, not just the cold half).

Christs may come and christs may go, but Caesar is forever

The highest level char in CB, WytchfinderGeneral, double vaal solo:
http://www.youtube.com/watch?v=BMqWlYDxm8Q
Last edited by VictorDoom on October 18, 2013 12:39 AM
I did these calcs based on 461 average physical damage (with a 2H weapon, after factoring in strength bonuses). Not going to link the build since its going to get changed with the new skill tree changes anyway. Like I said, all cold damage modifiers act as one large 'More' multiplier at the end of the conversions.

This is all based on the assumption that each damage type has all of its bonuses applied BEFORE being converted to the next damage type. None of these conversions factor in attack speed in any way.

Glacial Hammer Linked with Melee Physical Damage, Weapon Elemental Damage (Melee Splash, Multistrike, Fire Penetration do not count towards these factors).
________________________________________

Physical Damage


461 Base Damage.
268.4% increased physical damage from all passives (2H, Weapon Type, Melee Physical, etc).
-Equals 1698.324 Physical Damage.
Factor in 49% MORE bonus with Melee Physical Damage
--Equals 2530.5 Physical Damage.

50% of this is converted to fire.
50% of this is converted to cold.


Cold Damage
50% of original 2530.5 physical damage.

1265.25 Base Cold Damage
81% Increased Cold Damage from Passives (combo of +% Elemental Damage and +% Cold Damage)
-Equals 2290.1025 Cold Damage.
Factor in 80% More bonus with Weapon Elemental Damage
--Equals 4122.1845 Cold Damage.

100% of this is converted to fire.


Fire Damage
1265.25 Physical Damage was converted straight to fire.
4122.1845 Cold Damage was converted to fire.

5387.4 Base Fire Damage
153% Increased Fire Damage from Passives (combo of +% Elemental Damage and +% Fire Damage)
-Equals 13630.122 Fire Damage.
Factor in 80% More bonus with Weapon Elemental Damage
--Equals 24534 Fire Damage.

__________________________________________________________

NONE OF THIS IS FACTORING IN ATTACK SPEED, THIS IS SIMPLY PER HIT DAMAGE.

Do the same conversion with Infernal Blow, and you eliminate the Cold part.

The full 2530.5 gets converted straight to fire, where the fire damage nodes and WED support apply.

So...

2530.5 Base Fire Damage
153% Increased Fire Damage from Passives (combo of +% Elemental Damage and +% Fire Damage)
-Equals 6402.165 Fire Damage.
Factor in 80% More bonus with Weapon Elemental Damage
--Equals 11523.9 Fire Damage.

In this case, Glacial Hammer will do more than double the per hit damage of Infernal Blow.




Why are people arguing this when Facebreaker doesn't work with Glacial Hammer? Infernal Blow is the only way to go.
Bullshit, you get the game for free.

-Qarl

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