0.9.12l Patch Notes

It has been posted that they plan a 0/-25%/-75 jump for the removal.
Reduced projectile for Merveil ? does this reduce the one in the lvl 64 map Merveil ? cause that is brutal
Unviable build tester.
Fuse mechanics:
http://www.pathofexile.com/forum/view-thread/21503
95% Crit Build Without Charges [0.10.1c]:
http://www.pathofexile.com/forum/view-thread/172438
I know the game just for photos, I'm hoping the key.

More from what I saw in the photos, I think poderião put a boar hair, which changes the color and style of hair.

Tam could well have masi maps and diverse, with very different landscapes. It need not be so grim that environment ..
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pratiom wrote:
I know the game just for photos, I'm hoping the key.

More from what I saw in the photos, I think poderião put a boar hair, which changes the color and style of hair.

Tam could well have masi maps and diverse, with very different landscapes. It need not be so grim that environment ..


When online translators attack
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Victo wrote:
It has been posted that they plan a 0/-25%/-75 jump for the removal.

already excited how this will affect my maps play as my lvl 72, 2k life marauder with maxed out lightning resist already got one shot dead by this chamber of sins spider guy in a level 60!! crypt map.
learned to bring a additional resist flask next time but if be is accompanied by a rare necro there is no hope of winning though. at least for me.

offline
That's more because that boss is extraordinarily strong (for it's map) than because of the resistances.
I'm so excited to see my marauder get one shotted by everything unless I spec a max resist's build!
This looks very good. Thanks developers!

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