[OUTDATED]Voltaxic Rift LA Witch

"
Cycl3 wrote:

RT: 100
crit: 100 * .85 * ( .75 + .25 * 4 ) = 100 * .85 * 1.75 = 148.75



With this build it's like

Lets say with RT you have 100 *1.55*1.6 = 248 DPS.
With 40% crit wouldn't you have, assuming 85% hit chance,

(100 *0.6 *0.85 1.55*1.6) = 126.48 Non Crit (No shock on crit, 30% shock on hit)
(100 *0.4 *0.85 1.55*1.6*9) = 758.88 Crit (40% shock crit, 30% shock on hit.)
Shock and Proj weakness damage not factored in.

885.36 DPS. That's because this build has a lot of crit in the tree and uses a crit curse with a crit quiver. If you stacked non-crit damage you could do better with RT (but still not as much damage as a crit build).

With a life build, you can make it pretty effective if you use Kaom's + Thunderfist + Wake of Destruction with a lot of regen in the tree and level 20 vitality.

You need high life rolls on your amulet, rings and belt.
Alpha's Howl would be useful in this build.

Alpha's Howl
Vitality (Level 22)
Reduced Mana (Level 22)
Grace (Level 22)
Haste (Level 22)

Last edited by Xendran on Aug 30, 2013, 6:17:30 PM
how do u manage to get to 900% multiplier man?

160% passive tree
60% quiver
100% crit weakness
150% base crit
60% godly amulet

that's 530% crit. whaere does the rest come from?
My Build http://www.pathofexile.com/forum/view-thread/496321
Gear shops thread: 486133 and 460916
Jewelry shop thread: 512124
IGN: Elyf
Crit multiplier works like this:

160% In tree
70% On Quiver

150% Base * 3.3 = 495 Multiplier

Critical Weakness:
(495 - 100)*1.99 = 786.05
786.05 + 100 = 886.05

That's your crit multiplier.
"
Xendran wrote:
Crit multiplier works like this:

160% In tree
70% On Quiver

150% Base * 3.3 = 495 Multiplier

Critical Weakness:
(495 - 100)*1.99 = 786.05
786.05 + 100 = 886.05

That's your crit multiplier.


hm i guess i calculated wrong since i simply added all together.
My Build http://www.pathofexile.com/forum/view-thread/496321
Gear shops thread: 486133 and 460916
Jewelry shop thread: 512124
IGN: Elyf
"
Xendran wrote:
Crit multiplier works like this:

160% In tree
70% On Quiver

150% Base * 3.3 = 495 Multiplier

Critical Weakness:
(495 - 100)*1.99 = 786.05
786.05 + 100 = 886.05

That's your crit multiplier.

1.6 + .7 is 2.3

Crit multiplier is additive, then * 150% base

Critical Weakness increases mob's taken crit damage (only the crit part) so is calculated after all damage multiplier from you
Master 8: All
CyclERa 93 TS/Puncture, CyclEWS 89 LL-ST
thread /463641 GMT+8
"
Cycl3 wrote:
"
Xendran wrote:
Crit multiplier works like this:

160% In tree
70% On Quiver

150% Base * 3.3 = 495 Multiplier

Critical Weakness:
(495 - 100)*1.99 = 786.05
786.05 + 100 = 886.05

That's your crit multiplier.

1.6 + .7 is 2.3

Crit multiplier is additive, then * 150% base

Critical Weakness increases mob's taken crit damage (only the crit part) so is calculated after all damage multiplier from you



It's 150 *3.3. Unless you mean to tell me that with 100% increased critical multiplier you'd be multiplying it by 1.

As for critical weakness, it's still the same effect as an increased multiplier, so it gets referred to as part of your multiplier to make it easier to understand how much damage you're doing. That's the ((totalMultiplier- 100)*critWeakness)+100 .
"
Xendran wrote:
"
Cycl3 wrote:
"
Xendran wrote:
Crit multiplier works like this:

160% In tree
70% On Quiver

150% Base * 3.3 = 495 Multiplier

Critical Weakness:
(495 - 100)*1.99 = 786.05
786.05 + 100 = 886.05

That's your crit multiplier.

1.6 + .7 is 2.3

Crit multiplier is additive, then * 150% base

Critical Weakness increases mob's taken crit damage (only the crit part) so is calculated after all damage multiplier from you



It's 150 *3.3. Unless you mean to tell me that with 100% increased critical multiplier you'd be multiplying it by 1.

As for critical weakness, it's still the same effect as an increased multiplier, so it gets referred to as part of your multiplier to make it easier to understand how much damage you're doing. That's the ((totalMultiplier- 100)*critWeakness)+100 .

yup, sorry i was retarded
just putting some explanation for easy understanding
Master 8: All
CyclERa 93 TS/Puncture, CyclEWS 89 LL-ST
thread /463641 GMT+8
Last edited by Cycl3 on Aug 31, 2013, 12:44:58 PM
And for anybody who thinks the build is shit, it's not.
It's not the most OP build of the century, but it's not bad at all.
i like the build idea but i find it very expensive coz of the high ES items. i think it would be cheaper with kaom.
My Build http://www.pathofexile.com/forum/view-thread/496321
Gear shops thread: 486133 and 460916
Jewelry shop thread: 512124
IGN: Elyf
Note: This is assuming you can get yourself a voltaxic for 20exa from somebody. At this price you'd be linking it yourself.

Kaom's version would run you 40+20 exa for the big 2 uniques, then however many for rest of the gear.

This version for the perfect gear i would want does cost 20exa for bow + 2 mirrors for items, + 10 exa for belt, gonna roll with a 2exa ring soon and then buy another good ring after.

However for non-perfect, you could get an 800 es 5L chest for around 4-8 exa, and a decent helm for a few exa. Two good rings would be around 4-6 exa total. Auxium is quite expensive at 10exa though.

So you could get a non-perfect ES for around 40-50 exa, you can get a mostly done (Voltaxic + Kaoms) life one for 60ish exa.

A life version of this build can work very well if you have good enough gear.

Report Forum Post

Report Account:

Report Type

Additional Info