Official Blender Post! Lets theory craft for 1.2! 123k Cleave DPS!
" you dont level it no; to maintain the highest output of CWDT procs -/ Sebuda
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but you do level the other gems?
Anarchy ign - FlashGordon_ or duelmanakh
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" Where you go down from the marauder start you take you take a cluster of two handed damage nodes while you're dual wielding. Instead you can go down through one handed damage/attack speed nodes, why in earth would you go your way?? |
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http://www.pathofexile.com/passive-skill-tree/AAAAAgQBAdwDhwSxBS0LYRHVEiAUIBcdFz4YTRiRGtsbrRv6HcohYCP2JJsl3ycvKNsppTAZMgk0kzWSOJZAoEF0R35KfUrITGBOKlBHU99USVb6Vw1Xl1jbWkhbr16LXz9gQWBLY3BlTWeAZ6BqHmxGbmluqnBycmxyqXTtdit4DXhJeWh673zZfXWAioTZhO-Hdojxi0-QdJHOlWaZK5stm4OeuZ7NpBmkrKcwqBipbqvFtfK2QbcXu-28n72Bvoq-p8APwQTM28_40iHSTdN-3Q3f7-Of5FHnru4O7w7vTu_j7_DyL_cy9033vvzF_ro=
My take on the Blender: 1. Grab new juicy life nodes and Diamond Skin in Marauder Area. Then head across to RT picking up the endurance charge and life leech along the way. You can also get Strongarm and Born to Fight for 5 points of investment (+70% damage!) 2. The nerf on scion wheel was significant. Avoid the trap of feeling like you meed to go through the Scion Life Wheel; You might as well go for the 'Life and Armour' nodes in the Marauder tree which provide extra armour. You will get HP from Marauder and Ranger areas already, and damage from DW nodes. 3. By the Blade node (and wheel) is OP. Get it. 4. Obtain the three 24% dual wielding nodes now closely located south of Duelist start for awesome damage boost. 5. When entering the Ranger Area, I chose to spend 4 extra points, but grab 28% extra life and go for the more efficient 2x4%IAS nodes (instead of the 3x3%IAS ones). 6. The rest is similar to original build. Last edited by cookiebrawl#3409 on Mar 19, 2014, 3:54:56 PM
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I traded out berserking and the 15% dmg node for by the blade approaching from warrior's blood. Gained life and lost very little damage and dropped some attack speed. I think it's an improvement.
updated 108 point tree here: A non weapon specific tree would swap out by the blade for the aforementioned nodes. Last edited by sawseech#6289 on Mar 19, 2014, 7:42:43 PM
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I have only 4l items. I run actually double aura and cyclone with blood magic and life gain on hit. Can you suggest me most proper gem for 4th socket?
IGN: Chichotka
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hey guys I made some mods to the skill tree, added the 18% atk speed back.
just in raw numbers calculations wise it gives the most HP (+300 HP @ char lvl 90) and Armour (+80 Armour @ char lvl 90)
Spoiler
http://poebuilder.com/#character/AAAAAgQAAdwDhwSzBS0R1RRNFx0ZLho4Gj4brRv6I_Yl3ycvJ-0pLimlMZ4yCTSTNZI4ljwtPfxBdEd-Sn1KyEz_TeNOKlPfVElW-lcNV5dYY1jbWfNaSFuvXz9gQWBLY3BlTWegah5sRm6qcHJybHKpdO12K3gNeu982YTZhO-Hdojxi0-Mz5BVkHSVZpkrmy2bg6IApBmkrKZXp4SoGKluq8Wsqq9stPm18rZBtxe3PryfvYG-ir6nwA_AGsEExPbFisauxtjM29Ih0k3Tftlh3Q3jn-RR567uDu8O73rv4-_w8B_yL_ZI9038xf4K_o8= |
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In my opinion it's better to grab the other life mini wheel over sentinel/berserking if you're going to take by the blade. That said, I've tanked palace dominus' touch of god with far less life than I'm going to end up with on my tree and I might very well be overdoing it on life. Nice tree.
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That said, I don't think that sentinel is needed at all. I think that grabbing the two armor keystones is plenty, especially given that there's a 16% armor node on the way to one of them. From that point, the choice is grabbing the life mini wheel or taking 5 points worth of other stuff. I take the life. I definitely think that by the blade is better than any other 4 point investment that could be made.
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Alternatively, berserking and capping resists @ 77% is an option with the remaining 5 points or only capping lightning, taking berserking, then taking the 15% 1h node.
It sort of slipped my mind, but instead of taking the marauder mini life wheel we could rather take the 1h/life hybrid wheel by resolute technique. This gives us a little more attack speed, more life, and more 1h damage instead of only life. // I think I'm wrong. I think taking sentinel is better than taking the marauder armor keystone. I don't feel that I have any mobility problems with 34 movespeed and I think that the priority is to have exactly two armor keystone passives; it's the only way for me to feel comfortable playing in high maps and sentinel just gives more armor. I've tried playing with only one and it just doesn't work, especially on fracture, unless you intend to play super conservatively on that mod and/or avoid it. // Alright, we take leather and steel and steel skin in the reference tree that I proposed. I think this is insufficient armor; we need one more keystone or the life/armor hybrid node. The life/armor nodes are too far out of the way on this reference tree. So we must take sentinel. // WRONG. The marauder armor node gives me 6828 total armor pre buffs vs 6567 from sentinel. We also lose 2% absolute movespeed. Sentinel is inferior and 4 armor keystones total is overkill in my opinion. Switching back. It looks like because our evasion rating is 0 (having taken iron reflexes) we only get the 24% from sentinel to armor and 0% to evasion. There is merit in taking sentinel - it helps on elemental weakness for instance, but in terms of maxing armor given 3 armor/eva keystones, it's worse than taking armor mastery. Makes me wonder if I should keep sentinel and drop leather and steel. // Dun diddit. 36% movespeed (there was no movement speed penalty being applied in the first place) and armor went from 6567 to 6619 - a good trade from 6828 armor for a 10 point buff to strength and 2% movespeed. Here's an updated 108 point tree (lvl90) to reflect changes: The plan from here is to take the north and south life mini wheels relative to resolute technique. Last edited by sawseech#6289 on Mar 20, 2014, 1:20:05 AM
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