Elemental equilibrium + cold to fire, broken or working as intended?
Hey, been testing out a few variations of my current build, and I'm using freezing pulse with cold to fire, chance to ignite and proliferation
when I use elemental equilibrium and test the resist scenario with a friend (using the kraityn fight so he's hostile), I notice that with freezing pulse it increases both the fire & cold resist of the target, but drops the lightning resist by 50% instead of the listed 25% is this intended to work this way, or an unintended side effect? his lightning in current gear is 41%, and hitting him with freezing pulse drops it to -11%. have some footage to provide from both our POV if necessary This thread has been automatically archived. Replies are disabled.
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since you are dealing two of the three from elemental equilibrium it semms somewhat understandable.
the fire dmg reduces his lightning and at the same time your cold reduces his lightning. i am interested in knowing: does his fire and/or cold resist rise? if yes then the effect is inconsistend. in your case none of his resistences should rise because your coldbohiscold resistbut your fire reduces it at the same time and vice versa. |
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yes, both his fire and cold resists are increased while the lightning resist is decreased by double the amount
but 2 support gems on one spell allowing double the otherwise 25% resistance to be subtracted may be a bit imbalanced come pvp, just wondering if this was working as intended or a possible bug with the keystone i also believe this stacks with elemental weakness Last edited by teek#7649 on Aug 12, 2012, 8:41:42 PM
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Yes it is intended that if you hit with two elements at once, the third resistance gets both decreases.
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so that raises the question if i hit with all three at once?
no raise/decrease? or do all rise? and is the rise of cold and fire resist in his case intended? |
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Yea, it doesn't seem Elemental equilibrium is a worth while node. The negative effects seem to be too much.
I suppose it makes more sense if you increase Elemental Damage for Templar (particularly for shield user), instead of increase Elemental Resistance. A trade off for offense from defense makes more sense to me. |
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Well there is always frost nova totem with cold to fire + spark shock nova for kill. You may add elemental weakness for really huge resistance debuffs.
There is also another good combo like firestorm with added lighting damage totem and ice lance combo. Debuff resets with each spells so you would alternate between something like -25/-25/25 and 0/0/-50. |
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it would be better if there were more delayed elemental damage effects. explosive arrow works very well with EE: get some + lightning and cold damage gear and you can spam explosive arrow for 50% more damage.
i think the node is fine for now, if it is still weak when they release the 100ish skills they plan to then i would consider a revamp. hopefully they design more skills with this keystone in mind, it tends to encourage a more skill-dependent and rewarding build style. |
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" I think the skill is really week in PvP. -25% and add Elemental Weakness, you are down a lot. And there is no resistance node nearby, unless you go down to Marauder (which lost the point of going up). Hopefully some review on the Templar section, as it seems to be very limited, and most people would spend more points in Marauder or Witch area. |
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" If you do 3 elements at once... ??? |
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