Reset Skill Tree?

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Gamite wrote:
thats gona hurt this game if they dont let you full respec


i agree. the trees are confusing and very easy to make a mistake. im in beta cause i got lucky on getting picked. but if they dont fix this not sure ill even get game after launch. i also know at least a dozen people who feel the same. i know the FANBOYS will try and put me down and stuff but i wont even read this tread again so its just pointless on your part ;)))
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cheeseheads wrote:
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Gamite wrote:
thats gona hurt this game if they dont let you full respec


i agree. the trees are confusing and very easy to make a mistake. im in beta cause i got lucky on getting picked. but if they dont fix this not sure ill even get game after launch. i also know at least a dozen people who feel the same. i know the FANBOYS will try and put me down and stuff but i wont even read this tread again so its just pointless on your part ;)))


How can a person that's not new to the game make a mistake though?

I mean, beyond slight, easily fixable misclicks or underallocating defensive points or whatever, which is why they give you free respec points. Yeah, you're probably going to spend inefficiently, but there's no way that's going to completely make a character unusable unless they just have no idea what they're doing.

This is why it's only a problem for new players, which I absolutely agree with. It sucks for new players; they aren't going to know they need defensive stats or how hard things are going to be, or what skills there are.

I recommend, instead of offering a full respec before a certain level or whatever (a viable solution though. I just don't like it), they just highlight a recommended path for new players, with perhaps a brief overview of the concepts of it, how it should be played, etc.

A full respec is just conceptually wrong for Path of Exile. Completely undermines the system.
Ancient and unwise, SSF only since 2012
Last edited by Caiada#0297 on Aug 8, 2012, 9:50:32 PM
Just tossing this out there, but in D2 you could go from new character to lvl 70-80 in a night's worth of playtime with luck/assistance, 2 without. That's why there's no complaining about making new characters there. Don't think that's gonna be possible here

I've got nothing against full respeccing. Could live without it of course, as long as there's some things added to the tree to make navigating it easier (searching, maybe importing builds made on the site to highlight the path in game, etc)

I did have this idea for a full respec option though -
vender recipe: 20 orbs of regret = 1 orb of remorse(grants 20 respec points)
5 orbs of remorse = 1 orb of redemption(full respec)
Full respeccing, 2 items added to trade pool, no difficulty lost really.
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cheeseheads wrote:
i know the FANBOYS will try and put me down and stuff but i wont even read this tread again so its just pointless on your part ;)))


This is the most infuriating argument. I can't stick up for a current game mechanic without being a fanboy who won't listen to logic? That's ridiculous.
Last edited by FataOne#4338 on Aug 8, 2012, 11:41:45 PM
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radix1337 wrote:


I did have this idea for a full respec option though -
vender recipe: 20 orbs of regret = 1 orb of remorse(grants 20 respec points)
5 orbs of remorse = 1 orb of redemption(full respec)
Full respeccing, 2 items added to trade pool, no difficulty lost really.



first off if you have that many regret orbs u dont need to turn them in for a orb that only gives u the same amount of points back as the regrets that got u the orb. and with your math here a full respect will cost u 100 regret orbs (5 remorse) lol, if you dont know your build is bad by then its time to stop playing.

if u use a "orb of redemption" on lv 30 char. to change the build, thats way to much cost for only 30-33 points or so thats not good at all.
(sorry if that sounds like im trolling u, dont mean to come off that way. its just not cost efficient)

i think with having just regret orbs and free respect points we get in game is just the right amount, and makes u think more about how u really want your char. to grow up and brings u into the game more.
Last edited by banezilla#2919 on Aug 9, 2012, 1:18:09 AM
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radix1337 wrote:
Just tossing this out there, but in D2 you could go from new character to lvl 70-80 in a night's worth of playtime with luck/assistance, 2 without. That's why there's no complaining about making new characters there. Don't think that's gonna be possible here


That's true, but (this is the tricky and subjective part) it entirely depends on what benchmark we used to determine a high end-game level in D2 versus a high end-game level in PoE. An efficient player can easily get to level 30 in 1 full day and level 40-50 in 2 days, probably faster with assistance/twinking (i.e. for new players who want to reroll from making mistakes, it'll be slower since they won't have twinking gear, of course). In D2, if you want to get to level 90-92+ (which was what I personally would consider end-game level, but your mileage may vary), that ALSO took a good amount of time to do so--probably around 2 weeks unless you're pretty hardcore about it you may do it for less. Now in the PoE 2 week HC ladder, people get to level 70+, which is also very end-game (some people consider 60+ to be end-game already). So actually one could argue that they both take roughly similar time to reroll to a high end-game level.

Again, this is subjective so it's really hard to compare these 2 games, but regardless the point is rerolling a character will of course take time, but not as much as people think it does, especially if the player knows what he/she is doing (unless if the player wants to get to a high end-game level, then both game take a good amount of time). Why so many people are complaining about rerolling in PoE and not so much in D2 is really beyond me. Perhaps the newer generation of gamers just feel more entitled or something *shrug*. I blame WoW for spoiling them and making that feel that things should be handed to them on a silver platter without them having to put in much effort on their part. But I am probably wrong *shrug*.

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FataOne wrote:
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cheeseheads wrote:
i know the FANBOYS will try and put me down and stuff but i wont even read this tread again so its just pointless on your part ;)))


This is the most infuriating argument. I can't stick up for a current game mechanic without being a fanboy who won't listen to logic? That's ridiculous.


Ya, just ignore him, I am pretty sure he's trolling. I was going to reply with something like "Allowing full respecs will dumb the game down and reduce the game's depth as well as eliminate most of the reward for players who played the game well. If they allow for this full rspec, I am not sure I'll even get the game after launch. I also know 8449594 people who feel the same. I know n00bs/TROLLS will try and put me down and stuff but I wont even read this tread again so its just pointless on your part ;)))" Anecdotal evidence in general is already worthless, but online it's even worse since people love to exaggerate. A dozen people my gluteus maximus.
It should be mandatory for players to have a high level character (88+) and have done the highest level content before they are allowed to post comments about end-game content, end-game balance, and what's "OP"
When I was starting new character in D2 I was forced to read forums for like 2-3 days in a row, just to fully plan my HC char. And it was ridiculous.
In D3 you can switch to any build you like and I'm considering this "dumb" version of skills the best thing about D3.
Why then you can remove skill gems in POE? Let them be attached for ever then. Don't say that you need new items and want your old gem be in new item, it's the very same as people wan to try new builds on the fly.

This definitely will hurt game, there is no way game design should lay a constant fear of doing something wrong in the very beginning when players just experimenting. It's just very wrong and hurt the fun of trying something new. And guess what if I will make an error and can't reset it, I will just quite, because it is mentally tedious to start all over again.
Yes i know it sucks to have to thank ahead a little on your build or god forbid to have to start a new character. Why do people have this aversion to earning anything why do they want instant gratification with everything.
I keep hearing about "The Real World" is that an expansion or something ??
why? in this particular topic, it is time. Why in the world do I need to re-roll char just because I selected the "wrong" skill tree.
And do not hide behind the words like "think", there is no way of thinking of any kind, it is a plain experience. How could noob know the play mechanic in the end game? With such tremendous skill tree (which is good in my opinion) there will be a lot of fault decisions, and not only from players side, obviously developers also will change/fix something in the process.

Edited: and on top of fear to make a wrong route, majority of players will select the "safe" way/route without any kind of imagination. And what you get? Warriors will be warriors, and wizards will be wizards.
Last edited by Zheskar#1342 on Oct 6, 2012, 11:05:02 AM
I concur, for a game whose selling point is the ability to experiment and tinker, not being able to fully re-spec, or easily re-spec at any point is a incoherent.

"Depth" also isn't an argument. Depth of this game (defined as number of choices) will be tremendous regardless of respec option. Only thing respec prevents is fear of making a mistake for a new player.

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