{3.2.0} Spectral Gods: [Life Based Spectre/Golem Hybrid Summoner | Clear Speed | End Game Bossing]

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Also, how do you run Divination Distillate, I find myself on full hp most of the time, doesn't the effect wear off once you hit max life? Afraid of that, am currently running a stibnite flask of warding for that extra layer of defense, I can fearlessly shield charge onto every pack!

Edit: Death's Oath vs Zahndethus's Cassock, what do you personally use/suggest?


Seeing how death's oath aura is now a skill and does not work on AG. The Cassock.

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May I ask please:

I thought I remembered that in 2.6 Fire Penetration was still a very good damage choice for a gem slot (instead of pierce etc.). Is this no longer the case? Maybe I am confusing things, I apologize. But is this still a viable gem choice instead of a green slot?
thank you


It is a viable gem choice. You want 2 green slots for faster projectiles and GMP at least. You should design your links with effective clearing in mind(utility) when just generally mapping since spectre does enough damage to carry you in T15 even with just a 4L/5L
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
7k life 1k regen without conc ground or pantheon enjoy... i run rs ele focus minion damage spell echo controlled destruction gmp and swap gmp for slower proj or pierce for all maps still ridiculously fast also use 6 life and minion damage jewels i alrdy bought all 6 for 100c each

1 unending hunger

1436 regen with conc ground alone

also on my quick silver i run lightning immune so spectres dont take extra damage from being shocked by vinktars or other mobs

https://pastebin.com/U40jxsSV

have fun
Last edited by khawk3lite on Sep 15, 2017, 9:20:48 AM
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khawk3lite wrote:
7k life 1k regen without conc ground or pantheon enjoy... i run rs ele focus minion damage spell echo controlled destruction gmp and swap gmp for slower proj or pierce for all maps still ridiculously fast also use 6 life and minion damage jewels i alrdy bought all 6 for 100c each

1 unending hunger

1436 regen with conc ground alone

also on my quick silver i run lightning immune so spectres dont take extra damage from being shocked by vinktars or other mobs

https://pastebin.com/U40jxsSV

have fun


Interesting twist. And you can easily adjust for more speed by just swapping out scourge for brightbeak and other equipment swaps.

I think I found a more efficient pathing.

https://pastebin.com/rj0gvGr9


This is pretty cool I would definitely try this tree this weekend and compare.

Edit:
This is a tree for level 91 more realistic.
https://pastebin.com/NNB3entJ

Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
Last edited by mattc3303 on Sep 15, 2017, 10:04:15 AM
yeah i thought about pathing up into the armor life wheel and things but i lost a jewel slot :( my tree is for lvl 100.. not many ppl reach that or even play thier lvl 100's so the 90 tree u made might be nice... i just wanted more regen to make umbilicus the go to belt even when farming as u just pop every potion on the first pack and in 1-2 packs their up again so it actaully makes clear faster.. but certain bosses were raping me with only 500 regen so i went regular belt and 5 hp pots 2 instant for those bosses but im tring to make it so you never need that type of shit and 1400 regen without both regen panths its prtty nice another 2% while standing still could put you at 1700 + regen on conc ground the only problem is we could get another 50% from the other panth but wed need a way to inflict a damage over time to ourself to trigger it... saw your tether version didnt really like it as it only takes 1.6 secs off convocation at max roll also i dont see how it would support minion cooldown since items you wear only affect you unless stated other wise and it doesnt say you and allies get the cool down.. i.e our sheild only works for minions cause of aegis... tho the harbinger would buff them with action speed every 20 for 8 secs.. which is just a animation speed buff of casting moving attacking animations etc

Edit: .... took the tree you made cause it was deffly better i took the int jewel socket just for more mana and life and mana regen cause for some reason i thought ball lightning was 40 mana per use bur its not and since im not mom now the str would be better for life.. also i liked more minion damage so i took out a lil bit of life for a lil more regen and a jewel socket... you could keep the regen and take out my jewel socket and get 2 scion life nodes for 40 more life

https://pastebin.com/rj0gvGr9

this tree has like 80 more regen than urs and 6966 life
Last edited by khawk3lite on Sep 15, 2017, 12:32:08 PM
Holy shit. Paragraphs please lol.

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The minion will occasionally create a Slipstream aura on you that increases the Action Speed of you, and all allies and enemies near you.


Yeah it is alright. I still prefer perseverance for the onslaught. I'm all up for experimenting. There has got to be some kind of op interaction with action speed and some spectre out there.

Or leather belt/immortal flesh for the defense.

Umbilicus for the burst for bosses.

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Tether is pretty good swap to desecrate faster.

Also you can swap in bisco leash get the rampage than swap to another belt. Its pretty cool mechanic but I don't do too often b/c it's annoying.

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Either way i'll try the regen approach this weekend and see how I like it ;) Good idea.
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
Last edited by mattc3303 on Sep 15, 2017, 12:34:56 PM
Before my rant :p I'll just say thanks to matt for this and the necronomicon thread, I've always play at least one summoner every league and these two threads have been my 'go-to' site for the latest news on summoners, so.. great job matt, and I appreciate you taking the time and effort to maintain the two.

The rant is not specifically directed to you nor the build. The build is great and works fine and I'd recommend any budding summoners to try it out for sure.

It's just that after trying out Solar Guards, the new Sentinels. I can't help but feel how subpar they perform compared to Tukohama Vanguards and Wicker Men. Again, it's not this build, but those two as spectres are just to strong to ignore making a summoner build around them this league and on top of that, they're so absurdly tanky as spectres I have no idea what's going on mechanically (that's me being to lazy to check poedb) and requires so little minion dmg investment to make it perform better than Solar Guards, Sentinels, even Fire eaters, which further allows for some weird very tanky summoner tree that's relatively unheard of before on a summoner build (take Natt's build for instance). I'm not trying to promote other's build, it's just that I was a bit excited on trying out the Solar Guards just to end up a bit disappointed :(



Last edited by ultimatecat on Sep 15, 2017, 3:15:19 PM
The Tukohama and Wickerman combo is great for bossing. But I am sure frost sentinels and solar guards has the advantage in clear speed.

Wickerman is great for the power you get with low investment.

Tukohama has a pretty broken mechanic that I think deserves nerfing lol.
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
"
mattc3303 wrote:
The Tukohama and Wickerman combo is great for bossing. But I am sure frost sentinels and solar guards has the advantage in clear speed.

Wickerman is great for the power you get with low investment.

Tukohama has a pretty broken mechanic that I think deserves nerfing lol.


Yeah this exactly. Tukohama Vanguards are so absurdly strong as spectres I'd be really surprised if they're not nerfed in the near future. They're the best single target spectres in the game right now by a huge margin and pretty darn close to unkillable as well (for some reason).

I'm actually still unsure about clearspeed differences, Frost Sents and Solar Guards seems to 'look' like they clear super fast, but after a few dozen maps or so, my run times averages are relatively similar between 3xSolar Guards vs 2xWickers+1xVanguard setup (I'm doing MF setup, hence the 3 spectres). Solar Guards shines on whites and squishy rares, but falls off for some reason on Harbinger mobs, Beyond bosses, breach rares and especially map bosses. And on fully sextant'ed higher red maps, Solar Guards hasn't been doing so well for me since Wicker degen seems to be more reliable. But this might just be because of me running MF on those maps, Wicker and Vanguards works just fine with 5L+IR gem, I had to swap to 6L for T15-16 maps if I'm using Solar Guards.
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mattc3303 wrote:
The Tukohama and Wickerman combo is great for bossing. But I am sure frost sentinels and solar guards has the advantage in clear speed.

Wickerman is great for the power you get with low investment.

Tukohama has a pretty broken mechanic that I think deserves nerfing lol.


Yeah this exactly. Tukohama Vanguards are so absurdly strong as spectres I'd be really surprised if they're not nerfed in the near future. They're the best single target spectres in the game right now by a huge margin and pretty darn close to unkillable as well (for some reason).

I'm actually still unsure about clearspeed differences, Frost Sents and Solar Guards seems to 'look' like they clear super fast, but after a few dozen maps or so, my run times averages are relatively similar between 3xSolar Guards vs 2xWickers+1xVanguard setup (I'm doing MF setup, hence the 3 spectres). Solar Guards shines on whites and squishy rares, but falls off for some reason on Harbinger mobs, Beyond bosses, breach rares and especially map bosses. And on fully sextant'ed higher red maps, Solar Guards hasn't been doing so well for me since Wicker degen seems to be more reliable. But this might just be because of me running MF on those maps, Wicker and Vanguards works just fine with 5L+IR gem, I had to swap to 6L for T15-16 maps if I'm using Solar Guards.


??? lol there's NO way ive tested extensively with multiple setups... even tried a queen to get 2 wicker men and 3 tukas... even tried all 5 wicker all 5 tukas even tried it with scourge 4 tukas 4 wicker 3 tukas 1 wicker... and they're no where near solar guard clear speed. the boss damage they do is really great how ever i couldnt justify dropping solars as theyre just to good at clearing and kill all bosses shaper and guardians... also i dont feel tukas are that much more dps vrs a fire eater without the sheild... i didnt wanna spend 200+ c on a sheild just for tukahomas that i might not use so i didnt test them with the sheild... also when i went queen i went for a 5 sec phase run instead of leap slam... all this is on 6l too so idk how you came to the conclusion that solars arent fast

Edit: also my solar guards never die so who cares how tanky something is ?
Last edited by khawk3lite on Sep 15, 2017, 6:54:52 PM
Its probably from the perspective of a build running a bunch of mf items not optimized for clear speed.

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Build update:

Regen style build added, Idea from @khawk3lite

https://pastebin.com/SgdYQMzL

I placed the 2% regen you get from pantheon into the animated guardian jewel.



pretty freaken strong lol

also try bisco leash a try, rampage is real strong.
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
Last edited by mattc3303 on Sep 15, 2017, 8:31:38 PM

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