{2.5} Spectral Gods: Specgolem Summoner

Intro
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Footage from Pure Classical Summoner.
AwfAisb

Hey Guys! My name is Matt and I have been an on and off summoner theorycrafter since beta back in 2012.

So keeping true to the classic summoner roots here is the next iteration of the build for {2.5}! The build this time will take advantage of the newly buffed flame golems(and items) combined with the original build of last league. Essentially packing the power of both spectre and golem builds into one build.

You will have a choice between using Flame Sentinels, Goatman Fire-raiser, Undying Incinerators, or Cannibal Fire-eaters. Or a mixed combo of any of these.

In order to get 4 fire-golems you run a clayshaper, The Anima Stone, 3x Primordial Jewels. If you want 5 golems run another clayshaper.

For Guardian, Shaper, Uber Atziri I recommend using Cannibal Fire-eaters(Amazing single target).

>>>>>Build Video Guide<<<<<

• Keep in mind due to the unique requirements this isn't a league starter friendly build.

• Other questions? Just post in the thread I will get to you. I am also on the POE Dischord. You can "summon" me by typing @Mattc3303 [msghere]

Required Uniques
Spoiler
• Vis Mortis 5L or Es chest piece 5l
• Bones of Ullr: +1 spectre, +1 zombie
• ClayShaper


Optional or Expensive addons
Spoiler
• Vertex to summon zombies on the fly and cheap +1
• Anima Jewel
• 3 Primordials or 3 minion dmg/es jewels
• Victario Charity or second clayshaper or es shield
• Pariah ring for 100 es and +2discipline
• United/Severed in sleep, free poison 6thlink and 5thlink, and defensive boost
• Immortalis Belt and recommended flasks


Offensive mechanics:
Spoiler
• 3-4x spectres + 2x-4x flame golems | Its like having 8 spectre in one build
• Full build will have up to 80% AOE for pack clear(Gem + dyingsun)
• scale with conceffect, slowerproj, minion damage and poison support for single target. Elemental spectre can poison with atziri flask when it is up combined with the immortalis belt.
• Ignite damage will double dip with area, minion, projectile, and general dmg stats
• Poison damage(from atziri promise + poison gem/in sleep sword) will double dip with area, minion, projectile, and general dmg stats
• Damage flasks: vinktar, chalice, atziri promise, witchfire brew
• Flammability and projectile weakness, Ignite chance + firepen + more proj damage for double dip


Defensive mechanic:
Spoiler
• As high of an ES pool we can get, I currently have 8.9k es with some decent gear and without a shield. Using a shield instead of charity will push you past 11-12k
• High es regen, 800+es/s with consecrated ground up. this is to counter ignite and bleed
• 8 zombies + 4 spectre + 2-4 flame golems + 1 animate guardian for agroo soak
• Shield charge movement, Our high mobility is one of our best defenses always try to stay mid-far range from enemies.
• Chaos Immune
• Projectile weakness will knock back most bosses providing a lot of safety.
• option to use utility flasks, stibnite for blinds for example


Videos
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Video(Specgolem Summoner):
T13 waterways std proof of concept

Video(Classic Summoner): Kills are all done on a cheap 5L
T14 Double Palace Kill Goats
T14 Maze Boss Curtains
T15 Abyss Boss(Kaom) Goats
T14 Shrine Piety Goats
T13 Scriptorium Squids
T13 High Gardens Squids


Other Builds/Guides
"


Skill Tree - Bandits - Ascendancy
Spoiler
Tree:
[lv72]Working Build

[lv91]Full Build

[lv91]Full Build Poe Official Link

Bandits:
Kill all -> Kill all -> Kill all

Ascendancy:
Commander of Darkness -> Soul Weaver -> Your choice of
• spirit eater will give you more damage
• mistress of sacrifice will give you more utility/character speed(I choose this for clear speed)
076b855be3518e1732faea187b965ef6


Links:
Spoiler

Flame On! Fire Spectre/Flame Golem BBBBGR
Spoiler
Goatman Fire-raiser:

RS + Flame Golem + Spell Echo + GMP(swap poison, swap slower proj if united in dream/severed in dream unique) + Minion Damage + iAOE/Conc

• Magma orb shotgun mechanics as explained by ZiggyD:
https://www.youtube.com/watch?v=msPOzx8eFow
Poorly drawn paint rendering of what happens. This should work on any bosses that are kuduku sized or bigger
Spoiler
f6e8a02aa6bdf0d58b960932c56d33a6


Option #2: Flame Sentinels

RS + Flame Golem + Spell Echo + GMP(swap poison, swap slower proj if united in dream/severed in dream unique) + Minion Damage + iAOE/Conc

Option #3: Incinerators

RS + Flame Golem + Spell Echo + GMP(swap poison, swap slower proj if united in dream/severed in dream unique) + Minion Damage + iAOE/Conc

Endgame Boss Option: Cannibal Fire-eaters
RS + Flame Golem + Spell Echo + Minion Damage + Slower Projectile/Faster Projectile/Poison + Elemental Focus/Controlled Destruction

I believe these spectre has the highest dps possible for single targets.


Rock On! Physical Spectre(with extra chaos) + Chaos Golem BBBBBG
Spoiler
• If your going this route. Use Spirit offering instead of flesh offering also grab a Sin's Rebirth
• Switch out Anger for Hatred and swap your curse to tempchains/vulnerability
Evangelists:
RS + Chaos Golem + Spell Echo + MinDmg + iAOE/conc + Void Mani/Poison
(poison if no "in sleep" unique)

Option #2: Blade Vortex Spectre(check necronomicon)
RS + Chaos Golem + poison/Controlled Destruction + Void Mani + MinDmg + iAOE/conc
(poison if no "in sleep" unique)

Endgame Boss Option: Blade Vortex Spectre


Animate guardian gear
Spoiler



• Dying Breath
• Kaom's Root



4L Zombros/GuardianBro:
• Raise Zombie + Animate Guardian + MinionLife + Empower(lv3)

4L Curse Setup:
• Ball Lighting + CoH + curse1 + curse2

• Most damage(fire spectre/golem) = flammability + Elementalweakness or Projectile Weakness
• Most damage(phy/chaos spectre/golem) = Temporal Chains + Vulnerability
• Most defensive = Enfeeble + temporal chains

4L aura setup:
• Inc Duration + Vaal Discipline + Vaal Haste + Flesh offering(unlink flesh offering if you do not have enough mana left over)

3L:
• Generosity + Anger(Fire) | Purity of elements
• Generosity + Hatred(Phy/Chaos) | Purity of elements

3L:
Depending on your weapon setup
• Shield Charge + Faster Attack + fortify or desecrate
• Leap Slam + Faster Attack + fortify or desecrate
• Whirling Blades + Faster Attack + fortify or desecrate

1l(Pariah or unset):
• Discipline

1l(unset):
• Convocation

Inventory:
• Keep single target switch and any flasks u wish to swap to in your inventory


Gear:
Spoiler

Weapon Options:

Offensive Options:


• United in Dream/Severed in Sleep

Defensive:


Offhand Options:


• You can also pick up a second clayshaper, saves u a point from necroaegis. However you will lose shield charge, Use leap slam + faster attacks.

• If you want more tankiness drop victario for a high es shield. You should be able to get to 10k es

Armor:

• Drop Vis Mortis for a High ES Chest if you want more survivability.

• Best possibly helm enchant is 30% increased convocation cooldown recovery. This puts convocate at 6.15s = (8/1.3). Positioning minions will increase damage and survivability more so than any other damage enchant. Other alternatives are: Spectres have 40% increased Damage. If your running stone golems 150% increased Effect of the Buff granted by your Stone Golems combined with the jewel will give you a lot of life regen.

• Best Possible boot enchant is Regenerate 2% of Life and Mana per second if you were Hit Recently

• Best Possible glove enchant is Commandment of the Grave

Accessories:


• Best Possible Amulet corruption is +1 curse
• Best Possible belt corruption is 8% increased skill duration

• Immortalis belt is optional. You gain a lot of utility, damage, and minion defense in exchange for player survivability. It also gives elemental spectre like Flame sentinels the ability to swap a green gem to poison and deal a lot more damage with Atziri promise.

Jewels:
• Energy from within
• The Anima Stone Prismatic Jewel
• Either 3 more Primordial jewels for +1 golem or 3x minion damage/es jewels

Flasks:
Immortalis flask setup:
Core Flasks
• The overflowing chalice
• Atziri Promise

Expensive add ons
• Witchfire Brew
• Vinktars(get a cheap 10% light pen one all we care about is the shock)
• Dying sun, for more aoe clearing goodness

optional utility/defensive:
• Stibnite as an anti-attack boss flask
• Rumi's + bone offering for high block chance

optional Offensive:
• Diamond Flask + pcharge combo for high crit chance. With 3 charges up and diamond spectre will have a 55% chance to crit.

• If you're going for a crystal belt just pick up your standard CI defensive flasks.

• poacher's mark and chalice should keep you topped off on flasks. I normally only use flasks on bosses and tanky rares as blue and whites monster are already getting oneshotted. Hitting 1,2,3,4,5 will instantly give you 3 support gem equivalent of damage.




Mechanics/FAQ
Spoiler
GoatMan Fire-Raisers, where can i get them and what do they do?
Spoiler
So far I have found them to reliably spawn in canyon(t6), shaped canyon(t11), Plateau(t12), and Gorge(t13). They will also spawn in maps that has goatman and animals mods. Just keep desecrating.

You can look at my necronomicon guide for more detailed information but they shoot fireball at long range. Their fireballs has a avg flat damage range of 1583 to 2464. They shoot magma orbs at medium range which has an avg flat damage range of 2224 to 2965. They also cast molten shell which grants them 19399 armour. If the shield explodes it deals 2698 to 4048. As you can see their flat damage is absurdly high, twice that of flame sentinels.

Due to Magma orb mechanics and having 4 goats with spell echo and gmp. We are at 40 magma orbs in a single wave. With Dying sun we are at 56 magma orbs in a single wave of attack. The idea is to get as many of these magma orbs to proc the overlap(as described in the image) and grant that ideal shotgun scenario where they get hit by two magma orbs at the same time.

Since the flat damage is so high. They also scale very nicely with ignite damage. This is why we use flammability in our offensive curse setup, victorio charity's 600% iCrit chance also gives them a 35% chance to crit which gives them a 130% crit multi bonus to their damage and grants them a bigger ignite. Ignite will double dip any any projectile, area, and minion damage stats.

They however come with a -50% reduced cast speed implicit. Spell echo and stacking cast speed mostly negates this downside.


Why Shield Charge
Spoiler
This will be our offensive, defensive, and movement skill. Since shield charge scales with movement and attack speed. With self flesh offering giving us both movement and attack speed you will be able to travel very very fast. With vaal haste up your basically sonic.

Use this skill to get up to medium/short range on a target/pack and convocate. This normally the ideal range for most spectre's.

Use this skill to escape bad situations. Dodge telegraphs and other high damage attacks.

Use this skill to travel, you will cover a lot of ground with vaal haste and flesh offering up.


How do I deal with not being able to use flasks on myself?
Spoiler
This will take time to get use to. You'll need to play more carefully especially around bleed effects. Going CI will counter any chaos damage and chaos degen effects so the only things u need to watch out for is ignite and bleed.

If you see yourself bleeding for a lot of damage. Shield charge somewhere safe and hit your chalice flask. This will drop consecrated ground on every minion, bumping you up to +4% regen. I have 600es/sec with this up and should counter any bleed while you are not moving.


I want to play HC? Here is the recommended gear changes
Spoiler
Since we are running Flame golems as well. You can drop Vis Mortis in exchange for a High Es chest piece. Drop Charity for a 400+ es shield. You'll have 3 spectre and 3-4 flame golems, plenty of damage still. If I got to 9k es missing like a 800-1k es flat potential you can get to 13-14k es probably. Dropping the Belt for anti status ailments for a crystal belt so you get more es.


How do I start a play session?
Spoiler
You can start off by summoning your golems, zombies, and animate guardian. You have a bunch of choices now. If your feeling lazy you can start in Eternal Labs and desecrate a few Flame Sentinels to use. Running some of the maps listed in the location info in the Necronomicon to trigger some spectre you want to spawn. The higher level the zone the more damage you do.

You actually scale by corpse RNG its pretty weird. A T16 spectre will be pretty GG and will faceroll things.


What gems should I focus on Quality?
Spoiler
• Minions Damage will give 15% damage
• Summon Flame Golem
• Your curses
• Blasphemy
• GMP for 10% cast speed
• Faster attacks for shield charge speed
• iAOE/Conc for more area damage
• Raise Zombie will give 20% life



How I Would Level a Summoner
Spoiler


Spell caster way(firestorm)
Spoiler
Useful Leveling Uniques: You only really need a lifesprig or a +1 fire weapon but these uniques will help
Spoiler


Useful wiki page to check at what level and after what quest you can get certain gems

Step 1. (Level 1->11)
Spoiler
If this is not your first character of the league. I suggest going with leveling gear as this will make the process much easier. Be Warned minions at early gem levels are going to suck. The exception being SRS.

Tree[14pts]
Passive Tree(assuming you got 2 passives in act 1 for a total of 14pts)

Item tips
• Having a lifesprig or an early +1 to elements weapon will be useful here
• Wanderlust + karuiward will give you +30% movement speed combined with quick silver flasks will allow you to run quickly
• Tabula will be used to run your flame totem for now
• Goldrim will help immensely with your resistances
• I like to run 1 lifeflask 1 manaflask and 3 quicksilvers

Other tips
• Remember to check the second tab of the skill gem vendors
• Pick a random spell as your starter skill. You can stick with fireball or anything else you like
• Take a Raise zombie and flesh offering and place it into a blue slot somewhere to level it\
• Also grab minion life and minion damage and level these gems as well
• grab lmp and added lightning dmg for your spell and place it in your lifesprig
• grab flamedash(travel over cliffs) and clarity
• You will want to flamedash and use all 3 charges then pop a quick silver to maximize your running speed
• grab Flame totem + addedlight + addedcold
• Right now you should be kiting and casting spells and using flame totem on bosses and rares
• By now you should either be at the end of act1 or the beginning of act2]


Step 2. (Level 12->30)
Spoiler
This is where things start to pick up speed with firestorm or bladevortex, pretty much the best two leveling spells at this level. You can try raise spectre at level 28 but be warned. They will suck at this level and die quickly.

Tree[34pts]
Passive Tree(assuming you got 2 passives in act 2 for a total of 34pts)
• Your focus should be on life nodes your spell lvl + support gems should carry you

Item tips
• You'll want to switch over to reverberation wand for the free spell echo
• Praxis(1 or 2 of them) is useful to drop a mana flask for another life flask or quicksilver

Other tips
• Grab your firestorm or blade vortex and a flame totem
• firestorm + controlled dest + ele focus
• blade vortex + controlled dest + addedfire/conc effect
• Flame totem + controlled dest + ele focus + added light + added cold + faster cast
• An alternative to Flame totem will be flame blast totem. Flame blast + spell totem + fastercast + elefocus + controlled destruction + iaoe/conc
• Still another option you can try in a 6L tabula is.
Scortching ray + CwC + firestorm + elementalfocus + controlled dest + conc effect
• grab herald of ice and thunder
• Grab desecrate, flame golem, raise spectre and start leveling these gems
• Get blasphemy, curses you want to use, anger, purity of elements, and discipline and level these


Step 3. (Level 31->72)
Spoiler

Useful mid game items
Spoiler


Tree
Working Build Tree Level 72
• Go for more life nodes if you feel like you need more before the transition into CI
• After minion nodes focus on aura reservation
• Your priority should be Life -> MinionNodes -> AuraNodes

Item tips
• Get a bones of ullr, This will net you 3 spectre with the passive
• You can grab your ClayShaper now and have 2 golems to work with
• In your tabula rasa these will be your links.
Spectre(Cannibal Fire-eater) + Flame Golem + GMP + Minion Damage + Elemental Focus + Spell Echo
REMEMBER to take out your spell echo before summoning the spectre. The spectre will echo twice. Just put the spell echo back in after you summoned.
• Swapping out GMP for faster proj or slower proj before bosses
• You should now have around 6-8zombies, 2-3golems, and 3spectres
• If you can afford an anima stone use it in a jewel slot
• If you are having trouble with resistances use a aurumvorax as your offhand with the clayshaper

Other tips
• Cruel act 1 is when you can start playing as an actual summoner
• When you get to merc use the merc fire-eaters
• When you get to merc eternal lab use the flame sentinels that spawn there
• You can place your zombies in a 4L with.
RZ + Minlife + Lifeleach + Multistrike. They will still die they are not at the point where they can really tank things yet


Facebreaker, shield charge and ancestral totem way(Needs specific items but is way faster)
Spoiler
Trying out a new leveling method this league for the summoner so far this way seems faster as your moving and killing packs at the same time. And you can actively dodge while warchief totem kills bosses. Cheap if its 2-3+weeks into the league.

Required uniques/items
Spoiler


Tree to aim for before switching over to CI
www.poeurl.com/YBO

Level 1-16
• Use any spell you like with 1-2 lifesprigs to start out with

Level 16+
• You will need about 3-5c to get the facebreaker, meginords, warden's brand, and Lycosidae
• Shield charge + ancestralwarchief + faster atk + meleephysicaldamage + addedfire + iaoe/conc
• Slot in vengeance and Reckoning somewhere, with the lysocidae every time they trigger it does a lot of extra damage
• On the passive tree go for Str nodes and nearby lifenodes
• Keep flamegolem. raise spectre and anyother needed gems for the build leveled in your slots or alternative weapon swap.

Around late act 3 cruel
• At this point shield charge won't be one shotting packs anymore. Switch over to the +1 to attack totem quiver (skirmish). Run around and place down 2 totems on packs

Act 1 The Coast Merciless
• At this point you are ready to transition into es/life hybrid summoner.
• Dual wield your clayshapers, equip bones of ullr, and swap all of your ancestral warchief gear for defensive gear with life or es and resistances
• In the tabula rasa 6L: Flame Golem + Raise Spectre + GMP + SpellEcho + MinionDamage + Elefocus
• Go and raise 3 fire-eater spectre from the coast, spam some desecrate around the waypoint and hold 'A' and summon the monsters
• Raise zombie + Minion Life + Fortify, You can also start summoning some zombies
• Grab EE passive node, and use either arc or ball lightning to trigger EE, it will also direct your minions to where ever your casting.
• Around this time all of your minions should be tanky enough with levels to survive most content without dying. Make sure to get the commander of darkness ascendancy point for the +20% resistance and some damage. 3 flame golems 3 spectre and zombies should be more then enough dps to carry you now
• Once you get to dried lakes you can farm it up or if you already have the currency you can start to follow the main build


Map mods to watch out for
• Hex proof, you do less damage not really noticeable you can still EE them
• Ele reflect, if your minions are too powerful they can actually kill them selves on large packs. Take off gmp in exchange for another green gem. That should help.
• Temp chains, this hits your shield charge both ways. You'll be much slower

"The power of rebirth rivals that of immortality."
- Icius Perandus, Antiquities Collection, Item 3
Last edited by mattc3303 on Jan 4, 2017 9:35:04 AM
Last bumped on Jan 21, 2017 6:21:02 PM
I like this build. Got some questions.
1. Shock duration, +15% - you didn't take it, is your shock duration long enough?
2. Iron reflexes - how much armor do you have wearing hybrid eva/es armor? Cause hybrid armor has much lesser ES on, making es nodes less efficient.
3. You didn't take alacrity and agility (+30 dex each), i assume gear must have a lot of +dex mods on for lv60+ gear?
4. Elemental equilibrium - arc hits 3 opponents per cast, how do you manage large groups?
5. 8% resistance nodes - imo not high enough, gear can have +30-40% resist mod.
Readers will appreciate if you state your message as short as possible - it will save them time reading it.
Punctuation makes reading easier and faster.
1. With Temp chains the shock duration is long enough

2. this is my planned summoner build for anarchy, I can't tell u exact numbers yet. But you'll focus more on es than eva

3. You have enough dex, you just need str on gear

4. large groups, which will be mainly white won't require the added EE damage they pretty much die fairly quickly, EE is more for blues, yellows, unique bosses

5. the 16% resist is just added benefit from taking es nodes, the rest will be covered by with gear

- mechanics has been tested on my hp/eb summoner on default
"The power of rebirth rivals that of immortality."
- Icius Perandus, Antiquities Collection, Item 3
I dont get why people use remote mine in zombies, how does it works?
"
I dont get why people use remote mine in zombies, how does it works?


Remote mine is a multiplier(more), not an additive bonus. This gives an exponential increase in damage. instead of 50% + 50% = 100% [increase] its 1.5 x 1.5 = 300% times more damage[more].

When the remote mine is activated. The minion gains that 50%[more] multiplier.
"The power of rebirth rivals that of immortality."
- Icius Perandus, Antiquities Collection, Item 3
Looks like a good sold build.

My question is this. Would it not be better to get the best of both worlds. Armor to reduce phy dmg when you get hit pluse evation to not be hit as much. Like in this build only using the Armor/ES templer style gear with out IR.




And with this build we get another 1% ES reg from the life node in templer as well nicely complementing the Zealots Oath node.
Elder Wand Power!
Last edited by Balthizar1903 on Jun 8, 2013 10:30:57 PM
"
Completed 17 Challengesmattc3303 wrote:
its 1.5 x 1.5 = 300% times more damage[more].

That'd be 225%, not 300%. =o)


"
My question is this. Would it not be better to get the best of both worlds. Armor to reduce phy dmg when you get hit pluse evation to not be hit as much. Like in this build only using the Armor/ES templer style gear with out IR.

Iron Reflexes is awesome. Armor becomes much more effective the more it dwarfs incoming damage. Evasion just isn't worth it. With IR, all your armor nodes now affect evasion, including what you get from Grace, and then Determination multiplies all of it even more!
yeah its 225%, wtf wheres my simple multiplication skills lol...

IR because, grace + eva stats is multiplied by the eva% than its multiplied again with the armor%. Works the same was like es -> mana with EB than another mana% multiplier.

I also thought long and hard about that 1% but since we are most likely not grabbing rejuv aura. 1% isn't much and that 6% hp node is completely wasted. A rejuv totem should do nicely. The other alternative is to hook up life steal with ghost reaver on your arc.

Armor works all the time while evasion only works some of the time and when it fails your gonna take massive damage.
"The power of rebirth rivals that of immortality."
- Icius Perandus, Antiquities Collection, Item 3
Last edited by mattc3303 on Jun 8, 2013 11:29:35 PM
"
Completed 17 Challengesmattc3303 wrote:
IR because, grace + eva stats is multiplied by the eva% than its multiplied again with the armor%. Works the same was like es -> mana with EB than another mana% multiplier.

It's additive, not multiplicative. Basically, you go from this:

Armor = Gear * ([Armor nodes] + [Armor&Evasion nodes]) * Determination
Evasion = (Gear + Grace) * ([Dexterity] + [Evasion nodes] + [Armor&Evasion nodes])

To this:

Armor = Gear * ([Armor nodes] + [Armor&Evasion nodes]) * Determination
Evasion = (Gear + Grace) * ([Dexterity] + [Evasion nodes] + [Armor&Evasion nodes] + [Armor nodes]) * Determination

Then the results are added together as your final armor total.
Last edited by Hercanic on Jun 8, 2013 11:55:36 PM
"
I dont get why people use remote mine in zombies, how does it works?

Zombie + remote mine is difficult to re-summon - placed mine counts as zombie.

"
Completed 17 Challengesmattc3303 wrote:
1. With Temp chains the shock duration is long enough

2. this is my planned summoner build for anarchy, I can't tell u exact numbers yet. But you'll focus more on es than eva

3. You have enough dex, you just need str on gear

4. large groups, which will be mainly white won't require the added EE damage they pretty much die fairly quickly, EE is more for blues, yellows, unique bosses

5. the 16% resist is just added benefit from taking es nodes, the rest will be covered by with gear

- mechanics has been tested on my hp/eb summoner on default

Good plan, waiting for armor numbers and youtube video.
Readers will appreciate if you state your message as short as possible - it will save them time reading it.
Punctuation makes reading easier and faster.

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