[The Spectral Gods, Summoner's Guide](7/21/2014)[Pre-updating snap-fix][Raging Spirit Power!]

Intro:
"


My IGN is : BRAINSSSS

Whats new in 1.1.5
- As you all know snapshotting is finally being fixed! Am both happy and sad. Happy b/c I won't need to bother with all of this time consuming pre-setup. But sad because I lost so much socket space. So we really need to pick and choose.
- Introducing Raging spirit into the build
- Total build revamp for snapshot fix incoming!
- Remote mine and Trap no longer boosts minion damage!

Build talk/overview
https://www.youtube.com/watch?edit=vd&v=voVFFGnDTl8

Palace run
https://www.youtube.com/watch?v=wNtg2HvKF_o&feature=youtu.be

Build overview: The Spectral God Style + SRS
Spoiler

Character survivability:
- 30% Damage reduction from all sources (MoM)
- Around 4.5k+ life pool
- 5x animation/instant life potions (507life/charge)
- 77% Max Res
- Arctic Armor

Dealing damage:
- Raging Spirit 6-linked
- Up to 8 zombies
- Ridiculous speed stacking



Passive Tree:
Spoiler

Bandit quest
Kill all. We need our passive pts!

The Spectral God Style + SRS
* General Guide line for point progression. In the end do what your comfortable with and spec into what u need. If u need more hp spec hp, if u don't care spec into minion nodes earlier. As always get dex and str 30 node to equip and use things.

100 point build

110 point build

120 point build

Passive Nodes Explained


Skills/Slot Config
Spoiler

Raise Zombie(RZ)
Spoiler
*Before you read any further there are several setups for zombies, Depending on your situation/available gems they are all viable.

4L CORE setup:
RZ + MultiStrike + Faster Attack + MeleePhysical

6L CORE setup:
RZ + MultiStrike + Faster Attack + MeleePhysical + Empower + Msplash-forpacks/life leach-for boss tanking
*Keep both gems in your inventory for fast switching/summoning if you need it

"
DPS calculator
@Foolroach made an awesome dps calc for zombies, all credits to him
-> http://www.pathofexile.com/forum/view-thread/860989

Under ideal conditions(of lvl 26 zombie):
RZ + MultiStrike + Empower + Faster Attack + meleephysical + Remote Mine
all gear is maxed out with the best corrupts
per zombie: 50k dps per zombie
9 zombies: 440k total dps


*Why the faster attack + Mstrike?
Well first of all have you seen how slow those damn zombies attack? Its pitiful. Faster and Mstrike effectively gives your overall damage a 3.2* multiplier assuming 20/20 gems. That is huge. Having fast atk spd makes damage auras better and allows zombies to initiate their first attack much quicker allowing them to quickly move on to the next mob pack. This build focuses on boosting attack/cast speed to mow down mob packs.

*Melee Splash
Core if you want more AOE. Turn your boring single target dmg into fun, multi target ones! Msplash is even more amazing on zombies vs melee characters because when all of your zombies hits a pack at the same time all of that damage is going to overlap effectively multiplying your damage by the number of zombies hitting in that second. Combine with Grasp for more awesome.

*Melee Physical damage and remote mine and trap?
Self explanatory, more damage.

*Life Leach?
Used if you want your zombies to tank a target long enough to spam SRS at it for the dps.

*Empower gem?
This is more of a endgame setup and will cost you a lot of exalts. The setup is +1 to all gems tabula rasa combined with a 21-20/20 zombie gem and a level 3 or 4 empower gem.

This will net you anywhere from a level 24-26 zombie 6linked. At these levels the base dps of the zombie will net more dps than any other support gem they also gain insane amount of life as well. level 24 zombie with all hp passives and equips will net 10k life while a level 26 zombie will have 13k+. With minions life gem those values are 13k and 16k+. Regen also goes to insane values hitting over 1k regen/s with 16k life.

In a Tabula Rasa or 6L Lightning Coil or 4L +2 minion helm



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Spectres(RS)
Spoiler

Retired =O.

There is no more room for spectre and resummoning is just annoying when they die to hard aoe bosses.


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Summon Raging Spirit(SRS)
Spoiler


"
**I gained the majority of my SRS knowledge from this thread: http://www.pathofexile.com/forum/view-thread/960795/page/1. Please check it out for the in depth damage calculations/information


4L CORE setup:
Summon Raging Spirits + Echo + Multistrike + Melee Physical Damage

6L CORE setup:
SRS + Echo + MStrike + MeleePhysical + Iduration + Minion Damage

SRS

These guys more or less replaces spectre as our other minion of choice. They have a number of advantages that stand out. If they die, just summon more. They can with proper minion speed cover a VERY large distance and kill a lot of things offscreen. Kiting hard rouge exiles and bosses is EASY with SRS. They are the new OP for summoners imo.


6L staff

Id say the other option is a 5-6l bow + a quiver for better defensive stats.

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Other sockets for supporting skills
Spoiler

4L glove/boot/helm [Whichever your auras is not in]

ReducedMana + Clairty + Grace + Purity

ReducedMana + Hatred + Discipline + ArcticArmor


Iduration + Flesh Offering + Vaal Haste + Vunerability

Support Choices Explained
I duration + Flesh offering?
Paired with 74 + 45% from our passive tree = 119% Increased duration. This means flesh offering will lasts for 15S, well enough time till the next pack and all you need to do is press "x" to offhand -> flesh offering -> switch back to staff for dpsing.

Iduration + Vaal Haste?
Same concept. Ridiculous speed activate this as soon as you see a pack of mobs the minions will do a lot of work and you'll probably recharge vaal haste very soon.

Iduration + Vunerability?
Probably the best offensive aura to cast with SRS + Zombie combo. On no curse maps switch it out for convocation or something.




Videos[Build explanation, map runs, boss kills]:
Spoiler

IGN: BRAINSSSS
Summoner's Build --- http://www.pathofexile.com/forum/view-thread/409940/page/1
Standard Shop --- https://www.pathofexile.com/forum/view-thread/573431
Ambush Shop --- http://www.pathofexile.com/forum/view-thread/829460
Last edited by mattc3303 on July 24, 2014 3:16 AM
I like this build. Got some questions.
1. Shock duration, +15% - you didn't take it, is your shock duration long enough?
2. Iron reflexes - how much armor do you have wearing hybrid eva/es armor? Cause hybrid armor has much lesser ES on, making es nodes less efficient.
3. You didn't take alacrity and agility (+30 dex each), i assume gear must have a lot of +dex mods on for lv60+ gear?
4. Elemental equilibrium - arc hits 3 opponents per cast, how do you manage large groups?
5. 8% resistance nodes - imo not high enough, gear can have +30-40% resist mod.
1. With Temp chains the shock duration is long enough

2. this is my planned summoner build for anarchy, I can't tell u exact numbers yet. But you'll focus more on es than eva

3. You have enough dex, you just need str on gear

4. large groups, which will be mainly white won't require the added EE damage they pretty much die fairly quickly, EE is more for blues, yellows, unique bosses

5. the 16% resist is just added benefit from taking es nodes, the rest will be covered by with gear

- mechanics has been tested on my hp/eb summoner on default
IGN: BRAINSSSS
Summoner's Build --- http://www.pathofexile.com/forum/view-thread/409940/page/1
Standard Shop --- https://www.pathofexile.com/forum/view-thread/573431
Ambush Shop --- http://www.pathofexile.com/forum/view-thread/829460
I dont get why people use remote mine in zombies, how does it works?
"
I dont get why people use remote mine in zombies, how does it works?


Remote mine is a multiplier(more), not an additive bonus. This gives an exponential increase in damage. instead of 50% + 50% = 100% [increase] its 1.5 x 1.5 = 300% times more damage[more].

When the remote mine is activated. The minion gains that 50%[more] multiplier.
IGN: BRAINSSSS
Summoner's Build --- http://www.pathofexile.com/forum/view-thread/409940/page/1
Standard Shop --- https://www.pathofexile.com/forum/view-thread/573431
Ambush Shop --- http://www.pathofexile.com/forum/view-thread/829460
Looks like a good sold build.

My question is this. Would it not be better to get the best of both worlds. Armor to reduce phy dmg when you get hit pluse evation to not be hit as much. Like in this build only using the Armor/ES templer style gear with out IR.




And with this build we get another 1% ES reg from the life node in templer as well nicely complementing the Zealots Oath node.
Elder Wand Power!
Last edited by Balthizar1903 on June 9, 2013 2:30 AM
"
mattc3303 wrote:
its 1.5 x 1.5 = 300% times more damage[more].

That'd be 225%, not 300%. =o)


"
My question is this. Would it not be better to get the best of both worlds. Armor to reduce phy dmg when you get hit pluse evation to not be hit as much. Like in this build only using the Armor/ES templer style gear with out IR.

Iron Reflexes is awesome. Armor becomes much more effective the more it dwarfs incoming damage. Evasion just isn't worth it. With IR, all your armor nodes now affect evasion, including what you get from Grace, and then Determination multiplies all of it even more!
yeah its 225%, wtf wheres my simple multiplication skills lol...

IR because, grace + eva stats is multiplied by the eva% than its multiplied again with the armor%. Works the same was like es -> mana with EB than another mana% multiplier.

I also thought long and hard about that 1% but since we are most likely not grabbing rejuv aura. 1% isn't much and that 6% hp node is completely wasted. A rejuv totem should do nicely. The other alternative is to hook up life steal with ghost reaver on your arc.

Armor works all the time while evasion only works some of the time and when it fails your gonna take massive damage.
IGN: BRAINSSSS
Summoner's Build --- http://www.pathofexile.com/forum/view-thread/409940/page/1
Standard Shop --- https://www.pathofexile.com/forum/view-thread/573431
Ambush Shop --- http://www.pathofexile.com/forum/view-thread/829460
Last edited by mattc3303 on June 9, 2013 3:29 AM
"
mattc3303 wrote:
IR because, grace + eva stats is multiplied by the eva% than its multiplied again with the armor%. Works the same was like es -> mana with EB than another mana% multiplier.

It's additive, not multiplicative. Basically, you go from this:

Armor = Gear * ([Armor nodes] + [Armor&Evasion nodes]) * Determination
Evasion = (Gear + Grace) * ([Dexterity] + [Evasion nodes] + [Armor&Evasion nodes])

To this:

Armor = Gear * ([Armor nodes] + [Armor&Evasion nodes]) * Determination
Evasion = (Gear + Grace) * ([Dexterity] + [Evasion nodes] + [Armor&Evasion nodes] + [Armor nodes]) * Determination

Then the results are added together as your final armor total.
Last edited by Hercanic on June 9, 2013 3:55 AM
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I dont get why people use remote mine in zombies, how does it works?

Zombie + remote mine is difficult to re-summon - placed mine counts as zombie.

"
mattc3303 wrote:
1. With Temp chains the shock duration is long enough

2. this is my planned summoner build for anarchy, I can't tell u exact numbers yet. But you'll focus more on es than eva

3. You have enough dex, you just need str on gear

4. large groups, which will be mainly white won't require the added EE damage they pretty much die fairly quickly, EE is more for blues, yellows, unique bosses

5. the 16% resist is just added benefit from taking es nodes, the rest will be covered by with gear

- mechanics has been tested on my hp/eb summoner on default

Good plan, waiting for armor numbers and youtube video.

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