{3.0} Spectral Gods: Lasers! [Life Based Spectre Summoner | Clear Speed | End Game Bossing]

Intro
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Hey Guys! My name is Matt and I have been an on and off summoner theorycrafter since beta back in 2012.

So keeping true to the classic summoner roots here is the next iteration of the build for {3.0}! The build this time will be trying out some of the new monsters. Mainly Solar Guards for their amazing AI, Tankiness, range, and damage.

This will a general spectre build so you can fit in any spectre type you wish. Just tweak your curses and support gems.

If you guys want to talk about summoners theory crafting or just general question overall, Dischord Channel.
https://discord.gg/XwWdSUa

I have noticed people wanted to try/see past versions of the builds so I started a build archive.
* Build Archive

giphy


Description
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Pros:
+ Fast Clear Speed
+ Safe Clearing if using frost sentinels (freeze all packs)
+ Does not require any expensive items to get going (most expensive item is 5L or 6L vis mortis)
+ Fairly safe for Bossing(with good positioning)
+ Flexible with aura choices, curses
+ Free Rampage or onslaught from belt(which synergies with you going fast)
+ Good clear and decent defense while wearing quantity gear
+ Going bossing mode gives us enough dps to kill guardians in sub 20s or so. Enough DPS to melt shaper as well.
+ Can run most map mods except elemental reflect

Cons:
- Poor Physical Mitigation, when hit
- Does require some specific uniques(so ssf will be hard)
- The Spectre playstyle(The annoyance of crashes, If you tend to crash a lot this build is not for you)
- Walls are too op please nerf (can't do indoor maps well)

Offensive Mechanics:
• 4x Crit Spectre's with Victario's Charity power charge and (potentially immortalis + diamond flask)
• 7x zombies
• 1x Animated Guardian(aura bot)
• 1x stone golem

Defensive Mechanics:
• Good Mobility to dodge/ + fortify on shield charge
• Decent Life regen
• Able to hit 7k+ life with good gear and optimized skill tree
• Life pots gives a huge burst heal with blood grip unique amulet
• 40% Dodge (+10% if Quartz up)
• 30% Spell Dodge (+10% if Quartz up)
• Regen version can get up to 1.5k regen on consecrated ground.


Other Builds/Guides
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Videos
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Skill Tree - Bandits - Ascendancy - Pantheon - Profile
Spoiler
Path of Building
https://pastebin.com/422QieCX

There will be 4 trees, Go to the Bottom left hand side to access.
16Z1ZDF

Regen idea courtesy of @khawk3lite

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Bandits
Kill all

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Ascendancies
cfb890fdc55640b9f31a681fec0a8b73

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Pantheon
c54ce6181469385b5998625480b04e9c

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Profile Link
https://www.pathofexile.com/account/view-profile/mattc3303/characters


Links
Spoiler

Zombro/AnimateBro


Raise zombie has no other purpose but to draw agroo and tank in this build and give us a bit of physical mitigation via Flesh Binder.

Animated Guardian can equip aura giving items.
• Leer Cast
• Dying Breath
• Victario's Flight
• Zahndethus' Cassock
• South Bound

This gives us:
+18% curse effectiveness
+28% increased damage
+10% movement speed
+6% life regen while standing in consecrated ground

Spectre
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Solar Guards

Lasers! What is there more to say? Great damage and tankiness. Their acquisition range of their laser and fireball is extremely fast and long range. Take a look at my channel clear they target things instantly as they get "teleport dragged".

In my opinion this is one of the best spectre of 3.0 for clearing maps.

Clear(From T1-13):
RS + Minion Damage + Spell Echo + GMP + Faster Proj + increased Area

Clear(From T14-15):
RS + Minion Damage + Spell Echo + GMP + Faster Proj + elemental focus

Boss Swap(Not that much HP):
RS + Minion Damage + Spell Echo + GMP + faster Proj + elemental focus

Boss Swap(Kinda more tanky):
RS + Minion Damage + Spell Echo + Slower proj + Pierce + elemental focus

T16+ Trash:
RS + Minion Damage + Spell Echo + Cont. Dest + Ele Focus + GMP

T16+ Fast moving Guardian:
RS + Minion Damage + Spell Echo + Cont. Dest + Ele Focus + Pierce

T16+ Slower moving Guardian:
RS + Minion Damage + Spell Echo + Cont. Dest + Ele Focus + Slower projectiles


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Frost Sentinel

Hard to find but their ability to freeze everything is amazing.

This counters:
• Porcupine explosions
• Any rogue exiles
• essence mobs
• rares
• White tier map bosses (yellow and up have vastly higher life now so only the squishy ones will be frozen)
• Detonate Dead

Clear:
[RS + Minion Damage + Spell Echo + GMP + Faster Projectiles] + Pierce

Boss:
RS + Minion Damage + Spell Echo + Slowerproj + Hypothermia + Pierce

T16+:
RS + Minion Damage + Spell Echo + Elemental Focus + Hypothermia + controlled destruction

* Faster projectiles will help them land more hits on mobile bosses. If the boss is mostly stationary you can swap in Slower Proj for more damage.


"
Cannibal Fire-Eaters

One of the highest single target dps in the game.

Clear:
RS + Minion Damage + Spell Echo + Elemental focus + Controlled Destruction + faster proj

Boss:
RS + Minion Damage + Spell Echo + Elemental focus + Controlled Destruction + slower Proj/pierce


Mobility


Our main method of movement. With all the movement speed and attack speed buffs in this build you will be moving very fast.

Curse

or
instead of flammability when using cold spectre.

Frostbite gives us some extra freeze chance on non critted ice spears. Projectile Weakness is a sizable buff to our spectre damage. Enemies take additional is another More multiplier. Also gives us 100% pierce chance and some knock back.

Flammability gives us extra damage with solar guards.

Projectile weakness gives us 100% pierce chance, more projectile damage, and knockback

Buffs


Auras


If you need extra resist, unset ring +


Others



Gear
Spoiler


My Profile. Look for H_RaiseThatDonger

Headgear
Offensive:
• Bone Helmet

Defensive:
• The Gull(With convocation enchant)

Other Options:
• Devoto's Devotion (for going zoom zoom)
• Deidbellow (If you run a warcry its 20% speed to all your minions)
• Goldrim/ Geofri's Crest (If you lack resistances)
• Other Rare Helmet

Chest
Best:
• Vis Mortis (+1 spectre)
• Tabula Rasa (If you don't have at least a 5L Vis mortis)

Glove
Best:
• Rare with Insanity Essence Craft with Life
• Other rare glove with resistances + life

Your shield charge setup will go in here once you get a insanity gloves with some life on it.

Boot
Best:
• Bones of Ullr (+1 Spectre)

Try to corrupt for a +1 to all skill gems. This is the slot to put your zombie and animate guardians in once you have a +1.

Belt
Offensive:
• Perseverance (gives you onslaught when u hit things with shield charge, more zoom zoom)
• Bisco's Leash (speed and damage and rampage effects, really good clear speed belt and it is so cheap!)

*I find Perseverance to be more consistent. If I stop for too long to pick up loot my rampage ends.

Offensive(bossing)
• Belt of the Deceiver (10% more damage for your minions as long as you stand next to mob)

Defensive
• Immortal Flesh (Defensive, mini arctic armour)
• Rare Leather Belt

Rings
• 2x unset rings (with life and resistances)

Amulet
Defensive:
• Bloodgrip (For giant life flask heals)
• Rare Amulet (Options)

Magic Find:
• Bisco's Collar

Weapon
Offensive(On tough boss fights):
• The Scourge

The scourge gives you 70% minion damage anytime you hit with something. Your EE/curse setup will grant you 70% minion damage as long as your hitting.

Defensive/Clear Speed:
• Bright Beak

The main weapon of choice, gives us resists which is nice but more importantly 50% attack speed for our shield charge.

Shield
• Victario's Charity

Player Frenzy charges for even more clear speed

Frenzy Charges and Power charges gives minions a ton of stats. They can receive up to 3 charges of each totalling:
25% cast speed, 15% movement speed, 12% more damage, 600% crit chance

Flasks
• Blood of The Karui/Bubbling Divine Life Flask
• Seething/Staunching Divine Life Flask
• Experimenters/Adrenaline QuickSilver Flask
• Chemist's/Adrenaline Quartz
• Up to you

Jewels
• One Unending Hunger jewel
• Maximum life jewel, with minion damage if it is not too expensive

Animate Guardian Gear
• Leer Cast
• Dying Breath
• Victario's Flight
• Death's Oath
• South Bound

All these items should cost around 2-3c
If your afraid of animate bro dying unequip the gem before entering the boss arena


Mechanics/FAQ
Spoiler

New to minions/summoners?
Read my Necronomicon guide.

My Spectre are dying in maps?
Use this checklist.
• I'm I desecrating a highest level of corpse for that zone? i.e. get a lvl 19 desecrate
• I'm I then raising the highest level corpse that I have access to?
• Do I have the soul weaver node? If not get it.

With those 3 bullet points in mind and also a bit of leech from the tree your spectre will not die unless it is a elemental reflect map.

Why do I need to summon spectre at a higher level?
Treat each monster level like a level on your gem. Each increment gives better and better stats like damage and life. It is very important to summon at least a T10 spectre before attempting red maps. A level 60 monster would still be able to do yellow and white maps fine.

Map mods to skip.
• Temporal Chains - doable but feels bad/ Use a remove curse flask
• Player cannot regenerate mana - Feels shit like temporal chains, but you can equip a mana flask and then it will be doable

• Elemental reflect - spectres will kill themselves. Definitely Skip.

Rippy Sextant Mods
• Area contains physical monsters - Minions are particularly stupid against promixity shields. If your convocation is down shield charge and teleport drag your minions away. When Convo is back up go aggressively and convocate right into their stupid bubbled faces.

These types of mods are especially bad for your toon as well. Physical Spells hurts a whole lot on a build without proper physical mitigation. Hit your life flasks generously.

Where do I find solar guards to desecrate?
Note: Map mod "Solar Fanatics" seems to spawn them as well
• T6 : Wharf, Race Course
• T8 : Shaped Channel Map
• T10 : Collonade, Courtyard, Port
• T11 : Shaped Race Course, Bazaar
• T12 : Crematorium,
• T13 : Plaza, High Gardens
• T14 : Shaped Promenade, Shaped Reef
• T15 : Shaped Colonnade, Shaped Courtyard, Shaped Port

Where do I find frost sentinels to desecrate?
• "lunar" map mod

Where do I find Cannibal Fire-eaters to desecrate?
• "Bipedal" map mod
• Shore map

* You can then bring them into a hydra or minotaur map and guardian/shaper farm with ease.

What maps did you shape?
• Shaped Dunes T10
• Shaped Race Course T11
• Skip T12
• Shaped Tropical Island, Shaped Atoll T13
• Shaped Coves, Reef, Promenade(for T14 solar guard)
• Shaped Underground River, Colonnade(for T15 solar guard), Port

Good list of alternative maps to shape:
https://www.reddit.com/r/pathofexile/comments/6sk37z/30_shaped_map_list/

* Projectile based spectre do particularly well in linear and open layouts.

How do you desecrate the monster you want?
video guide


Leveling a summoner
Spoiler

In the beginning being a summoner is a bit rough, zombies are squishy as hell and your srs are not as reliable. Early level spectre's are pretty much useless. That being said it is still very possible to level up as a pure summoner. The more levels/gem levels you get the better and better it will feel.


1 • [lvls 1-28] The initial journey, pre spectre.
Gems:
• Continue to use any starter spell you wish
• As soon as you can pick up [Summon raging spirits + melee splash + minion damage]
• Raise zombie[Place this in a blue slot somewhere to level up]
You will not be using zombies too much as they are squishy as hell in the start eventually link them up with at least minion life and fortify.
• Summon skeleton, this is am great minion to spam on bosses as their single target dps is high link these with minion damage and melee physical dmg. Eventually minion dmg + meleephy/added chaos + mstrike

Tree:
http://poeurl.com/btJM

Helpful Unique's/items:
• Wanderlust
• Karui Ward
• Tabula Rasa
• Goldrim
• Crest of Perandus
• 2x life flasks, 1x mana flask, 2x quick adrenaline quick silvers

Your main focus is life and getting to mind over matter asap. This is a extremely strong node to help our tankiness in the early to mid game. We will be respecing out of these later.

2 • [lvls 1-70ish] The middle of the road, post spectre.
Gems:
• Pick up purity of elements here to help with your resistances
• Raise Spectre

Keep in mind early level spectre without the ascendancy nodes are quite squishy

Use these spectres,
- Act 3 Flame sentinels from lunaris temple. + GMP + spell echo + minion dmg
- Act 4 Pocked miners(the ones that throw golden fire). + GMP + spell echo + minion dmg
- Act 5 Kitava's Herald(should carry you till Act 8) + GMP + spell echo + minion dmg
- Act 8 Flame/Frost Sentinel/solar guard. + GMP + spell echo + minion dmg

Tree:
http://poeurl.com/btJT

Helpful Unique's:
• Reverberation wand, place srs in here with msplash, miniondmg, (swap mstrike for msplash on bosses)
• Bones of Ullr
• Nycta's Lantern(Reverberation wand replacement), [free pseudo 6l for srs]

Nycta's Lantern gives you +2 fire gems, added flat fire, and fire pen. Link in minion dmg, srs, and msplash/strike and you'll have a pseudo 6L.

Continue to use srs, skeletons, and spectre until you reach maps.

Fastest way to level a new character
Abberath's Hooves, The walking build.

Required Uniques
• Tulborn x2
• Goldrim
• Tabula - Herald of Thunder + Herald of Ice + added cold + iCrit
Then when u get spectre, RS + echo + mindmg + GMP + your choice + your choice
• Karui ward
• Berek's grip
• Berek's respite
• HeadHunter... jk ;) => The Magnate
• Abberath's Hooves - Controlled Destruction + onslaught + added light + added cold
• lochtonial caress
• 2x life pots 3x adrenaline quick silvers.

Leveling build guide:
You walk around. The end.

* Alternatively you can go firestorm spell caster or facebreaker war chief totem. I'll let you google those.


POE MagicFinding/Loot Farming Explained
Spoiler

There are three aspects to effective item finding in this game.

1 • Killing as many monsters as you can in the least amount of time. To achieve this we need two things good area clearing abilities (our spectres) and movement speed (our buffed up shield charge). You want to chain maps together and kill packs as quick as you can. Around 2 minutes a map with a strict loot filter and you'll be rich in no time.

2 • Item Quantity, Item Quantity beats rarity in this game any day. You want keep rolling that RNG wheel as quick as you can. With 100% quant it is essentially killing 2 monsters in one. Roughly doubling your odds of a good item.

To this end you will equip a bisco's collar you can get up to 100% item quantity on slain normal monsters. You can also equip a sadima's touch for another 16% quantity and Divination distillate for another +18% you can ignore the rarity roll for this flask.

3 • Amount of monsters slain per map. You want to increase the amount of monsters in a map as much as you can. This means sextant blocking(google this). Using and buying sextants, shaping good layout maps that are either good in density or have a linear layout. Using zana mods such as the 6c brech one to add even more monsters

Advice for being efficient while map farming:
https://www.reddit.com/r/pathofexile/comments/6vq1we/efficiency_question/dm23lss/
https://www.pathofexile.com/forum/view-thread/1838259


POE Shaped Map and Sextant Blocking Explained
Spoiler

Shaped Map Strat

• Get at least 50 map completion on the atlas, the more the better
• Shape a T5 into a T10, DO NOT COMPLETE ANY T10. There is a T10 you must complete for the shaper orb, so seal the collonade away as soon as you can.
• Shape a T6 into a T11. DO NOT COMPLETE ANY T11. You can also choose not to shape a T12 so that everytime a T12 drops it will become a T11.
• Shape a T7 into a T13. DO NOT COMPLETE ANY T13.
• Do whatever you want for T14,T15,T16
• Run all of the cheap unique maps for the completion bonus.

Extra strategies.
• Run Caer Blaidd to get your map pool started, mass farming T9's works as well
• Alternatively buy a bunch of shaped T10's. They should be 1c each now.
• On your first 10-30 shaped maps, chisel all the way.
• Roll every map for either pack size or double boss.
• Use sextants on the maps and aim for extra monsters.
• Learn about sextant blocking to make your sextants more efficient.

* Once you have a sizable pool, especially if you don't complete any T11 and T12 you'll be swimming in T11's of your choice.

Sextant Blocking.
Empyriangaming Made an excellent video covering this.
https://www.youtube.com/watch?v=u35BiSZWSmM

Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
Last edited by mattc3303 on Sep 15, 2017 8:16:06 PM
Last bumped on Sep 25, 2017 12:08:15 PM
I like this build. Got some questions.
1. Shock duration, +15% - you didn't take it, is your shock duration long enough?
2. Iron reflexes - how much armor do you have wearing hybrid eva/es armor? Cause hybrid armor has much lesser ES on, making es nodes less efficient.
3. You didn't take alacrity and agility (+30 dex each), i assume gear must have a lot of +dex mods on for lv60+ gear?
4. Elemental equilibrium - arc hits 3 opponents per cast, how do you manage large groups?
5. 8% resistance nodes - imo not high enough, gear can have +30-40% resist mod.
Readers will appreciate if you state your message as short as possible - it will save them time reading it.
Punctuation makes reading easier and faster.
1. With Temp chains the shock duration is long enough

2. this is my planned summoner build for anarchy, I can't tell u exact numbers yet. But you'll focus more on es than eva

3. You have enough dex, you just need str on gear

4. large groups, which will be mainly white won't require the added EE damage they pretty much die fairly quickly, EE is more for blues, yellows, unique bosses

5. the 16% resist is just added benefit from taking es nodes, the rest will be covered by with gear

- mechanics has been tested on my hp/eb summoner on default
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
I dont get why people use remote mine in zombies, how does it works?
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I dont get why people use remote mine in zombies, how does it works?


Remote mine is a multiplier(more), not an additive bonus. This gives an exponential increase in damage. instead of 50% + 50% = 100% [increase] its 1.5 x 1.5 = 300% times more damage[more].

When the remote mine is activated. The minion gains that 50%[more] multiplier.
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
Looks like a good sold build.

My question is this. Would it not be better to get the best of both worlds. Armor to reduce phy dmg when you get hit pluse evation to not be hit as much. Like in this build only using the Armor/ES templer style gear with out IR.




And with this build we get another 1% ES reg from the life node in templer as well nicely complementing the Zealots Oath node.
Elder Wand Power!
Last edited by Balthizar1903 on Jun 8, 2013 10:30:57 PM
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Completed 24 Challengesmattc3303 wrote:
its 1.5 x 1.5 = 300% times more damage[more].

That'd be 225%, not 300%. =o)


"
My question is this. Would it not be better to get the best of both worlds. Armor to reduce phy dmg when you get hit pluse evation to not be hit as much. Like in this build only using the Armor/ES templer style gear with out IR.

Iron Reflexes is awesome. Armor becomes much more effective the more it dwarfs incoming damage. Evasion just isn't worth it. With IR, all your armor nodes now affect evasion, including what you get from Grace, and then Determination multiplies all of it even more!
yeah its 225%, wtf wheres my simple multiplication skills lol...

IR because, grace + eva stats is multiplied by the eva% than its multiplied again with the armor%. Works the same was like es -> mana with EB than another mana% multiplier.

I also thought long and hard about that 1% but since we are most likely not grabbing rejuv aura. 1% isn't much and that 6% hp node is completely wasted. A rejuv totem should do nicely. The other alternative is to hook up life steal with ghost reaver on your arc.

Armor works all the time while evasion only works some of the time and when it fails your gonna take massive damage.
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
Last edited by mattc3303 on Jun 8, 2013 11:29:35 PM
"
Completed 24 Challengesmattc3303 wrote:
IR because, grace + eva stats is multiplied by the eva% than its multiplied again with the armor%. Works the same was like es -> mana with EB than another mana% multiplier.

It's additive, not multiplicative. Basically, you go from this:

Armor = Gear * ([Armor nodes] + [Armor&Evasion nodes]) * Determination
Evasion = (Gear + Grace) * ([Dexterity] + [Evasion nodes] + [Armor&Evasion nodes])

To this:

Armor = Gear * ([Armor nodes] + [Armor&Evasion nodes]) * Determination
Evasion = (Gear + Grace) * ([Dexterity] + [Evasion nodes] + [Armor&Evasion nodes] + [Armor nodes]) * Determination

Then the results are added together as your final armor total.
Last edited by Hercanic on Jun 8, 2013 11:55:36 PM
"
I dont get why people use remote mine in zombies, how does it works?

Zombie + remote mine is difficult to re-summon - placed mine counts as zombie.

"
Completed 24 Challengesmattc3303 wrote:
1. With Temp chains the shock duration is long enough

2. this is my planned summoner build for anarchy, I can't tell u exact numbers yet. But you'll focus more on es than eva

3. You have enough dex, you just need str on gear

4. large groups, which will be mainly white won't require the added EE damage they pretty much die fairly quickly, EE is more for blues, yellows, unique bosses

5. the 16% resist is just added benefit from taking es nodes, the rest will be covered by with gear

- mechanics has been tested on my hp/eb summoner on default

Good plan, waiting for armor numbers and youtube video.
Readers will appreciate if you state your message as short as possible - it will save them time reading it.
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