{2.4} Spectral Gods:

Intro
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Not ready yet.

Hey Guys! My name is Matt and I have been an on and off summoner theorycrafter since open beta back in 2012.

So keeping true to the classic summoner roots here is the next iteration of the build for {2.4}! The idea this time is scale up minion cast speed and AOE as far as we can go. Prepare for some FPS drops =D.

Pros:
-

Cons:
-

Offensive mechanics:
- 4 spectre spamming high damage traps
- 8 poison zombies for single target
- Abyssal cry buffed by the scourge?
- Damage flasks on zombies and spectres

Defensive mechanic:
- As high of an ES pool we can get
- High es regen
- 8 zombies + 4 spectre for agroo soak
- Occasional spectral wolf for agroo soak
- shield charge/whirling blades to dodge.
- Temporal chains]


Other Builds/Guides
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Skill Tree
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Full Build at level 93

Bandits:
Kill all -> Kill all -> Kill all

Ascendancy:
Commander of Darkness -> Soul Weaver -> Your choice of spirit eater or mistress of sacrifice
spirit eater will give you more damage
mistress of sacrifice will give you more utility
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Links:
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5L:
Undying Incinerator/Alchemist + Spell Echo + Cluster Trap + Minion Damage + Less Duration

6L:
Undying Incinerator + Spell Echo + Cluster Trap + Minion Damage + Less Duration + eleFocus

6L:
Undying Alchemist + Spell Echo + Cluster Trap + Minion Damage + Less Duration + void manipulation/poison(single)

4L:
Raise Zombie + Empower + Minion Damage + Poison

4L:
Ball Lighting + CoH + Temporal Chains + Poacher's Mark

4L:
PoL | PoF | PoI | Flesh Offering

3L(weapon):
Minion Life + Animated Guardian/decoy totem + StoneGolem

3L(Shield):
Shield Charge + Faster Attack | Convocation

1l(Pariah):
Discipline

1l(unset):
desecrate


Gear:
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Weapons:


Armor:


Accessories:


Jewels:


Flasks:



How I leveled my summoner
Spoiler

lvl 1->12
depending on budget get either a lifesprg or essence of hysteria glove

pick any skill gem you want to level with and put it into the life sprig/glove, attach added cold and added lightning to said skill
pick up raise zombie and keep it in a socket somewhere to level it
pick up clarity and use this aura

early leveling tree

lvl 12->lvl27
get a storm prison unique wand and put it into your offhand
get firestorm, this is where things start to pick up in speed
firestorm + controlled destruction + elemental focus in the life sprig
firestorm + controlled destruction + elemental focus in the glove
early leveling tree

lvl28->all the way to dried lake merc
at level 28 get your raise spectre gem
equip your bones of ullr

use this setup in your tabula rasa
raise zombie + raise spectre + minion life + minion damage + mstrike + poison
Raise these spectre
http://poedb.tw/us/mon.php?n=Giant+Gladiator+Statue
when you get to act 3 daresso arena raise the statues there
These guys has a 570% life modifier and are basically unkillable.
for bosses: use purity of elements instead of a herald and use the vulnerability curse on bosses
Use stone golem + minion life as your golem

once you get all your aura nodes drop dual heralds and clarity for
triple purity + discipline

you'll be ready to respec to ci around level 82. Get your gear in order. Get your es gear, chest piece, gloves, helm, accessories. If you are resistance starved grab a aurumvorax for now

lvl 82


Mechanics
Spoiler
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Videos
"The power of rebirth rivals that of immortality."
- Icius Perandus, Antiquities Collection, Item 3
Last edited by mattc3303 on September 23, 2016 5:34 PM
Last bumped on September 24, 2016 10:32 AM
I like this build. Got some questions.
1. Shock duration, +15% - you didn't take it, is your shock duration long enough?
2. Iron reflexes - how much armor do you have wearing hybrid eva/es armor? Cause hybrid armor has much lesser ES on, making es nodes less efficient.
3. You didn't take alacrity and agility (+30 dex each), i assume gear must have a lot of +dex mods on for lv60+ gear?
4. Elemental equilibrium - arc hits 3 opponents per cast, how do you manage large groups?
5. 8% resistance nodes - imo not high enough, gear can have +30-40% resist mod.
Readers will appreciate if you state your message as short as possible - it will save them time reading it.
Punctuation makes reading easier and faster.
1. With Temp chains the shock duration is long enough

2. this is my planned summoner build for anarchy, I can't tell u exact numbers yet. But you'll focus more on es than eva

3. You have enough dex, you just need str on gear

4. large groups, which will be mainly white won't require the added EE damage they pretty much die fairly quickly, EE is more for blues, yellows, unique bosses

5. the 16% resist is just added benefit from taking es nodes, the rest will be covered by with gear

- mechanics has been tested on my hp/eb summoner on default
"The power of rebirth rivals that of immortality."
- Icius Perandus, Antiquities Collection, Item 3
I dont get why people use remote mine in zombies, how does it works?
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I dont get why people use remote mine in zombies, how does it works?


Remote mine is a multiplier(more), not an additive bonus. This gives an exponential increase in damage. instead of 50% + 50% = 100% [increase] its 1.5 x 1.5 = 300% times more damage[more].

When the remote mine is activated. The minion gains that 50%[more] multiplier.
"The power of rebirth rivals that of immortality."
- Icius Perandus, Antiquities Collection, Item 3
Looks like a good sold build.

My question is this. Would it not be better to get the best of both worlds. Armor to reduce phy dmg when you get hit pluse evation to not be hit as much. Like in this build only using the Armor/ES templer style gear with out IR.




And with this build we get another 1% ES reg from the life node in templer as well nicely complementing the Zealots Oath node.
Elder Wand Power!
Last edited by Balthizar1903 on June 8, 2013 10:30 PM
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Completed 12 Challengesmattc3303 wrote:
its 1.5 x 1.5 = 300% times more damage[more].

That'd be 225%, not 300%. =o)


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My question is this. Would it not be better to get the best of both worlds. Armor to reduce phy dmg when you get hit pluse evation to not be hit as much. Like in this build only using the Armor/ES templer style gear with out IR.

Iron Reflexes is awesome. Armor becomes much more effective the more it dwarfs incoming damage. Evasion just isn't worth it. With IR, all your armor nodes now affect evasion, including what you get from Grace, and then Determination multiplies all of it even more!
yeah its 225%, wtf wheres my simple multiplication skills lol...

IR because, grace + eva stats is multiplied by the eva% than its multiplied again with the armor%. Works the same was like es -> mana with EB than another mana% multiplier.

I also thought long and hard about that 1% but since we are most likely not grabbing rejuv aura. 1% isn't much and that 6% hp node is completely wasted. A rejuv totem should do nicely. The other alternative is to hook up life steal with ghost reaver on your arc.

Armor works all the time while evasion only works some of the time and when it fails your gonna take massive damage.
"The power of rebirth rivals that of immortality."
- Icius Perandus, Antiquities Collection, Item 3
Last edited by mattc3303 on June 8, 2013 11:29 PM
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Completed 12 Challengesmattc3303 wrote:
IR because, grace + eva stats is multiplied by the eva% than its multiplied again with the armor%. Works the same was like es -> mana with EB than another mana% multiplier.

It's additive, not multiplicative. Basically, you go from this:

Armor = Gear * ([Armor nodes] + [Armor&Evasion nodes]) * Determination
Evasion = (Gear + Grace) * ([Dexterity] + [Evasion nodes] + [Armor&Evasion nodes])

To this:

Armor = Gear * ([Armor nodes] + [Armor&Evasion nodes]) * Determination
Evasion = (Gear + Grace) * ([Dexterity] + [Evasion nodes] + [Armor&Evasion nodes] + [Armor nodes]) * Determination

Then the results are added together as your final armor total.
Last edited by Hercanic on June 8, 2013 11:55 PM
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I dont get why people use remote mine in zombies, how does it works?

Zombie + remote mine is difficult to re-summon - placed mine counts as zombie.

"
Completed 12 Challengesmattc3303 wrote:
1. With Temp chains the shock duration is long enough

2. this is my planned summoner build for anarchy, I can't tell u exact numbers yet. But you'll focus more on es than eva

3. You have enough dex, you just need str on gear

4. large groups, which will be mainly white won't require the added EE damage they pretty much die fairly quickly, EE is more for blues, yellows, unique bosses

5. the 16% resist is just added benefit from taking es nodes, the rest will be covered by with gear

- mechanics has been tested on my hp/eb summoner on default

Good plan, waiting for armor numbers and youtube video.
Readers will appreciate if you state your message as short as possible - it will save them time reading it.
Punctuation makes reading easier and faster.

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