[The Spectral Gods, Summoner's Guide](8/22/2014)[Forsaken Master HYPE =D]

Intro:
"

My IGN is : BRAINSSSS

Whats new in 1.2.0
- As you all know snapshotting is finally being fixed! Am both happy and sad. Happy b/c I won't need to bother with all of this time consuming pre-setup. But sad because I lost so much socket space. So we really need to pick and choose our gems carefully!
- Introducing Raging spirits into the build!
- Raise Skeletons!
- Total build revamp without any snapshotting or "gathering" time!
- Much more flexible with SRS when fighting bosses as we no longer care if minions die!
- Better life pots with means better seething + animation flasks!(life recovery nodes should work as well)
- Overall more tanky! With a small hit to dps due to aura nerf
- ***I have tried to work spectres into the build but I fear you need heavy investment into minion life nodes to make them ok in end game. They do deal a lot of damage but it terms of viability for end game bosses they simply wipe and you no longer have any more dps. RIP spectres I will miss those cast on death burning miscreation days =3.

Build overview: The Spectral God Style + SRS
Spoiler

* This is currently the best summoner play style all the way till the very end game. SRS is hands down the best minion type spell to take down bosses and targets you don't want to be even near(invasion bosses, portal mobs, rouge exiles, bosses). You can summon more as they die and and can be safely off screen while the raging spirit travels to the boss and does work.

Character survivability:
- 30% Damage reduction from all sources (MoM Passive)[40% if your using the Cloak]
- Around 5k+ life pool
- 5x Seething life flasks(850 instant life with the life recovery cluster per charge)
- 75% cold/lightning res, 76% max fire res
- -40% chaos res (20% from passives, MoM, life pots, life pool should take care of this)
- Arctic Armor[238->320 flat phy/fire dmg reduction](depends on empower rank)
- The ability to damage things off screen
- Zombies and summon skeletons provide a front line to distract while u can safely SRS away

Dealing damage:
- Raging Spirit in a 2H +2-3lv staff, single target
- 6-8 zombies 6L in a chest, for aoe
- Summon Skeletons in that same 6L chest, for aoe



Passive Tree:
Spoiler

Bandit quest
Kill all. We need our passive pts!

Le Tree
* General Guide line for point progression. In the end do what your comfortable with and spec into what u need. If u need more hp spec hp, if u don't care spec into minion nodes earlier. As always get dex and str 30 node to equip and use things.

30 point build

60 point build

90 point build

110 point build

Max level mode - Path of LifeNodes(218% + Belly of the Beast = 258% Life
120 point build

Max level mode - Moar Zombiessss, zombies everywhere.
120 point build


Passive Nodes Explained
Eldritch Battery - Provides the max mana and mana regen needed to spam SRS and utilize Arctic armor
Aura Nodes - Grabbing all of the close reservation nodes to stack auras of course grabbing the aura buff nodes where you can.
Minion Nodes - Focus is on damage/spd nodes. Life nodes take a back seat as we can resummon whenever we want
Iron Reflex - an optional node that is 2 pts away. Paired with Grace will provide all of the armor you need to hit that 40%-50% phy reduction
Life recovery nodes - They can buff the seething flasks that we are reliant on to tank through damage
Life nodes - self-explanatory if you want to play Path of lifenodes, I mean end game content =)
Inner Force nodes - You'll eventually grab this when u have high enough mana regen. Turn this baby on for awesome flat physical and fire reduction!
Increased Duration nodes - Multiple uses. Increases the duration that SRS last for = more dps. Increase the duration for flesh offering and vaal haste = more dps. Increase the duration for summon skeleton = longer tanking and more dps. Conversion trap = longer duration for conversion.


Skills/Slot Config:
Spoiler

Raise Zombie(RZ)
Spoiler
*Before you read any further there are several setups for zombies, Depending on your situation/available gems they are all viable.

4L setup[In a +2 minion helmet]:
RZ + MultiStrike + Faster Attack + MeleePhysical

6L setup:

Setup for faster pack clearing
RZ + MultiStrike + Faster Attack + MSplash + MeleePhysical + Empower, if no empower minion damage/life/speed are all good

Setup for tanking
RZ + Mstrike + FA + MPhy + Msplash + lifeleach + Empower or minion damage/life/spd

*Keep gems in your inventory for fast switching if you need it

"
DPS calculator
@Foolroach made an awesome dps calc for zombies, all credits to him
-> http://www.pathofexile.com/forum/view-thread/860989


*Why the faster attack + Mstrike?
Well first of all have you seen how slow those damn zombies attack? Its pitiful. Faster and Mstrike effectively gives your overall damage a 3.2* multiplier assuming 20/20 gems. That is huge. Having fast atk spd makes damage auras better and allows zombies to initiate their first attack much quicker allowing them to quickly move on to the next mob pack. This build focuses on boosting attack/cast speed to mow things down.

*Melee Splash
Core if you want more AOE. Turn your boring single target dmg into fun, multi target ones! Msplash is even more amazing on zombies vs melee characters because when all of your zombies hits a pack at the same time all of that damage is going to overlap effectively multiplying your damage by the number of zombies hitting in that second.

*Melee Physical damage
Self explanatory, more damage.

Minion Damage
Self explanatory, more damage which double scales with hatred.

Added Fire
Add some fire damage, good support to use with elemental weakness

*Life Leach?
Used if you want your zombies to tank.

*Empower gem?
This is more of a endgame setup and will cost you a lot of exalts. The setup is +1 to all gems tabula rasa combined with a 21-20/20 zombie gem and a level 3 or 4 empower gem.

This will net you anywhere from a level 24-26 zombie 6linked. At these levels the base dps of the zombie will net more dps than any other support gem they also gain insane amount of life as well.


Summon Raging Spirit(SRS)
Spoiler


"
**I gained the majority of my SRS knowledge from this thread: http://www.pathofexile.com/forum/view-thread/960795/page/1. Please check it out for the in depth damage calculations/information


The best minion to take down bosses hands down. You don't need any corpse to keep re-summoning these guys. They deal insane dps and scales with pretty much any damage aura. The more minion speed you put on these guys the further their AI will attack. This makes off screening bosses possible. It also makes kiting around really easy. You can even position your character behind objects and still do damage as these guys seek their target. They also scale very hard with the speed stacking in this build.

4L setup:
Summon Raging Spirits + Echo + Multistrike + Melee Physical Damage

6L setup:

Setup for those w/o + gem/fire staff
SRS + Echo + MStrike + MeleePhysical + minion damage + addedfire

Setup for those w/o + gem/fire staff - For AOE
SRS + Echo + MStrike + MeleePhysical + AddedFire + Msplash

Most optimal setup with +2/+3 fire staff
SRS + Echo + MStrike + MeleePhysical + Empower + AddedFire

Most optimal setup with +2/+3 fire staff - for AOE
SRS + Echo + MStrike + MeleePhysical + Empower + Msplash


Optional: Summon Skeletons(SS)
Spoiler


In the same 6L Chest you can also throw in Summon Skeleton for a bit more dps and more importantly more distractions so u can SRS away!

6L setup:
Raise zombie + summon skeleton + mstrike + faster attack + melee splash + lifeleach(tank) or melee physical damage(dmg)


Optional: Raise Spectre(RS)
Spoiler


In the same 6L staff you can also throw in Raise Spectre for a bit more dps and proximity shields.

6L setup:
SRS + RS + Spell Echo + Increased Duration + Meleephysical or minion damage + MStrike


Aura Setup
Spoiler

*Main auras are vitality haste and purity. I like haste over hatred b/c it allows me to cast SRS faster, move quicker, and my summons atk faster. Mix and match these 8 slots according to the colors u have.

4L
Reduced Mana + vitality + Haste + (Arctic Armor)

4L
Reduced Mana + Clarity + Purity + (Curse)

Curse options:
Enfeeble if your facing hard content
Vulnerability if the content is easy and u want to faceroll


Support Skills setup
Spoiler

With our remaining 4 sockets we really need to pick and choose wisely. My setup is going to be:

Rejuv Totem/conversion trap/convocation/Vaal summon skeleton + IncDuration + Flesh Offering + Vaal Haste

With this setup and the increased duration from the passive tree Vaal haste lasts for 15sec enough time to kill enough mobs to chain vaal hastes together and kill/run through content extremly fast.



How to gear this build:
Spoiler


*Listing all of the possible gear that will work well with the build. Giving you guys a lot of flexibility to create your own unique spectral summoner =3.

Head

Alpha Howls

Leer Cast
http://pathofexile.gamepedia.com/Leer_Cast
Not a bad helmet for the build. Life, mana, dex and 15% increased for your minions and your party! Also the 30% damage reduction will not apply to us as we are doing damage through our minions.

Skull head
http://pathofexile.gamepedia.com/Skullhead
You can use this helmet if you want your zombies to be a bit more tanky. Also gives life and mana and some armor.

Starkonja's Head
http://pathofexile.gamepedia.com/Starkonja%27s_Head
Not bad. life and dex is useful.

Rare helmet
What you want to look for is armor/es or es helmet with life and resistances.



My Gear Atm:
Spoiler




Videos:
Spoiler

To be updated later since my build and subsequent play style is very different now.
IGN: BRAINSSSS
Summoner's Build --- http://www.pathofexile.com/forum/view-thread/409940/page/1
Standard Shop --- https://www.pathofexile.com/forum/view-thread/573431
Ambush Shop --- http://www.pathofexile.com/forum/view-thread/829460
Last edited by mattc3303 on August 24, 2014 3:36 PM
I like this build. Got some questions.
1. Shock duration, +15% - you didn't take it, is your shock duration long enough?
2. Iron reflexes - how much armor do you have wearing hybrid eva/es armor? Cause hybrid armor has much lesser ES on, making es nodes less efficient.
3. You didn't take alacrity and agility (+30 dex each), i assume gear must have a lot of +dex mods on for lv60+ gear?
4. Elemental equilibrium - arc hits 3 opponents per cast, how do you manage large groups?
5. 8% resistance nodes - imo not high enough, gear can have +30-40% resist mod.
1. With Temp chains the shock duration is long enough

2. this is my planned summoner build for anarchy, I can't tell u exact numbers yet. But you'll focus more on es than eva

3. You have enough dex, you just need str on gear

4. large groups, which will be mainly white won't require the added EE damage they pretty much die fairly quickly, EE is more for blues, yellows, unique bosses

5. the 16% resist is just added benefit from taking es nodes, the rest will be covered by with gear

- mechanics has been tested on my hp/eb summoner on default
IGN: BRAINSSSS
Summoner's Build --- http://www.pathofexile.com/forum/view-thread/409940/page/1
Standard Shop --- https://www.pathofexile.com/forum/view-thread/573431
Ambush Shop --- http://www.pathofexile.com/forum/view-thread/829460
I dont get why people use remote mine in zombies, how does it works?
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I dont get why people use remote mine in zombies, how does it works?


Remote mine is a multiplier(more), not an additive bonus. This gives an exponential increase in damage. instead of 50% + 50% = 100% [increase] its 1.5 x 1.5 = 300% times more damage[more].

When the remote mine is activated. The minion gains that 50%[more] multiplier.
IGN: BRAINSSSS
Summoner's Build --- http://www.pathofexile.com/forum/view-thread/409940/page/1
Standard Shop --- https://www.pathofexile.com/forum/view-thread/573431
Ambush Shop --- http://www.pathofexile.com/forum/view-thread/829460
Looks like a good sold build.

My question is this. Would it not be better to get the best of both worlds. Armor to reduce phy dmg when you get hit pluse evation to not be hit as much. Like in this build only using the Armor/ES templer style gear with out IR.




And with this build we get another 1% ES reg from the life node in templer as well nicely complementing the Zealots Oath node.
Elder Wand Power!
Last edited by Balthizar1903 on June 9, 2013 2:30 AM
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mattc3303 wrote:
its 1.5 x 1.5 = 300% times more damage[more].

That'd be 225%, not 300%. =o)


"
My question is this. Would it not be better to get the best of both worlds. Armor to reduce phy dmg when you get hit pluse evation to not be hit as much. Like in this build only using the Armor/ES templer style gear with out IR.

Iron Reflexes is awesome. Armor becomes much more effective the more it dwarfs incoming damage. Evasion just isn't worth it. With IR, all your armor nodes now affect evasion, including what you get from Grace, and then Determination multiplies all of it even more!
yeah its 225%, wtf wheres my simple multiplication skills lol...

IR because, grace + eva stats is multiplied by the eva% than its multiplied again with the armor%. Works the same was like es -> mana with EB than another mana% multiplier.

I also thought long and hard about that 1% but since we are most likely not grabbing rejuv aura. 1% isn't much and that 6% hp node is completely wasted. A rejuv totem should do nicely. The other alternative is to hook up life steal with ghost reaver on your arc.

Armor works all the time while evasion only works some of the time and when it fails your gonna take massive damage.
IGN: BRAINSSSS
Summoner's Build --- http://www.pathofexile.com/forum/view-thread/409940/page/1
Standard Shop --- https://www.pathofexile.com/forum/view-thread/573431
Ambush Shop --- http://www.pathofexile.com/forum/view-thread/829460
Last edited by mattc3303 on June 9, 2013 3:29 AM
"
mattc3303 wrote:
IR because, grace + eva stats is multiplied by the eva% than its multiplied again with the armor%. Works the same was like es -> mana with EB than another mana% multiplier.

It's additive, not multiplicative. Basically, you go from this:

Armor = Gear * ([Armor nodes] + [Armor&Evasion nodes]) * Determination
Evasion = (Gear + Grace) * ([Dexterity] + [Evasion nodes] + [Armor&Evasion nodes])

To this:

Armor = Gear * ([Armor nodes] + [Armor&Evasion nodes]) * Determination
Evasion = (Gear + Grace) * ([Dexterity] + [Evasion nodes] + [Armor&Evasion nodes] + [Armor nodes]) * Determination

Then the results are added together as your final armor total.
Last edited by Hercanic on June 9, 2013 3:55 AM
"
I dont get why people use remote mine in zombies, how does it works?

Zombie + remote mine is difficult to re-summon - placed mine counts as zombie.

"
mattc3303 wrote:
1. With Temp chains the shock duration is long enough

2. this is my planned summoner build for anarchy, I can't tell u exact numbers yet. But you'll focus more on es than eva

3. You have enough dex, you just need str on gear

4. large groups, which will be mainly white won't require the added EE damage they pretty much die fairly quickly, EE is more for blues, yellows, unique bosses

5. the 16% resist is just added benefit from taking es nodes, the rest will be covered by with gear

- mechanics has been tested on my hp/eb summoner on default

Good plan, waiting for armor numbers and youtube video.

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