(Another) Evasion Suggestion
|
Cool then.
On the matter of stuns, I think one of the following should happen: - Evasion % chance applies to the chance to be Stunned - so if you have 40% evasion, damage you take has a chance to stun as if it was somewhere between 40% and 20% lower (assuming a 1:1 to 2:1 ratio). - You keep some/most/all of your ability to Evade even while stunned. What about the other part of my suggestion? I believe it would be a good thing to have some degree of control over your Evasion, by being able to see Entropy (as a gauge), and thus react with the adequate action to the rate of incoming successul attacks. This would make the gameplay for Evasion users more skillful. Forum Warrior - Why are you creating a thread about this subject? Use Search! Also Forum Warrior - Nice necro. Last edited by Nurvus#6072 on Jun 11, 2013, 1:36:30 PM
|
|
|
Updated the suggestion to reflect the new information and ideas.
Forum Warrior - Why are you creating a thread about this subject? Use Search!
Also Forum Warrior - Nice necro. |
|
|
Stun has no effect on whether or not you can evade attacks through your evasion rating, so far as I'm aware - it just means you can't move or attack.
Aside from that, though, evasion's weakness to swarms of opponents is intentional to distinguish it from armor (which is strong against swarms, but weak against hard hitters). Incidentally, there are four "stun evasion" passives in the tree, three of them near the Ranger's starting location. I have wandered through insanity;
I have walked the spiral out. Heard its twisted dreamed inanity In a whisper, in a shout. In the babbling cacophony The refrains are all the same: "[permutations of humanity] are unworthy of the name!" |
|
" Well, then, all that really matters is the lack of control. My suggestion to have a gauge somewhat similar to Energy Shield allows you to see how well you're going in terms of Balance (my name for Entropy), and allows you to decide whether/when to step away from the fray to let your Balance recover for a while, before jumping back in. Forum Warrior - Why are you creating a thread about this subject? Use Search!
Also Forum Warrior - Nice necro. |
|
|
I think a visual indicator of entropy, along with a possible rename, is a cool idea, and that a rework of dodge to fit that system might make sense.
I'm not sure if it's a good use of development resources, however. We have bigger fish to fry. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Jun 11, 2013, 7:19:11 PM
|
|
|
Well, Entropy is in the game.
Energy Shield is in the game. So it's nothing truly new in terms of development. The only real change is that you can actually react to what's going on, rather than getting randomly hit out of the blue. Forum Warrior - Why are you creating a thread about this subject? Use Search! Also Forum Warrior - Nice necro. Last edited by Nurvus#6072 on Jun 11, 2013, 7:23:55 PM
|
|
|
This is how it should be!
Forum Warrior - Why are you creating a thread about this subject? Use Search!
Also Forum Warrior - Nice necro. |
|
|
Casts Raise Dead
Forum Warrior - Why are you creating a thread about this subject? Use Search!
Also Forum Warrior - Nice necro. |
|
|
I do like the idea. Then again, I am biased against the existing system.
Want to Fix the Economy, Bad Loot, Trade and Legacy PvP? pathofexile.com/forum/view-thread/548056
Open Letter to Qarl on Crafting Value pathofexile.com/forum/view-thread/805434 Biggest Problem with Mapping: Inconsistent Risk to Reward pathofexile.com/forum/view-thread/612507 |
|
" That's the way I see it. Int and Str each have their own respective EHP. Dex has no unique mechanic, it scales evasion. I like the idea of an entropy indicator and it got me thinking about entropy management. So, you put an entropy indicator on the mana orb, call it "Balance" right. Successful evades would subtract balance. Here's where the management comes in, balance would recharge over time like mana. Instead of +%evasion, Dex would provide +%balance regeneration. Balance regen could come from nodes and items, or not. Maybe some things could increase your total balance. Evasion would still come from gear. So, a monster attacks you and it rolls to hit. If you don't have enough balance it's a hit and your balance resets, like entropy. If you evade you lose balance according to its chance to hit. For example, evading a hit from a monster with 50% chance to hit would subtract 50% of your total balance, just like entropy. The difference is that over time you could regenerate that balance, such that when you encounter the next challenging mob you will be at 100% balance. This gives players some control over their encounters and takes 1 shots out of the hands of chance. Really though, it's your idea plus regen and I like your idea a lot. I'm skeptical GGG would ever implement it. Want to Fix the Economy, Bad Loot, Trade and Legacy PvP? pathofexile.com/forum/view-thread/548056 Open Letter to Qarl on Crafting Value pathofexile.com/forum/view-thread/805434 Biggest Problem with Mapping: Inconsistent Risk to Reward pathofexile.com/forum/view-thread/612507 Last edited by Veta321#3815 on Oct 24, 2013, 4:19:55 AM
|
|























