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TinyAngryCrab wrote:
Danos how do you avoid the desire to stab yourself in the eyes when you see whirling blades desynching :(


After using it for so long I've learned what's more likely to cause it to desync. I stay away from walls and objects on the ground, I don't target monsters with it and if I notice my hits stop connecting I flicker strike to the nearest mob which usually fixes it. If I can't find an open area or long hallway to kill stuff in I just stick to flicker strike / frenzy. It is pretty annoying regardless and the cause of 90% of my deaths. I've only died 30 times so far though and it hasn't caused a death since lvl 72 fortunately, though I have way more close calls then I would like because of it. :S
Illysia_Nightstorm lvl 55 Party Witch

I enjoy playing in parties more than solo, so designed this witch with 5 auras, spark for crowd control, Elemental Hit for more prescise attacks & an Ice Spear totem to assist from long range (normally behind us, giving it room to reach full power before hitting the targets).

Obviously, relying on Spark in open areas is not efficient, but once we get inside ... it comes into its own bouncing off walls it stuff.

My spark gem is supported by Added Lightning Damage & Increased Duration, meaning they last longer & hit harder.

My backup attack is Elemental Hit supported by Weapon Elemental Damage.

My Totem is built using the following ... Totem support gem, Ice Spear, Lesser Multiple Projectiles, Increased Duration. I use Ice Spears because they take time to arm fully & casting it behind us also means it will stay alive longer.

With my auras, I try to stay close to my melee party mates to ensure they get as much benefit from my auras as possible.

This means I also get killed more often than the witch that stays further away, but I enjoy my style of play.

My auras ...

Clarity & Discipline supported with an Increase Area of Effect gem. This allows me to assist others with Mana regen & Energy Shield which I think melee players will appreciate more.

I also use the Eldritch Battery passive (sorry if I spelt it wrong), so the energy shield boosts my mana levels as well.

My 3rd aura is Wrath, to further increase my Spark damage & add lightning to my party members.

The 4th aura is Purity ... boosting resistances was an obvious choice for me.

The last aura changes between Vitality or Anger, depending on my mana reserves, but is currently Anger ... adding fire damage to attacks.

Now this may sound mana intensive, but with the Battery passive turning my Energy Shield into mana, I have approx 2000 mana once it's activated.

I use approx 1700 in reserved mana leaving approx 300 mana spare for Spark, Elemental & the Totam.

My most expensive attacking spell is the Totem at approx 150 mana per cast.

With my mana regen being fast enough to cover my needs, I can spam Spark & almost never see my mana reduce.

That has meant I run 5 Life Flasks.

With the new 2nd weapon slots, I intead to add in a melee weapon & shield so I can use the other lightning spells not suited to duel wands in my party mode.


The more experienced players will probably find holes or mistakes in my build, but I think it works okay.


In our quest to conquer the world ... allies are just future enemies that don't realise it yet MAWHAHA !!!
Last edited by Illysio_Nightstar on Jul 23, 2012, 6:09:48 PM
SaintVitus: level 74 physical damage Ranger

Uses all frenzy charges.

Single target attack is Frenzy linked to added chaos damage, multiplier, faster attacks and mana leech for sustainability of attack.Attack speed gets up to 4 attacks per second with frenzy charges up.

Area attack is Rain of Arrows paired with faster projectiles(so projectiles land faster), faster attacks, increased critical chance and critical multiplier, very good paired with diamond flasks, can eliminate mobs quite easily.

Uses 2 curses, temporal chains and critical weakness, can use both on same mob thanks to Deodres Damning unique ring.Curses are linked to increased duration and reduced mana cost

For survival i use frost wall and rain arrows over it, i cant get hit that way.Frost wall is linked to increased duration, reduced mana cost and faster casting so i can box enemies in.

Auras are purity and grace paired with reduced mana cost

Phase run so i can get to places and escape sticky situations fast.

Got ~17.000 armor thanks to Iron Reflexes keystone, paired with 1.2k life i can take some damage without dying.

Using evasion and evasion/armor hybrid equipment to get the damage reduction up.

The rings and amulets are based around leech and attack speed, using frenzy with high attack speed uses up a lot of mana, but by using rings with mana leech it can be sustained.

Life leech is useful when surrounded by melee enemies if frost wall fails to keep them back, by using rain of arrows on them i can actually tank with the ranger since life leeched is higher then the damage taken.

The rest is based upon high phsyical damage and getting critical damage multiplier high, since im using diamond flasks, critical chance is not that useful.

I have also made use of the second weapon slot by getting a random weapon and using a totem linked to discipline aura.

I hope you like this build based around physical damage and rain of arrows, people don't use that skill for some reason, but it can be a really good one if used properly.






I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/
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World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950
Highest level char in Closed Beta, Wytchfindergeneral
Last edited by VictorDoom on Jul 25, 2012, 11:12:30 AM
Few of my older builds are updated and should be fully functional:

PinkTaric (Support Templar)

MonopolyLegend (Bow Marauder)




EDIT: I've made some big changes to PinkTaric since the last time I posted it, so I'm just going to re-outline the build here. He's up to Merciless difficulty now. :) If he's picked, just make sure the uniques are on him and not another character of mine/in my stash. I do pass them around from time to time.

PinkTaric
The idea behind this build is to be a support character in large parties. The more allies he is paired with, the stronger he is. He can solo with relative ease, due to Poison Arrow, but he is far more effective in a group setting. He uses 5 curses and 4 auras along with a myriad of utility in his spells.

His armor of choice is ES+Evasion Hybrid gear, but he benefits from any ES-based gear due to picking up all of the ES nodes on the tree (at max level). The reason I picked the Evasion hybrid is because he has so many ways to reduce/negate damage output from enemies which allows his ES Recovery to kick in mid fight. For reference, he can blind, chill, and freeze enemies. In addition, he's got Temporal Chains and Enfeeble, further decreasing the odds of being attacked. Lastly, if necessary, Frost Wall is available to block projectiles and enemies alike.

PinkTaric wears 2 Unique Paua Rings and the Unique Reinforced Greaves for a total of 5 curses at one time. Auras are kept on the second weapon set to allow for all 5 curses to be in the hotbar at once.

He has the ability to essentially permafreeze/blind enemies with Freezing Pulse, Temporal Chains, and his passives. I'm using it as more of a utility spell than DPS, but it does have a bit of damage on its own, of course. All the auras/curses he uses benefit himself while ideally being useful to any ally as well (with the exception of Clarity in conjunction with Blood Magic users, obviously).

In addition, he carries a +1 Bow Gems Bow used for throwing Poison Arrows out into the fray. The increased Buff/Debuff duration passives (as well as Temporal Chains and Vulnerability) work very well with this skill.

I also use Frost Wall for a certain measure of defense vs faster moving mobs (Rhoas, for example).

If I want a bit of extra oomph on Freezing Pulse (or some added defense), my second weapon set (holding the aura gems) can be swapped in. It consists of an 80% base crit chance dagger along with an ES Shield.

Auras must be activated one at a time by adding/removing them from the hotbar, as there are not enough slots to contain all of them there. I wanted to avoid this with weapon swapping, but in order to fit Poison Arrow gems into the +1 bow, there was no avoiding it. In any case, PinkTaric also wears a (~+40 Dexterity) Light Quiver along with his bow, in order to cover the higher level DEX requirements of Greater Multiple Projectiles and Poison Arrow.


81 PT Build (lvl 70)


(POTENTIAL) SKILL GEMS:
(Supports listed in Descending order of importance - currently I've got no 5/6L for the build, so the two 6L likely won't have the two final supports on them for a while).


Freezing Pulse (Body) >Default Attack
-Blind
-Critical Strikes
-Faster Projectiles
-Critical Damage
-Faster Casting



Poison Arrow (+1 bow gem mod Bow)
-Greater Multiple Projectiles
-Increased Duration
-Increased AoE
-Item Quantity(?)
-Item Rarity(?)



Frost Wall (Helm/Boots/Gloves)
-Increased Duration
-Faster Casting
-Reduced Mana Cost



Elemental Weakness + Projectile Weakness + Enfeeble (Helm/Boots/Gloves)
-Increased AoE


Temporal Chains + Vulnerability (Helm/Boots/Gloves)
-Increased AoE
-Faster Casting



Discipline + Clarity (Weapon/Shield 2A)
-Reduced Mana Cost


Haste + Grace (Weapon/Shield 2B)
-Reduced Mana Cost

Former player moderator, valued poster, and early-adopter responsible for The Blood Dance.

GGG has forgotten where they came from. As a result, I no longer support the deceitful, corporate Tencent slave sellouts running this game.
Last edited by MonopolyLegend on Aug 15, 2012, 9:46:59 AM
Rather than submitting my own builds, I implore Chris to choose either of the following:

1. A neat Summoner build, as none of the previous BotWs have shown off the minion system
2. A Righteous Fire build, since I believe many players either don't understand or vastly underestimate the power of this skill.
Had a summoner build in the works, but I'm waiting on the minion fix patch. As for Righteous Fire, I know there was one in the last thread. I was going to create one, but saw one was submitted the next day, so I shelved the project.
Former player moderator, valued poster, and early-adopter responsible for The Blood Dance.

GGG has forgotten where they came from. As a result, I no longer support the deceitful, corporate Tencent slave sellouts running this game.
Zhaal, lvl 65 Lightning Strike CI Shadow

Simply put, this is a min/max build of elemental ferocity.

In heavy gear, Lightning Strike does 7k-7.4k. @ 3.5-3.66aps. Diamond Flasks are my nukes. This dps output stands up against 63 maps with Temporal Chains or Enfeeble.

I use Anger/Wrath/Hatred auras. Switch on Discipline as needed.

For defense I rely on personal skill to get the hell out of the way. I do this with Shield Charge, Faster Attacks & a fast
Unavailable


Lightning Strike in a 6l is amazing fun!
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Despite a complete annihilation of my previous skill path, I have managed to make a LS Shadow viable for .9.11. I like to help others & have a long-running thread: HERE

I want to showcase to everyone that a Shadow LS spec is NOT nerfed & in the process help other Shadows find their way.
Zhaal_____...............................................__Riez
_______74 Shadow__........__Duelist 71______
Zhrain____
_______69 Shadow__
Last edited by shirt1 on Jul 24, 2012, 1:47:08 PM
Some items in this post are currently unavailable.
Harmina

LMB Power Siphon 1H Wand CI Ranger
Ice Spear Totem for effective CC
RMB Ethereal Knives for shotgun cone damage
3 situational curses



Harmina was highly effective at clearing Chaos pre-patch. With the new patch she gained even more combat potential.


*
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The wand is the main item that makes my build work. It's a beautiful high dps wand. I also found several other high lightning damage and bonus elemental damage accessories that synergize perfectly with my passive tree.

I start a map by activating Hatred on T, and then switch it out for Rage. I run around shooting monsters and stacking Power and Frenzy charges. Mana Leech on Power Siphon supports it's high mana cost allowing me to use it continuously. If monsters get too close I Ethereal Knives them and back off. If I want to be extra safe I set up my Ice Spear totem which often glaciates a pack of mobs.

I switch between 3 curses as needed, Projectile Weakness if I need to pierce to a pesky no-death aura totem, Temporal Chains for control and mitigation in order to regen my ES, and Elemental Weakness for DPS and freezing control.

I chose to make a wand ranger in order to take advantage of the +projectile damage passives available to her. This stat increases the Physical and Elemental damage of my Wand, Ice Spears, and Ethereal Knives. I also selected Crit passives to the get the most damage and crowd control from all of my abilities.

All in all Harmina is a very safe and very deadly character at any range.
Some items in this post are currently unavailable.
Resubmitting my Dual Wand Blood Magic Duelist:

GolemNeun



- Blood Magic
- Iron Grip
- Point Blank

In addition to those 3 big keystones I got two of the dual wielding nodes the duelist can reach, Ambidexterity and Gallantry, and of course with wands I was also able to make use of the projectile damage in the starting area. Aside from the that I focussed the build on armor and life with Leather and Steel, Steel Skin, Golem's Blood and Thick Skin.
Since I use all charge types, I also got the extra endurance and frenzy charge nodes.

My 3 main attacks are Elemental Hit, Power Siphon and Frenzy. I only use Frenzy and Power Siphon as much as neccessary to gather charges, and once those are full, I continue my attacks with elemental hit.
I use two 4 slots combinations for those:

Helmet:
- Elemental Hit
- Power Siphon
- Lesser Multiple Projectiles
- Life Leech

Gloves:
- Frenzy
- Greater Multiple Projectiles
- Life Gain on Hit
- Added Fire Damage

In addition to those attacks, I constantly use 3 different curses, Warlord's Mark, Projectile Weakness and Vulnerability, all combined with an Increased Duration gem.
I have a unique ring, that allows me to cast 2 curses on enemies, and usually I use Warlord's Mark as the base curse and then add either Projectile Weakness or Vulnerability. That way I gather a lot of endurance charges, and my flasks recharge faster.
I only use the Vulnerability/Projectile Weakness combo on harder Enemis.
My last active skill is Trap, which I connected to Summon Skeletons and Minion Life. I use that one to distract enemies, and sometimes to increase damage. When I have a group of skeletons around, I use Vulnerability instead of Projectile Damage.
I use 2 auras, Anger and Hatred for added Fire and Ice Damage.

I have 3 Life Flasks, two that give me 90+% armour and one that dispells frozen.
I use one Granite Flask that also gives me +30% on all resistances, mostly to stop for a second and throw all three of my Skeleton Traps at once right where I stand.
For emergencies I have a Diamond Flask for 100% crit chance (also with 75% increased armour) to destroy enemies around me quickly.

0.9.11 enhanced this build a lot. Compared to before, I now have Gallantry, as well as the extra frenzy and endurance charges, which help me quite a bit ;)

Name: Delta Whiskey India (DWI)


Class: Templar

Description: DWI was built because I wanted to have the laziest, easiest build to play. In a battle, I make heavy use of a totem support gem linked with Skeletons and ice spear linked with lesser multiple projectiles. Liberal spamming of summon zombie and summon specter soon follow.

Should the fight be in my favor, I would replace my summon skeleton totem with an ice spear. If it is especially one sided, I would rush in with shield charges.

Should the fight prove difficult, I would hang back and use firestorms (may switch to fireball or freezing pulse with the current nerf). If I am losing the battle, I would block off attacks with ice walls before shield charging my way to a tactical retreat. The only thing I have trouble killing now is the final boss of act 2. Those rock falls are tough to avoid with my relatively soft, lead footed build.

Soloing almost anything is pretty easy with this but because of the massive number of skeletons and summons, it probably isn't the best for co-op.
Last edited by justwannaddl on Jul 25, 2012, 1:05:53 AM

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