Item Allocation Specifics
" Bah, too much work! Once the area is clear of monsters, my character should just be able to send a message to the nearest town vendor and have them come out to the instance, collect the loot and then deposit the corresponding sales currency in my stash. Items worth keeping can be marked for the vendor to clean and polish before putting into the stash. If the vendors complain too much, we can exile them to some other lesser game. "The only legitimate use of a computer is to play games." - Eugene Jarvis
PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910 |
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When does this patch come? 29 May or next week?
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" good idea. also, as a microtransaction, "mini- vaal" should be introduced who vaccums every item from the map, then same as your vendor. good stuff. |
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Nice
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finally GGG would like to implement this after everyone is gone..sasly
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We still need a mode for players who want to earn their gear by playing the game rather than using trade chat spam or 3rd party web sites.
Where's Account Bound Mode? http://www.pathofexile.com/forum/view-thread/384384 |
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" QFT. Thank you very much GGG! This patch will bring me back to PoE. |
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" As far as I'm concerned, the new loot option is instanced loot. No one can ninja what was dropped for someone, so why does it matter if everyone can see it. In fact, I prefer that everyone can see everything. It just makes more sense. If you ask me, D3's item drop system, where you can only see what is yours is a flaw. With everyone only being able to see what's theirs, producing the visual loot pinata effect in multi-player games requires dropping more items than otherwise necessary. And if you are flooding the ground with items for everyone just to produce a visual effect, the additional items basically have to be junk. You cannot make these additional items useful, otherwise people will gain power too quickly. I'll take PoE's new, improved drop system over D3's any day of the week. The loot pinata effect is much more exciting with godly drops than useless junk. In other words, in personal dry spells where I'm not getting anything godly for myself, I'd rather see godly loot for someone else than a continuous stream of useless trash that's all mine. Just the sight of something godly, whether for me or not, is positive reinforcement that good loot does drop. |
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" "As a long term fan of FFA loot....", guess what, there is a FFA loot mode; use it and be happy. Me, I'm going to use allocated loot mode; because I hate having my drops stolen. A mode for everyone. Rejoice. |
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This whole "Permanent allocation" sucks as hell.
Me and my friend playing characters up since the beta started. We were glad that you bring in the option of permanent allocation so we don't have to discuss about every singel drop. But this PA make us even more angry. I get like 100 Items allocated for me. And he gets like 60 or so. And he is the one at the moment playing with rarity/quantity gear. It's not good to stack such these things in a group in my opinion. You may get disappointed how much loot the others get compared to the loot that you get. I've got like 3 legendarys and even a exalt. Since that he just got a 20% quality chain. First I was mad the ge got the gem. But then the "RNG"-factor was on my side. If there is any "RNG"-factor. And it's not like that I get the best drops, if he is playing IR/IQ gear. If I'm playing with such gear even then I'll get more loot. You have to adjust some things to get this fixed. This doesn't even feel fair for me. PS: Grammar mistakes may be there. Don't judge about my english skillz pls. :D |
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