Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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Vooodu wrote:
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thepmrc wrote:

Simple answer, no. It was not the loot system that made party play unappealing in D3.


Well, I can say in farming in D2 with friends or good players would only lead to an amazing amount of drops.

D3, this feeling doesn't exist. Its indeed a bubble.


You farmed with other people in D2? Why would you do that?

In D2 you joined other people's public games and did SOLO 8 player content to maximize item yield.
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Ten_of_Swords wrote:

There are many reasons why people won’t complain about the loot system – mainly, they don’t know that is what the real cause was, and secondly, why bother complaining? If they designed the game a certain way there is no point whatsoever to complain- it’s not like d3 was released to the public as a beta. It was DONE. If you didn’t like it you quit. (or at very least it was not in the realm of possibilities that they would change the loot system anyhow)


Yeah sure, only you are the enlightened one and everyone else just don't know what their opinions really are!
No point in complaining? That may be, but people complained about pretty much everything else, so that is clearly a bullshit argument.
You will have to do alot better than that to back up your ridiculous claims.

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Ten_of_Swords wrote:

Contrast that with PoE where everyone who got an item ninja's went to the forums to complain. This whole “ninja issue” itself would have never existed if the short timers with names didn’t happen. It was anyone’s item that got it first before, and it changed to "That was mine! You stole it!"...


The system changed because people didn't like it the way it was before!

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Ten_of_Swords wrote:

Now that instanced loot is everywhere, there is no need to make friends, rely on anyone else or join a guild or a group. The gameplay is just joining random people that you dont even share half the game with or have any need to chat with.


There was never a need to make friends. And I think that forcing people to make friends is rather silly.
If you play with interesting people you can still befriend them, you just don't see it as a way of avoiding a game mechanic.

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Ten_of_Swords wrote:

So here we are:

Permanent allocation loot is easier-> people take the easy way out -> gameplay feels like solo -> people quit the game.


Plenty of wrong assumptions there. Fact: People still play FFA. So your entire argument is just void.
But I can go on, why would people quit because gameplay feels like solo? It would only feel like solo in the sense that you wouldn't have to "work" for the loot that have already dropped. And that is a good thing, or they should add NPCs that try to steal your loot when playing solo.

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Ten_of_Swords wrote:

I'm biased because I have spent a great deal of time discussing this issue with many people and I'm convinced I'm right. It is truly not an easy thing to understand, but the game IS more fun when you fight and loot at the same time - competition, friendly and otherwise is what keeps you on your toes and giving players an easy way out of that competition is a big loss for this game, its replayability and its community.

For you maybe! Your mistake is to think that your opinion is a universal fact. I find the game more fun with allocated loot. I know that you think my opinion is wrong, but you really need to get your head out of your ass!
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thepmrc wrote:
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Vooodu wrote:
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thepmrc wrote:

Simple answer, no. It was not the loot system that made party play unappealing in D3.


Well, I can say in farming in D2 with friends or good players would only lead to an amazing amount of drops.

D3, this feeling doesn't exist. Its indeed a bubble.


You farmed with other people in D2? Why would you do that?

In D2 you joined other people's public games and did SOLO 8 player content to maximize item yield.


Because I had friends.

Which means its like a solo 8 player game with friends who help each other out.


Sure I joined a lot of 8 player games to solo. But it was always better with friends. We could wipe out whole games in 30 mins. Made a killing like that loot wise.


In public games you had to hurry and you could kill a few things before the game was empty.


Last edited by Vooodu#7002 on Jun 18, 2013, 12:54:51 PM
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Vooodu wrote:
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thepmrc wrote:
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Vooodu wrote:


Well, I can say in farming in D2 with friends or good players would only lead to an amazing amount of drops.

D3, this feeling doesn't exist. Its indeed a bubble.


You farmed with other people in D2? Why would you do that?

In D2 you joined other people's public games and did SOLO 8 player content to maximize item yield.


Because I had friends.

Which means its like a solo 8 player game with friends who help each other out.


Sure I joined a lot of 8 player games to solo. But it was always better with friends. We could wipe out whole games in 30 mins. Made a killing like that loot wise.





I had friends too, but we would never play together (outside of ubers/pvp/muling)... it was just much much more efficient to solo in other players games. I would solo clear Nil/Chaos/Meph/Andy in 8-player baal games. I often got done in time to join in for the baal kill! infintiely more efficient than fighting for drops with other people.
Last edited by thepmrc#0256 on Jun 18, 2013, 12:56:10 PM
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iamstryker wrote:
If you don't want it to be silent then ask for voice chat. Its kind of hard to keep up with a group and type at the same time.

I have no problems with it. I'm starting to see a pattern emerging here... Should the game switch to analphabets as the primary target audience too?
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exit_zero wrote:
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iamstryker wrote:
If you don't want it to be silent then ask for voice chat. Its kind of hard to keep up with a group and type at the same time.

I have no problems with it. I'm starting to see a pattern emerging here... Should the game switch to analphabets as the primary target audience too?


You are better than everyone else, so if people who are as good as you is the target audience they would only have one customer.
Right?
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thepmrc wrote:


I had friends too, but we would never play together (outside of ubers/pvp/muling)... it was just much much more efficient to solo in other players games. I would solo clear Nil/Chaos/Meph/Andy in 8-player baal games. I often got done in time to join in for the baal kill! infintiely more efficient than fighting for drops with other people.


Well, my friends stopped playing before ubers where added. This was also pre-enigmas. I honestly hated D2 the moment enigmas came into play.

We would wipe out whole games. We would usually yield more then a few simple monster runs.

We all had huge MF on.. Probably the most fun I had playing D2 in PVM was with friends clearing whole games.



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Sickness wrote:
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exit_zero wrote:
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iamstryker wrote:
If you don't want it to be silent then ask for voice chat. Its kind of hard to keep up with a group and type at the same time.

I have no problems with it. I'm starting to see a pattern emerging here... Should the game switch to analphabets as the primary target audience too?


You are better than everyone else, so if people who are as good as you is the target audience they would only have one customer.
Right?

Possibly. But I doubt that I'm the only person in the entire game who's able to operate a common mouse/keyboard interface semi-competently. Perhaps you shouldn't hold the average PoE player in such low esteem. Even if some are struggling with it, is it not better for the system to gently nudge them towards honing their (basic computer operation and perception) skills instead of lowering the bar to the very ground?
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exit_zero wrote:
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Sickness wrote:
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exit_zero wrote:

I have no problems with it. I'm starting to see a pattern emerging here... Should the game switch to analphabets as the primary target audience too?


You are better than everyone else, so if people who are as good as you is the target audience they would only have one customer.
Right?

Possibly. But I doubt that I'm the only person in the entire game who's able to operate a common mouse/keyboard interface semi-competently. Perhaps you shouldn't hold the average PoE player in such low esteem. Even if some are struggling with it, is it not better for the system to gently nudge them towards honing their (basic computer operation and perception) skills instead of lowering the bar to the very ground?


Yes, because obviously people who prefer no loot tension cannot functionally operate a keyboard and mouse. This should have been so obvious...

Wait, how does allocated loot help someone who can't operate a keyboard/mouse? They still won't be able to get the items, or join the instance, or launch the game for that matter....

Oh wait, you are just being a fucktard. Gotcha.
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exit_zero wrote:
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iamstryker wrote:
If you don't want it to be silent then ask for voice chat. Its kind of hard to keep up with a group and type at the same time.

I have no problems with it. I'm starting to see a pattern emerging here... Should the game switch to analphabets as the primary target audience too?


What the hell did he just say? Someone translate.

Edit: Oh still acting high and mighty, I get it. I'm willing to bet I type faster than you do. That doesn't mean I want to take my hand off of the mouse over and over again just to type some messages that the group would probably ignore anyway. Where did you get such a high horse?
Standard Forever
Last edited by iamstryker#5952 on Jun 18, 2013, 2:06:05 PM

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