Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
I would suggest a per player loot system meaning that items that drop can only be seen by you and you alone but nothing is bound so you can always drop something you don't want or trade it to your party members if something they need drops. This totally eliminates ninja looting and I believe is a very fair system.
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If an item drop anyone should be able to see it and pick it up.
Keep the game as realistic as possible and not to "noob friendly" because a game like that will live longer. |
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" This. +1
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Oh man, it's going to suck when my first rare drop gets jacked from me. I just know it'll happen.
My name is Kro and I'm an eternal casual.
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FFA looting actually encourages some communication, since everyone wants to upgrade and trade - Maybe people will be nice and actually talk/trade proper in this game - I for one hope the automated bots do not get control selling SOJ's online for cash but I know this will be hard to prevent.
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Im going to make a list of people who ninja my loot. Should invent an Item trap of sorts, like a player drops a trapped item and when someone goes to pick it up, Blammo! hehe.
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I think the best loot system is plain as it is; "what you see is yours"!
Thats the most working loot-system imo! Last edited by turtuma85#4152 on Aug 11, 2011, 8:54:39 AM
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They are experimenting with some pretty cool ideas
New Zealand Ftw!
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I hope you have very rare items like 1-2 each realm or world =))
Poe veteran! Have been here sense November 2010.
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From what I have seen on here, the community seems pretty helpful. Wouldn't it work that if we party with people we know / get to trust, we wouldn't steal each other's items?
I know that if I was partying with strangers, I wouldn't expect this to happen, but then again, if you get to know them, I'm sure things would work out. (Unless of course it is a party of like 4 rangers and an epic bow drops...that would be different) |
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