Full respec
If I can buy respecs with a cash shop item, then I can sell my regrets. Buying in-game value with out-of-game cash is the simplest definition of pay2win.
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The solution to the "Experimenter" problem is to have a "test" league that allows you to respec whenever you wish, create the gear you wish (including copying from characters in other leagues), and vendor access to all of the skill and support gems.
This league would be an excellent tool for Beta users to more easily test problems, for All users to test builds/gear/skill combinations, and (BONUS) allow for the possibility of e-Sport Arena-style PvP (without gear imbalances and things like that). e: Something like the Public Test Realms in WoW Last edited by bobskizzle#7330 on Aug 6, 2012, 8:09:47 PM
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" This would be amazing! One thing though: it could not be connected to a parent (default) league. But yeah, I would totally love to see this idea explored a little more. Not only would it be fun to test out creative or strange builds in a risk free environment, but also fun to log on just to blow off some steam when getting frustrated with default play ;D I wouldn't even mind if GGG took the idea and monetized it.. I'd pay $10 to be able to play in Munchkin League. Devolving Wilds
Land “T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.” |
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" Of course that's a given (the league must be entirely separated from all other leagues); there also needs to be some mechanism to discourage long-term play with those characters to keep them in the normal leagues. e: a simple method would be to turn off all drops; an even more extreme (possibly too much given that this may be their cup of tea) way would be disabling chat functions. I think the lack of a Maps feature in this realm (so long as high-level monsters are available to test against) would successfully discourage long-term play and keep it to a test league. Last edited by bobskizzle#7330 on Aug 7, 2012, 11:49:12 AM
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I'd be a lot happier if there were a system to allow you to fully respec once or twice over the life of the character. I hate getting partway through a game, realizing I can't continue in the build I was trying, and having to start from scratch. It sucks and tends to drive me away from a game.
I end up feeling like the devs don't respect the time I put into my characters and expect me to throw away my progress. If I reroll it should be because they have made the game so compelling that I want another character, not because my character is broken and I'm forced to reroll to continue playing for lack of a practical way to fix my character. Orbs of Regret are too rare to be an option. I'm level 35 and have only found one. I could trade for 4 more if they show up on the vendors, but you can only get one per level off a vendor (if any) so that's not really practical. Also having to impoverish myself to get Orbs of Regret still doesn't give me that warm, fuzzy "devs value my time put into this character enough to have a shot at fixing her" feeling. Last edited by MorriganGrey#3463 on Aug 7, 2012, 12:20:11 PM
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I think it would just be better to prepare players with enough knowledge so that they know to keep the long-term in mind. The simplest thing to do would be to have more detailed information on each node and a bit of a tutorial about each sort of node (and especially the impact of keystones, emphasizing how they are extremely powerful in certain builds, and useless or detrimental in others.)
A more elaborate solution might be to have a more in-depth tutorial with a bit of gameplay with a selection of sample builds to try out. Additionally, it would be nice if the player could respec these sample builds however they like and as many times as they like. Anyway, having a full respec "later in the game" probably wouldn't even be used by a lot of people who would use it. If you place it too late, then most people would just realize their build sucks and create a new character before they reach that point; place it too early, then some people might not have had enough time to realize what is wrong with their build once they get there (perhaps even respec-ing incorrectly and having to make a new character anyway.) It would be much more beneficial to just clearly explain to new players how deep the passive tree really is, and to also explain that it's perfectly fine (and even encouraged) to just start over with a new character to try out new stuff. |
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I would love some way to respec, +1 (kindof)
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I like the respec option you have in Guild Wars. You enter a town and every moment you are in a town you are able to relocate all your points and change equiped skills. Although the system in Guild Wars is different, for a game free to play (but only requires to buy the game) this is what gives those who try a build while leveling the opportunity to change it; maybe after listening to advice of a seasoned player they meet while walking around, or maybe from suggestions found on the internet. In certain games the community can become really aggressive towards a player who, from their point of view, made a grave mistake in allocating the talent points/passive skill points. Will this also happen in this game? After all there is a ranking system in this game too. Players demand others to have certain builds or they cast them aside.
Will there be (a large group) players ignoring, casting aside or even insulting friendly players with different allocated passive skill points (in PvP for example)? Those targeted by those aggressive players will feel bad and probably want to reallocate their passive skill points. I'm happy there is a way to reallocate the passive skill points, but it should not be restricted to a shop on which you have to spend real money. A free2play game should at least have free respec for the passive skill points on which you don't have to spend real money. So I hope what is explained on http://www.pathofexile.com/about/ will not change to that direction. I try to make builds on this website first (...since I do not have beta access), but what if, when I try it, it is not to my liking and want to change it... do I have to wait until I reach some high level or do I need to search for items with nearly impossible drop rates? Or do I have to delete the character on which I invested hours, to create a new one with better allocated passive skill points? |
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" " Are we just pretending that the 16 respec points via quests and orbs of regret don't exist now? 8 chances -> 2 scours -> 1 regret, also. " Leave the purchase screen and reopen it. Scours and Regrets are always available from Yeena in every difficulty and at all character levels. |
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I don't see any reason to add full respec to the game in any form. In fact, I would much prefer that respeccing wasn't made any easier than it is right now.
For me, this game isn't about reaching some kind of end game with my "main" as easily as possible, it's about growing characters, dozens of different characters. If I make one that doesn't work and I end up deleting it, I didn't lose anything, because the time I spent playing the game as that character was fun and I learned something about what works and what doesn't. If full respecs are added, creating characters become dull and cheap. My supporter items: Victario's Charity and The Forsaken
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