Hitscan archers are plain unfair
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" The issue is not that it's an unsolvable problem. It's not, I agree. The main issue is that they are unproportionally strong in comparison to other mobs, harder to avoid and can strike you sometimes before you see them. That together with a rare mob damage aura makes for going from calm to dead in a couple of seconds, which is a tad unfair. The other issue is that it's just fun to dodge stuff, so when you find out that you can't do that, you feel a little robbed of some good times. As for my comment that you replied to, I only meant that according to the devs this game is supposed to be playable solo. I interpret solo as no interaction with other players, including trade. If solving a problem relies on tools that might not drop for some particular unlucky player, that is a problem. To be fair, it's probably not quite that bad though. |
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Projectiles should be dodgeable (if moving above 25% movespeed or something), archer damage should be slightly reduced, and they should have AI to lay fire traps near themselves.
IGN: Lothias
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