Hitscan archers are plain unfair

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Russell wrote:
Im pretty sure they will be proper projectiles at some point. Just they are not at the moment because of some random tech thing the programmers need to make or something.

Thats the answer I got when I asked a few times a while ago.


good news!
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WhiteBoy88 wrote:
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Dreamify wrote:
Plenty of options that you don't have access to unless they drop.
I'm sure if you ask in chat, there is a fellow tester who will give you one of those worthless duplicate quest reward skills he has taking up inventory space. Those gems aren't rare at all.

Even a brand-new, non-twinked character can deal with archers. People do it all the time in ladder rushes and regular play. They're not difficult if you use some strategy.


The issue is not that it's an unsolvable problem. It's not, I agree.

The main issue is that they are unproportionally strong in comparison to other mobs, harder to avoid and can strike you sometimes before you see them. That together with a rare mob damage aura makes for going from calm to dead in a couple of seconds, which is a tad unfair.

The other issue is that it's just fun to dodge stuff, so when you find out that you can't do that, you feel a little robbed of some good times.

As for my comment that you replied to, I only meant that according to the devs this game is supposed to be playable solo. I interpret solo as no interaction with other players, including trade. If solving a problem relies on tools that might not drop for some particular unlucky player, that is a problem. To be fair, it's probably not quite that bad though.
Projectiles should be dodgeable (if moving above 25% movespeed or something), archer damage should be slightly reduced, and they should have AI to lay fire traps near themselves.
IGN: Lothias

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