My Suggestions

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TechnoMulen wrote:
Yea when we hit 100 .. what is left to do except farming gold for alts n stuff.. Id like to see somekind of content for those players.. not something huge but still

How about giving them 1 skillpoint pr 10 levels over 100.. so 110-120-130... all the way up to level 1000.. ( no one will reach level 1000 ofc ) but i think there might be some people that might wanna compete to be highest level..
ofc the exp given should be the same as on level 100 but just more exp required pr level.

i know i am not even level 100 but i hate to see an end to getting exp when i play a game. Reaching "the end", it somehow demotivates me..






Another thing could be.. once you hit level 100 your char has a chance of dropping special maps that only level 100+ players can get lucky to drop but lowerlevels can use with increased loot chance chance?




i donno :) give some love to the level 100 people out there.


id make that, if you hit lvl 100 you get a special microtransaction decoration of that particular class, that you can wear with honour on any other char you make of that class, like to say: "i know what i am doing dudes"
♦▲◄▼►▲♦ @Kadush ♦▲◄▼►▲♦
Interface Suggestion

when you move the pointer close to a corner, the interface goes transparent around the pointer so you can click in that corner

problem: you can't investigate icons

quick solution

hot key button to quickly manually hide the interface, leaving life and mana pools.
♦▲◄▼►▲♦ @Kadush ♦▲◄▼►▲♦
Unique Map or Uber Map Suggestion

a map with only an enemy, the boss.
when it dies, there's a drop, exp given, and a new version of the boss, with different skills and some enviromental changes; this can happen several times making the challenge each time harder and more rewarding.
the last transformation has to be extreamly dangerous and epic, with a very special reward.


♦▲◄▼►▲♦ @Kadush ♦▲◄▼►▲♦
New Option on Remove Only Stash Tabs

i belive that if players are allowed to keep them, it is a GGG decision.

add to the right-click menu of the tabs the button "Remove" with further request "remove/cancel"

Then, in microtransaction menu or option menu, another button stating "Erase Remove Only Stash Tabs" with again a safety check

So that the will of GGG to allow players keep what they've earned in Leagues is safe, and those who are covered in some, many, or thousends of tabs can clear the parent league Stash Tabs easily and quickly.
♦▲◄▼►▲♦ @Kadush ♦▲◄▼►▲♦
Last edited by jeonitsoc on Jul 8, 2014, 4:00:45 PM
"
jeonitsoc wrote:
New Option on Remove Only Stash Tabs

i belive that if players are allowed to keep them, it is a GGG decision.

add to the right-click menu of the tabs the button "Remove" with further request "remove/cancel"

Then, in microtransaction menu or option menu, another button stating "Erase Remove Only Stash Tabs" with again a safety check

So that the will of GGG to allow players keep what they've earned in Leagues is safe, and those who are covered in some, many, or thousends of tabs can clear the parent league Stash Tabs easily and quickly.


Next time use the edit function please. Bumps are not needed in the suggestions section. GGG reads all of them. Just so you know.

And yes this is a decent enough suggestion. Would be nice to have it.
"
"
jeonitsoc wrote:
New Option on Remove Only Stash Tabs

i belive that if players are allowed to keep them, it is a GGG decision.

add to the right-click menu of the tabs the button "Remove" with further request "remove/cancel"

Then, in microtransaction menu or option menu, another button stating "Erase Remove Only Stash Tabs" with again a safety check

So that the will of GGG to allow players keep what they've earned in Leagues is safe, and those who are covered in some, many, or thousends of tabs can clear the parent league Stash Tabs easily and quickly.


Next time use the edit function please. Bumps are not needed in the suggestions section. GGG reads all of them. Just so you know.

And yes this is a decent enough suggestion. Would be nice to have it.


i prefer not to edit the main thread, but to add reply for any idea i get, so that any idea get it's personal date. i sincerely hope you don't mind; i insist, im not bumping my thread, im adding stuff to it.


shapeshifting gems suggestion

"Flaming Werebear"
fire, spell, duration

mana reserved x%

+#% increased maximum life, +# incresed strenght, +#/+# fire damage

you can only use melee attacks

you become a flaming werebear dealing additional fire damage for # seconds




"Frozen Werewolf"
cold, spell, duration

mana reserved x%

+#% increased attack speed, +# incresed dexterity, +#/+# cold damage

you can only use melee attacks

you become a freezing werewolf dealing additional cold damage for # seconds




"Stone Golem"
spell, aoe, duration

mana reserved x%

+#/+# to physical damage, +# increased armor, +#% increased area of effect

you can only use melee attacks

you become a mighty stone golem dealing additional physical splash damage



"Lightning Bolt Werecat"
lightning, spell, duration

mana reserved x%

+#% increased maximum mana, +# incresed intelligence, +#/+# lightning damage

you can only use melee attacks

you become a smart werecat dealing additional lightning damage for # seconds
♦▲◄▼►▲♦ @Kadush ♦▲◄▼►▲♦
Last edited by jeonitsoc on Jul 14, 2014, 4:23:52 PM
Enhanced Vision Style

if you know dota, you know what i mean:
you shouldn't be able to see through things like a column, a corner, a wall etc.




so that you can't take advantage of in-game barriers, and monster can actually surprise you to death.

Leap Slam Modification

leap works exactly like the barbarian from d2, you can jump through doors, cages and gates. I understand it is intended, but i belive that these should be just privileges of Lightning Warp, since it has delayed effect.
♦▲◄▼►▲♦ @Kadush ♦▲◄▼►▲♦
About Mercenaries

It could be instead of a constant resource of Human Shields, a new kind of quest-bringer NPCs, obviously with no inventory accessibility, like Rogue Exiles, that might, if paid with a trade, accompany the Single Player/Small Party/Full Party, for the related part of the side-quest. They might share Lore notions while slaying the enemies, or in between packs, or in the map start/end safe zones. Just to make the story mode an appeal for more diverse players. Id like to find/earn new optional side-quests.

suddenly nostalgia
Do you remember the use of numpad in D2? it was so good! as the !type messages.
It could be improved with related animations, allowing quick comunication and entertainment.
Every Class and certain Skill Tree Nodes might have their different animation.


Read More
counter-strike-ish quick hot-key communication might be useful to improve quickness and safety during fights, as in PVP
"Back!"
"Follow Me!"
"Lead the way!" etc.

Also gestures directed toward mouse pointer to:
"Salute!"
"Threat!"
"Compliment!"
"Thanks!" etc.

All these should also appear in chat for record.




Lonely Exiles

Instead of Mercenaries that you get in town, a new encounter; each with a "lower than Rogue Exile" spawn rate; something pretty rare but very enjoyable to witness.
When met in safety conditions it salutes you; if not responded, it attacks becoming a lootable enemy; instead if you reply, depending on the type of LE, it might escort you, give you a mini quest (with RNG rarity of reward), challange you, spread rare lore, make an RNG gift, etc.

New Pure Dexterity Escape Skill

I belive in escape skills, id love to make a char focused on manually dodgeing everything.
As pure dexterity skill that moves you there's flickr strike, but it ain't an escape.
Whirling Blades (dex+int), LeapSlam (str), Lightning Warp (int), Smoke Mine (dex+int), Cyclone (str+dex), are good escape options; but i would like to see a new one:

Stunt

Active skill gem
Attribute(s) Dexterity
Keywords Movement
Cooldown Time 5 to 2 seconds
Required Level 4 to 68
Required Dexterity 29 to 151
Per 1% to 20% Quality, +0.25% to 5% additional Spell Dodge Chance During Somersault, 1% to 20% Increased Somersault Distance
Somersault to in-range location.
(0 to 8)% To Dodge Chance During Somersault
Mana cost 14-26

Also
Having has keyword just Movement, means that it's neither an Attack or a Spell, so it woulnd't be affected by Attack/Cast Speed, or being used with Trigger Gems.
This should also not allow to jump from place to place like Leap Slam, and i repeat, jump through a cage or a gate is not needed, and it's ugly. It should be a privilege of Lightning Warp, which is delayed and cost a lot of mana.

♦▲◄▼►▲♦ @Kadush ♦▲◄▼►▲♦
Last edited by jeonitsoc on Jul 25, 2014, 12:53:50 PM
http://www.pathofexile.com/forum/view-thread/985043/page/1

oh crap i went close! :v nah, not even in my best dreams so much stuff could have been made!
it's unbelivable, i'm shocked!!!!!
♦▲◄▼►▲♦ @Kadush ♦▲◄▼►▲♦
Skill Tree Graphic Suggestion

Zooming out might get less clear for new players; so it would require a dark gradient when totally zoomed out.


♦▲◄▼►▲♦ @Kadush ♦▲◄▼►▲♦

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