Shocking

"
Completed 1 Challengepneuma wrote:
I would assume that shock does not effect degeneration since it's not a true damage source (and there's no other way to buff that damage besides Vulnerability).
increased damage taken, such as from shocks, will affect degen as well.
"I'm a strong, independent blue gem and I don't need no other gems to support me. -sassy finger wag-" - Stormquake
Thanks for all the info guys. Answered a lot of questions I had. Working on a new build concept that I think has a ton of potential.

Does the Wrath aura apply to spell damage or just weapon attacks?
Forum Sheriff
"
tpapp157 wrote:
Thanks for all the info guys. Answered a lot of questions I had. Working on a new build concept that I think has a ton of potential.

Does the Wrath aura apply to spell damage or just weapon attacks?
Wrath specifically adds damage to attacks - it should say this on the gem's stat description, unless the description got messed up at some point.
"I'm a strong, independent blue gem and I don't need no other gems to support me. -sassy finger wag-" - Stormquake
"
Mark_GGG wrote:
"
tpapp157 wrote:
Thanks for all the info guys. Answered a lot of questions I had. Working on a new build concept that I think has a ton of potential.

Does the Wrath aura apply to spell damage or just weapon attacks?
Wrath specifically adds damage to attacks - it should say this on the gem's stat description, unless the description got messed up at some point.

That's what it says. I just wanted to make double-sure, though.
Forum Sheriff
"
Mark_GGG wrote:
I have plans for changes to this system., but they are not a priority at the moment.


i use charges more as a party buff with my Buffing/Aura Char... but changes to charges would be really nice.

i would really love to see charges expire one by one instead of as a group... i know the idea behind charges was not to use them as a buff... but would be much easier to keep multiple charge stacks up if a stack didn't all just vanish at once.
"
KiaKun wrote:
i would really love to see charges expire one by one instead of as a group... i know the idea behind charges was not to use them as a buff... but would be much easier to keep multiple charge stacks up if a stack didn't all just vanish at once.
That's really unlikely to ever happen - it goes against some of the major points of the charge system and tries to make it into something it was never meant to be.
It's very much intended that there's a big difference between getting a charge in time to refresh the stack and not doing so - charges are supposed to make you feel rushed and cause you to push on if you want to keep them.
"I'm a strong, independent blue gem and I don't need no other gems to support me. -sassy finger wag-" - Stormquake
Last edited by Mark_GGG on July 3, 2012 5:13 AM
"
Mark_GGG wrote:
That's really unlikely to ever happen - it goes against some of the major points of the charge system and tries to make it into something it was never meant to be.
It's very much intended that there's a big difference between getting a charge in time to refresh the stack and not doing so - charges are supposed to make you feel rushed and cause you to push on if you want to keep them.


darn </3 lol
but yah i understand im using them differently then they are intended.
"
Mark_GGG wrote:
Elemental status ailments are technically debuffs, they just aren't currently affected by buff/debuff duration increases, which are specifically for the effects of buffs/debuffs generated as the direct effects of skills, rather than as side effects from damage. This may change in future - we don't have enough categories for these stats, in my opinion (I'd prefer buffs and debuffs to have separate stats, among other things), and I have plans for changes to this system., but they are not a priority at the moment.


Has the time come yet for this update ?
"This is too good for you, very powerful ! You want - You take"

Report Forum Post

Report Account:

Report Type

Additional Info