Rhoas OP

Please Nerf.
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Only when they hit you. :D
Anyway, rhoa carcasses are much worse.

But they're not really OP since they die quite fast - they're like glass cannons.
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Rhoas always seem to hit harder and faster than any monster at their level. And that's from regular attacks, not charge.

--> 3 blue zombies melee me, I'm fine. 3 white Rhoas melee me, oh snap!. 3 white Rhoas carcasses melee me, omfg ruuuun.
Last edited by Thalandor#0885 on Apr 24, 2013, 12:56:33 PM
Reminds me of my first character ever. The undead ones, on merciless in the Fetid Pool, would kill me instantly everytime.

:)
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ampdecay wrote:
Reminds me of my first character ever. The undead ones, on merciless in the Fetid Pool, would kill me instantly everytime.

That probably has to do with the fact that Merciless Fetid Pool is like 5 levels higher than Mud Flats.
I just don't like when they can charge through zombies.
Charge is just nonsense overall. It can't be evaded, is highly prone to desync, and it hits like a truck.
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Obsidus wrote:
Charge is just nonsense overall. It can't be evaded, is highly prone to desync, and it hits like a truck.


+1, now try to convince GGG :-/
Dont think they will addres this at the time being. We have seen countles of threads about how charge roas and big rock golems are the ultimate desync bandits. I like them, but not in the current state of the game.

Considering how massive desync is for some, including myself they are just a big annoyance.
Thats one reason why i dont play alt+f4 league anymore either.

I had not these kind of problems with desyncs in the CB, but now it seems like desync follows me everywhere i go.
When a banker jumps out of a window, jump after him, that's where the money is.
Last edited by Xpire#1522 on Apr 24, 2013, 3:42:24 PM
You should have seen them prenerf in MoC @_@
They were quite literally capable of hitting more damage than any player could possibly have hp in the game, so almost everybody ran old 80% CI (kaoms was too high of a level to drop).

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