3.24 Patch Notes Hot Topics
" What do you mean? I specifically said the cap limit "#7 Maximum chance to block Attack Damage or Spell Damage can no longer be raised above 90%....... Again WHY?? Even though I could have sworn y'all nerfed block chance to have a cap of 75% some years ago; it now raises the question even more of WHY not make CAP LIMITS for the game overall? As if melee didn't have enough problems as is......" " Once again, you didn't pay attention to what I said "#2 Soul Eater Buff.......yet another prime example of monsters getting buffed while players get nerfed. All these years and they still can't seem to get the simple act of true balance yet. Save all that imbalanced stuff for that Ruthless mode. Big question is why do monsters get 2% less damage taken per soul consumed when players don't? To add insult, now players are losing 2 souls per second if they haven't gain any, like wtf? How in the world did you manage to turn RAMPAGE (which very few people use) into a stronger play gain than Soul Eater (a niche mechanic most people outside of using HH or Inspired Learning jewel, don't use)?" As someone who uses Soul Eater on one of my builds without HH or Inspired Learning, you can't tell me this isn't an issue that needs to be addressed. In fact that's why I called out GGG for making that sudden buff to with it being changed to 20 seconds now. My issue with that was about wanting GGG to be clear across the board with WHEN and WHY they do these "retro" nerfs or making something legacy. I've addressed this issue in another post which still remains to be answered by GGG with being suddenly changed to boost the crit chance % BUT nerfing the crit multiplier from being -25% crit mulitplier(was the roll on that specific ammy version) to outright being "your critical strikes do no extra damage" aka no critical mulitplier at all. I've also asked about Shadowstich, etc... so yeah GGG let's hear it I rarely post, but when I do it's important. Fighting for the player, not monsters! https://www.pathofexile.com/forum/view-thread/880487
https://www.pathofexile.com/forum/view-thread/2300612 |
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" Players paid money to make cards instead of actual items themselves? Mind blown....if I'm paying $1k on something video game related it'd be on a VAST scale. But to make an item you can believe it would not be a card and would be an item; it'd be overpowered as fk, not "broken". As for Divination cards, from the first day they brought these into the game I've been against them due to GGG making the game more convoluted along with tons of other currency shards, etc. Basically way too many things flooding not only the drop pool but the game in general. Personally, I think GGG should make those cards exclusively for SSF modes only seeing as that's where the best usage of them would be. It'd make 100% more sense due to 90% of the cards being worthless but also the same items available on the cards can just be traded for outside of SSF. Certain cards, such as the ones granting mirror shards and other shards of currency should be eliminated altogether; allow the actual item itself to drop. I know mirror shards only drop from Harbinger monsters, so instead a mirror itself should be able to drop seeing as both are equally rare. GGG seems to have made Eternals drop again but only exclusively for Ruthless mode so why not let SSF have the Divination cards to themselves? I rarely post, but when I do it's important. Fighting for the player, not monsters! https://www.pathofexile.com/forum/view-thread/880487
https://www.pathofexile.com/forum/view-thread/2300612 |
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" Soul Eater Buff was for monsters........not players and I addressed in this post my issue with it for the Player version not being buffed. Yeah, I never really cared for Scarabs and with the way they just added more of them and changed some functions of them raises the questions of why and what was the excuse for not reimplementing the use of leaguestones again? I vaguely remember the very same reason GGG said is contrary to them changing Scarabs now. Everyone look at these and then look at the Scarabs and ask yourselves why don't we have these again? They seem to work in the same manner as scarabs AND those pesky Voidstones for the Atlas. In fact they're even similar to the new Atlas points. If GGG is insisting on needlessly filling up the game; then at least make it make sense. I rarely post, but when I do it's important. Fighting for the player, not monsters! https://www.pathofexile.com/forum/view-thread/880487
https://www.pathofexile.com/forum/view-thread/2300612 |
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" You must be new here. Welcome to GGG's balancing. Get used to having your builds fucked over as collateral. Original creator of the "Poor Man's Ward Loop" build: https://www.pathofexile.com/forum/view-thread/3480922
Windows 11 Enterprise 64-bit, i7-13700K 5.30GHz PNY RTX 4080 16GB GDDR6X, 32GB DDR5-6000 CL36 Samsung 980 Pro, Seasonic Prime GX 850W Gold |
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