Auras: Are they bad for gameplay?
"That's another point. Increasing reserve costs may still be necessary, but decreasing mana pools while increasing base mana regneration is the first step. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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I think there should be more auras to begin with, and that some of them should be offensive, just like with D2.
Aura stacking needs to be more difficult as well, but all auras being these one dimensional buffs really makes the system more simplistic than it needs to be. In the end, I think that auras and curses being available to any build whatsoever limits their potential role in build diversity. Getting to party with an aura build should be a treat, and not an expectation. Aura and curse keystones should probably have a greater presence in the passive tree. IGN: Iolar
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I don't like auras in the game right now at all. They far too mandatory. Any time as skill becomes mandatory to have on at all times for most builds, it says something is broken.
"Danger is like jello, there's always room for more."
http://www.twitch.tv/vejita00 |
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" I agree. The current state of auras is not interesting because they don't create build diversity. Everyone stacks the same handful of auras at end game. Which seems to go against the general design philosophy of trade-offs. It would certainly require a lot of rebalancing and testing, but I feel there should be a hard cap on auras. Each aura can be buffed to compensate. Then you can add passives and uniques which allow for more auras. |
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" Phase Run (R.I.P.) certainly agrees with you i too fas fo youuuuuuu
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auras sit in a weird place, because if they were removed, some sort of buff mechanic would have to take its place i feel.
ign = ultrahiangle
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While i feel every "class" should use some auras that are fitting their class or build right now it´s more of like grab all auras you can no matter what they do(more or less).
There should be a clear drawback and limitation and a clear gain of auras. What can never be lent or earned?
Somewhat, that devours everyone and everything: A tree that rush. A bird that sings. It eat bones and smite the hardest stones. Masticate every sword. Shatters every shrine. It defeat mighty kings and carry mountains on lightly wings. What am i? |
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Most buids go for huge mana pools for increasing the mana leech rate, since you cant cast anything if you dont use mana leech (except EB)
Auras are just ok |
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Diablo 2 Auras vs PoE auras (assuming Inner Force is always on)
Fanatacism (D2): +33% attack speed, +400% melee physical damage, +150% accuracy Vigor (D2): +45% movespeed Haste (PoE): +8% movespeed, +17% attack speed Holy Shock (D2): 1-936 lighting damage added to attacks, occasional pulse of 1-156 lightning damage Wrath (PoE): 12-191 lightning damage Salvation (D2): +108% to elemental resistances (but not poison) Purity (PoE): 38% to elemental resistances (but not chaos) Defiance (D2): +300% increased defense Determination (PoE): +70% more defense Meditation (D2): +800% increased mana regeneration rate Clarity (PoE): 24.7 flat mana regeneration rate Auras should both do far more than they do and cost far more than they do. This was the secret to the successful D2 auras: it's very hard to get more than one at a time, but woah is each aura powerful. I am not saying we should (or shouldn't) implement a hard aura cap in PoE; I'm saying that instead of everyone running the same small set of auras, people should usually be running only one aura that provides a very powerful effect on their build, thus killing the "six-man parties have every aura" feeling. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Apr 20, 2013, 1:42:34 AM
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" hmm, that is a good point. by making it "normally" viable it makes the decision of which aura u use both unique and situation dependent, and rewards those who invest in a build that will allow them to run 2 auras, or even 3. ign = ultrahiangle
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