Auras: Are they bad for gameplay?
" " Uh, dude. When RWs came out for D2, loads and loads of people were getting their Beasts and Faiths and Infinities, and had mercs running Doom, Insight, Prides. Plus you occasionally got a weirdo running less popular RWs with still decent auras. Maybe Paladins felt really special in early D2, but later on, parties were aura stacking anyway, it was just a matter of how efficient the aura set was. Also, POE is designed such that each character does not have a uniquely exclusive skillset, enabling any class to do anything with enough dedication and effort (although of course, some classes are just that much more suited to certain builds due to their starting positions). So you can't really exclusive-fy auras to certain classes like in D2, anyway. |
![]() |
"Blood Magic gem with 3 % Auras >>>>> Blood Magic Node in almost all cases from an efficiency standpoint. It depends on the exact build, but it's true in the vast majority of cases. IGN - PlutoChthon, Talvathir
|
![]() |
If you have a six link this is probably true. But in most cases not so much.
|
![]() |
Most Heroes in Dota have Auras, Dota is best game, therefore Auras being mandatory in PoE isn't bad.
^pro-tier logic right there :P EA IGN: We_Have_Monk_at_Home
*Burnt out and waiting for either PoE1 League or new PoE2 Classes.* |
![]() |
I think auras are slightly abused in this game. they are mandatory unless you are terrible. and they make partying a joke
|
![]() |
" I thought everyone was just using BM support gems by now and reserving all mana to auras. |
![]() |
" what does a kiddie moba game have to do with an ARPG? (and yes I'm guessing you aren't serious.. still wondering why people keep bringing up dota like it has anything to do with arpg games.) |
![]() |
"This is really what it's about. Auras should cost considerably more than they do now. Maybe in return, they should do more than they do now... that's up to you. The point is, resources should be limited enough that, even in parties, there are auras you won't be able to afford, so you'll have to actually make decisions about which ones stay and which ones go. Also, auras should provide more benefit to the source than to beneficiaries (if strengthening them to correspond to greater cost, you could keep the beneficiary effect the same while strengthening the source effect). This would also lead to more interesting group decisionmaking. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Apr 19, 2013, 7:22:03 PM
|
![]() |
" Well, that too, but not everyone runs a char with life regen. IGN: Asser, AssDelver, Assphobic, AnointedAss, BetrayedByMyAss, CrackedAss, FracturedAss, FulcrumedUpMyAss, ImpaledAss, IncursionOfTheAss, WarForTheAss, UnleashTheAss, ScreamingAsshole, SwampAssKing, Yui
|
![]() |
Curses and auras are both pretty lame in PoE. In D2 they were build defining. In PoE they are cookie cutter.
The basic design of auras is pretty flawed because mana regen is all that matters and mana pool is largely irrelevant, because having a large mana pool without enough mana regen to sustain your mana consumption is useless anyway. With the current design of auras, it's more of a "why not" thing than a legitimately balanced game mechanic. IGN: Iolar Last edited by BRavich#4397 on Apr 19, 2013, 8:00:13 PM
|
![]() |