Very annoying aspect of the monsters A.I.
" Some maps do not have a waypoint. The nearest waypoint may be a while away. It would be less of an issue, if the waypoints were more evenly laid out. It's not the case at the moment. " But how do you know for sure? |
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" My issue here is that this is not actually consistent. See once I ported out of a dungeon (don't remember the exact one), and I spent a while in town Act 2 with the vendor and my storage. Then I want to go back in and the portal has disappeared. At this point then we are led to believe that the server has freed resources. But... since I have no choice now, I run to the north-east area just out of town, and to my surprise the bodies were still laid on the floor along with random loot I didn't pickup. The server had maintained storage for that map even though I had moved on already and the portal I made was somewhere else. |
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" That sounds very strange, almost like a bug. I thought portals only closed when the instance was unloaded from the server. |
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The ability to keep track of all the instances you have open would be great.
As others have said, if you simply cannot afk in a safe location - portal out/quit the game. It's worth it to lose a little progress and grind back to where you were - which could get you some nice drops/xp anyway - than it is to risk dying in HC. I like the way monsters currently roam and to make them less mobile would hurt the game's difficulty and aesthetic. My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282 Last edited by anubite#0701 on May 28, 2012, 12:38:52 PM
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Yeah, I remember the first time this happened to me, I brought up the options screen thinking this would pause the game, went to the john, got a drink , came back and I was toast.. I was WTF? Then laughed at myself when I remembered that this was an online game.
I do however wish there was some sort of pause at least in single player mode .....And that's all I have to say about that.
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I haven't run into this problem myself. In general, I find that enemies don't home in on you enough. They aren't nearly aggressive enough.
"Danger is like jello, there's always room for more."
http://www.twitch.tv/vejita00 |
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" Yup.. would be nice to have some thing for when you're playing by yourself in an instance.. or possibly a way to "Freeze" an instance.. so the party can take a rest.. no one can move, including the players, but can still chat. |
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I should have just focused on the lack of a portal that last for as long as you're logged in.
You can "pause" simply by going to town. " That's side stepping the issue. If not now, the devs will be swamped by portal complaints when this goes public anyway. |
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" No, I am guessing that the dungeon which I "portaled" out of, was indeed flushed. However then when I walked out of town (I had not discovered a useful waypoint and no more portal), then I found that the zone right outside town, and outdorr zone, was still maintained. eg. town > zone 1 > dungeon Server flushed dungeon + portal, but zone1 was remembered. |
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Zones stay active for 15minutes after you were last in them....Portals in town do not last this long.
I will constantly toss a portal up when I enter a zone I expect to die in. It will stay active the whole time...but if I goto town, it will disappear before the zone does. I can also keep 2 zones active by constantly running through them. Man, I hate when I forget to drop a portal. Mayhaps someone should take a Stop watch and open a portal, goto town and time it. Do two different test... 1) Stand there, AFK. 2) Move around the whole time. I venture to speculate the portal times will be different. OS: WinXP SP2 32bit
CPU: Athlon 64 X2 3800+ Ram : 4GB Kingston PC2-6400 5-5-5-18 Mobo: Abit KN9-Sli (NF570-Sli chipset with Realtek Audio) GPU: ATI HD4670 1GB HD: Maxtor 20GB - OS - Seagate 500GB - Games / Storage / PageFile Network / ISP: Wired / Cox Cable |
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