Printing of divination cards

I personally would be happy to see it go. I used to use them on mid value cards when I came across them. Now that they cost life force that holds value and there is an opportunity cost I don't use it anymore.

It's a trap imo. Like I said, if you buy a card to gamble your expected return is negative if the card is worth more than the result. If you take in to account the value of the life force you need the expected value is even worse. If you do it a statistically significant amount of times you will be poorer than before.

I also do think that it is a poisoned gift. If you gamble a significant part of your currency and lose it then it is a quit moment which is bad for the game. If you hit the desired result it is a quick dopamine hit but once the "chase" is over so is the reason to play in most cases. I think 90% of my quit moments came shortly after buying the min/max upgrade I was saving for. +1 all socketed gems 6 link -> quit a day after. BiS helm with enchant -> quit a day after.

I would trade it for the reroll modifier values in the blink of an eye.
If the option was heavily gated then maybe I could see an issue, but it's not heavily gate. The option is available to everyone. It's equally fair to all because it is available to everyone. Some people choose to not take the risk because losing that many divines isn't a great risk proposition. For others, they're fine with it.

I don't really see the issue here (outside the gambling adjacency; but that's an individual's choice).
Thanks for all the fish!
This idea ignores the amount of cards destroyed for every card created.

I very much doubt it's not balanced in the way that the average outcome is negative, making the mechanic an overall card destroyer, rather than a card printer.
As an SSF player, I really like the option of the card gamble. IF you are not fully all-in committed for weeks, you will never finish a single rare card set in a league. Now, if I randomly get half of a few rare sets, I have the chance to complete them, or make them vanish (which is the same as having a few cars of it in SSF anyway). I like the current gamble a lot, even if it is eating lifeforce and rare cards a lot.
"
loardpcm wrote:
My print button is broken. Everything poofs first try.

Did you report? It is obvious bug. :D
Last edited by Kminek666#4837 on Oct 5, 2022, 9:00:23 AM
Really the entire game is a gamba fest now.

Rng is fine, generally speaking, but when its layered many times over in multiple combined mechanics, and/or balanced under presumptive lottery wins, the experience gets so overwhelming choppy. Basically you spend the majority of your time in an unenjoyable experience, with the hope a large win comes (which may never), that offsets how bad the grind was in the first place.

Its wasnt always like this, the loot and rewards were far more consistent, and imo, this type of gameplay gating wont be recieved well by a majority of players. At least those of us that knew what the game was like before.

Perhaps GGG just needs to phase those folks out, and appeal to a different segment. Meh idk, but this isnt currently sustainable, and its going to be bumpy if GGG continues down this road.

"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
I would probably bet an eye that you never farmed a full set of rare div cards like the apothecary, doctor or similar yourself. The gamble for cards locks nothing behind rng. before gamble you just didn't get it.
"
I would probably bet an eye that you never farmed a full set of rare div cards like the apothecary, doctor or similar yourself. The gamble for cards locks nothing behind rng. before gamble you just didn't get it.

I did farm a mageblood this league, got 2 apothecary drops and farmed currency to buy 3 more. Never gambled. This is from about 300 almost fully juiced crimson temples, solo runs, no mf.

If I did gamble and lose even 1 card, I'd probably not have it at all because a card was getting in the range of 60+ divines which for me is another week of grinding at least.

Buying the last one was a real pain.
Last edited by lolerman#1964 on Oct 5, 2022, 10:29:41 AM
"
lolerman wrote:
I did farm a mageblood this league, got 2 apothecary drops and farmed currency to buy 3 more. Never gambled. This is from about 300 almost fully juiced crimson temples, solo runs, no mf.

If I did gamble and lose even 1 card, I'd probably not have it at all because a card was getting in the range of 60+ divines which for me is another week of grinding at least.

Buying the last one was a real pain.


This comment wasn't directed to you, since I read from the first post you were farming. The Div card gamble is a gamble. You either get 1 card dropped and double them 3 or 4 times in a row to get a mageblood - which is just super lucky like you get a random mob dropping a mageblood or HH or whatever you farming. Most of the players don't have that luck, which is why you also wouldn't risk gambling them yourself. This mechanic isn't for people who are trying to farm the belt reliably snce it eats cards a lot. I don't know the chances but I'm sure it eats at least as many as it generates.. If you really want it and invested a week or 2 to farm the map, you won't risk that. So why complain about it?
Last edited by R3b00t#3591 on Oct 5, 2022, 10:35:34 AM
"
R3b00t wrote:
So why complain about it?


Because it appears GGG balances the game on successes of a small portion of the player base.

They look at Twitch clips, YouTube guides, Reddit showcases, PoE Ninja top 10's, ect...

I know the 1% thing is a meme, but it really does seem that way, or at minimum "feels" that way if you follow along their manifestos and patch notes.

I mean were some of the removed harvest crafts really breaking the game? To the point where it was discussed in a GGG dev meeting, and the conclusion was it could not be allowed? It's honestly laughable. "We cant have people diving their rares through Harvest, those modifier tier rolls are hurting our ability to develop meaningful mob encounters" (my paraphrase not exact quote)

I mean come the fuck on.

The streamers gambling hundreds of divines per click are in the such extreme minority, it's not even worth being concerned about in a 3 month league.

GGG is focused on the wrong thing(s), and simultaneously distracted by the pinnacle accomplishments of a small segment of PoE players.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
Last edited by DarthSki44#6905 on Oct 5, 2022, 10:48:05 AM

Report Forum Post

Report Account:

Report Type

Additional Info