What Happened with Items

No thx.
Only revert the changes and delete archnemesis.
Is so easy
AN feels like junk to me because of the way their rewards work, why should I care how much quant an AN rare has on it if it's anything other than one of the touched mods or opulent?
Like WOOHOO I guess I get a bunch of useless tier 11 filled rare items dropping now? I could sell those to a vendor for a few scraps of currency?

I think you and the team are just entirely failing to realize that; the thing that made AN mobs COOL in their league was that you could craft them yourself, as single fight loot piñatas where you could assess their danger before you actually engage, like a legitimate mini boss fight, that's what allowed them to be so obscenely powerful.

AN just isn't going to work in the long term. It's just been nerf after nerf after nerf after nerf. How long before they just become jokes of monsters? Or how long will you sit on them as is and watch retention numbers dip every league as people get tired of monsters that should have stayed in their own league?

Some of the ideas for new loot is fine, but overall the old loot system just worked better, and could even have some of these ideas applied to it. Wake up Chris, please don't quintuple down saying loot is fine because a few people get lucky enough to find 1 of the few good AN mod combos.

What happened to the economy being sacrosanct? What happened to how important loot is? What happened to caring about player agency?
Right about now it feels like a lot of the things you've said in the past were either lies or you just don't believe in them anymore, and it is endlessly frustrating to see this all play out.
Please stop the beatings, just fix the problems to increase morale.
I like the league, Lake is not really that Exciting compared, for example, to some things in Alva temple. I would expect some Identified items with higher FIRE rolls, specific mods with Fire tag etc. to drop from a FIRE lake.
Maybe if there were some small modifiers for each type you choose. like full Fire lake would have +30% higher rolls on fire mods.
While on this the Reflected ring or amulet would have higher chance for FIRE mods.

Just... something to feel a bit more excited when building our lakes. right now I honestly just click whatever comes there and move the entrance ONCE and just trying to finish it without much thought.
Rewards... after the change it drops more things but I have yet to find something valuable or close to valuable.

Harvest sometimes still drops 0 food. sometimes just 7... At this stage they could have just implement it into maps and keep the arena just for Oshabi fight. it just takes a lot of time to get there, move to the field, double click it, wait for the spawn, pick sweet 50 juice and move to another one. 5 min later you can get your 4 chaos.

and if it is there I had no idea and missed the interaction.
honestly im a bit dissapointed, the game while still playable it is significantly harder to kill these supposed better AN mobs, i spent a good 3 minutes trying to kill AN mobs last night 3-4 mods and they drop 3-4 rares that show up on a semi strict filter, none of which are really useful, my currency has all been generated by chaos recipie (havent had a single divine drop or exalt drop) and my favourite league mechanic harvest has been nerfed into the ground, i mean if you wanted to get people away from TFT why not just itemize the crafts, or better yet someone has posted a modified trade window where they can pay for the craft with an item window to the side and you select the craft and do it all within a trade window so no items (other than payment) actually change hands, seems redundant that a valid a seemingly obvious idea gets ignored for what we now have that make it basically useless
Remove Archnemesis and make a casual mode.
Thanks Chris
[Removed by Support] The game still feels aweful even though we now know the historic buff to drops was not "massive". This post does not change anything.

I personally dont get phylosophy 3 at all. What is the problem when league specific monsters drop significantly more? That is exactly the point Chris makes earlier when talking about opt-in difficulty/rewards.

I gueass I will still play PoE here and there but it is not a game I want to spend much time with anymore. [Removed by Support]
Last edited by Whai_GGG#0000 on Aug 26, 2022, 1:45:36 AM
"
CauldronGeal wrote:
rollback to 3.13 Chris and we can be friends


Totally agreed. The best leagues with more retention were Metamorph and Ritual.

Sadly they lost the hand on what players really like.
Edit #2: I changed my mind after playing some more. It's not that bad.
Last edited by darkdhaos#6939 on Aug 27, 2022, 10:23:16 PM
Hmmm where to start?

Archnemesis.

Archnemesis mobs are heavily overtuned. They are not a challenge. They either go down faster than a hooker's drawers, or they kill you in the same blink of an eye. There's about 20+ different modifiers but only a handful offer any real chance at a decent drop. If you don't get one of those special conversion mods the mob is pretty much worthless on every occasion. Archnemesis mobs aren't particularly challenging like a boss is, it's more the effects they have on death that are challenging, or their on hit effects. There's just too much visual clutter from them. Volatiles, toxic orbs, ground degens, lightning effing mirages spawned almost on top of you. PLEASE REMEMBER THAT DEAF PEOPLE PLAY THIS GAME TOO. I don't hear sound cues and rely on visual information. I actually play with sound off as it is pointless to play with it on as I am deaf. So if I cant see what's going to kill me in no time at all I am totally effed. Archnemesis worked really well as a league mechanic but as a replacement for rares it's horrible.
Archnemesis worked fine as league content (apart from the pathetic storage) but it's absolutely awful as a replacement for rares.


Efficiency.

As POE players the way you have made this game has turned us into efficiency machines, running content as fast as possible and repeating it over and over and over again. It's not unusual for a player to run 100-200 maps in a session. Yes we set our passives for the content we like, run that content and exit the maps often. So what? That's us being efficient, the way you have trained us to play by the way you have programmed the game. You might think it's too fast, but it is an ACTION rpg, not a strategy RPG. If I want to play strategic i'll play neverwinter nights or something like that. This game is a full-on speed game. Leagues are only 90 days which to me is too short but to some it's 2 months too long.


Crafting.

Well you've totally wrecked that completely. A game like this very much has a place for deterministic or at least semi-deterministic crafting. Again we only have 90 days to farm currency, make items then finally enjoy our new power. The harvest league gave us wonderful build diversity. I don't even remember there being any particular 'meta builds' as with enough time in your garden you could make just about anything viable. It was this that brought me to POE. The skill tree, the diversity of crafting, the many different skills. However you seen to want a situation where everyone plays one of six to ten meta-builds for a league or three then you nerf those builds and try to make a new meta. Why? Why not go for pure diversity? Ritual league was similar too. Although in that league I never found an augment craft, the fact that I could find one kept me playing. I think I was still playing on the day the league ended. That was the first league I felt confident enough to roll my own build rather than following somebody else's guide. Since then it's been all downhill although I did enjoy the archnemesis league itself. We desperately need back most of those 'filler crafts'. It seems to me your crafting is getting your item editor out and designing what you want. We have to do things differently. We can only use the in game tools you provide, essences, fossils, harvest, the craft bench etc. Have you actually tried farming and making a desirable item in POE 3.19? Anything that can be semi-deterministically made now requires so much more currency than before and often you'll need to YOLO annul items a few times and stand more than a good chance of completely bricking your item wasting all that farming and needing to start again. OK that's fine in an MMO but again this is a 90 day action rpg. We have jobs, and kids you know, we don't get paid to play poe 14 hours a day. I'm lucky to get 14 hours a week atm.


Return on investment.

This was one of the best things again about POE. You could invest heavily in your maps with scarabs and sextants etc and generate profit almost every time. That's gone. The people making money now are not doing it through heavily invested maps. In fact you've totally ruined the return on investment for using scarabs and sextants without a one in ten thousand lucky archnemesis mob poking up. I don't care how you fix this but this like crafting absolutely has to be fixed. I really don't want to play heist for six weeks to get currency. I like heist, but not that much!


Beyond.

Beyond was rather fun I thought. One beyond boss per map now is kind of dull and very unrewarding. Consider allowing more, maybe 10-15 per map. Tainted currency is very niche, and besides you've wrecked that too so I keep reading.


Going forward.

Put the old rares back. Replace tormented spirits with sentinel. Replace rogue exiles with archnemesis mobs and increase slightly the amount of 'rogue exiles'. The problem with archnemesis everywhere is everything becomes archnemesis. Let's be frank, they aren't rare mobs, they are bosses, so treat them like minibosses not mobs to be thrown at us in every mechanism.
Give us back at least semi-deterministic crafting. Give us back those so called filler crafts, they were very important. You've turned all augs into remove non x get x pretty much but they are costed like an old aug was. We absolutely must have a keep prefix and keep suffix craft. Yes you can do this with eldritch currency but that's only applicable to a subset of non-influenced items. For instance you can't use it on rings and amulets or anything with a conqueror, elder or shaper influence.
At the moment every map feels like the one map I have never beaten, the damn hall of grandmasters. I feel archnemesis has a place but not as a replacement for rares. Give us back return on investment but perhaps cut the party quant bonus down to more sensible levels.


Last edited by Thayaric#3868 on Aug 26, 2022, 2:16:22 AM

Report Forum Post

Report Account:

Report Type

Additional Info