[3.19] Cassie's ⚡Galvanic Arc⚡ Trickster/Inquisitor | 10m DPS | Noob-Friendly | Uber Bosser & Mapper



3.17 Inquisitor Videos
Spoiler
- Maven's Invitation: The Feared (No mods, 3 deaths) https://youtu.be/HslZBX1llW4
- Deathless Maven-Witnessed Shaper: https://www.youtube.com/watch?v=9k6wk5jtB5w
- Deathless 20 Wave Simulacrum https://www.youtube.com/watch?v=CF9AZ-w35IM
- Deathless Maven's Invitation: The Twisted https://www.youtube.com/watch?v=Q9i92a77uZY
- Uber Elder (2 deaths) https://www.youtube.com/watch?v=Ezia96lzfUY
- Deathless Sirus: https://www.youtube.com/watch?v=59I_Sn-Ortk
- Hard Aul, The Crystal King: https://www.youtube.com/watch?v=rHwkueWmii8
- Maven's Invitation: The Elderslayers: https://www.youtube.com/watch?v=xD1T71gX5QY
- Uul-Netol's Pure Breachstone: https://www.youtube.com/watch?v=EH96nk46Mg4
- T16 Catarina: https://www.youtube.com/watch?v=y02EaFWqbgA
Update Notes
Spoiler
- Mar 7 2022: Added slightly more max energy leech at the cost of Dexterity, which should come from rings anyway.
- Mar 20 2022: Slightly tweaked crit sources at endgame, updated clarity and gems for Ultra Tank POB.
- April 7 2022: Further small tweaks to the leveling trees.
- April 19 2022: Large improvements to all builds.
- April 22 2022: Further improvements to the ultra tank build.
- May 11 2022: Retired the chaos immune POB, updated all builds in preparation for 3.18, gaining 30% dps.
- May 14 2022: Very minor leveling tree tweaks.
- May 15 2022: Further leveling tweaks, particularly for dealing with archnemesis mods.
- May 16 2022: Gem priority improvement, minor leveling tweak.
- May 17 2022: Updated trees to 3.18 with the POB update release.
- May 19 2022: Endgame scaling tweaks, introduced unleash seal count mastery.
- May 25 2022: Minor change to the final melding POB, and also added melding leveling trees!
- May 26 2022: Minor tree changes for mana sustain on high-end trees
- May 27 2022: Fixed mageblood bossing tree for 3.18
- August 16 2022: Rewrote the guide and entire POB for Trickster.
- August 17 2022: Minor level 100 tree change.
- August 18 2022: Doedre's Malevolence was removed from the game. Reworked the guide to use Thunderfist for Arc, and 6L Galvanic Field.
- August 19 2022: Added an Aegis aurora +2 enlighten 4s setup for those who want to be tankier with less DPS.
- August 19 2022: Swapped the 4L and 6L positions, due to finding out shocks can fall off during galvanic field's duration in practice.
- August 20 2022: Some improvements to leveling and final trees, and the budget item sets.
- August 21 2022: Some more minor leveling tips in POB.
- August 23 2022: More minor improvements to the trees, a fix for 5% missing suppression after nerfs.
- August 24 2022: Added essence of horror gloves to the budget set.
- August 26 2022: Fully consolidated the bossing and mapping setups into different item sets and trees.
- August 27 2022: Deleted the Aegis tree, added an Evasion-based tree, tweaked suppression values to make capping easier.
- August 28 2022: Added Lightning Conduit focused gem setups as an option. This is purely for bossing and tricky to play, but the damage is good. Replaced the Quartz with Jade in the Evasion POB.
- August 29 2022: Added Inquisitor POBs. Small endgame updates.
- August 30 2022: Flask tweaks. Added an Inquisitor tank variant.
- August 31 2022: Replaced Wave of Purification with Arc on the Inquisitor CWDT. Also replaced critical damage support with faster casting. Also updated its cluster jewel.
- September 2 2022: Minor level high level tree tweaks on all builds.
- September 3 2022: More very minor tree tweaks. Added a suppression cluster jewel.
- September 6 2022: Extremely large level 90-100 tree improvements.
- September 8 2022: 90-100 leveling tree tweaks for ES Inquisitors.
Hello everyone! Welcome to Cassie's Galvanic Arc Trickster guide. This guide will cover the fundamental concepts, as well as some advice for new players trying it as their first build.

This build was inspired by my personal desire to see a self-caster succeed in downing endgame bosses, as well as a general dislike of trigger setups for spells. Finding all of the necessary mechanics to make the build work was a pretty unique challenge, as most of the scaling used, such as Unleash and Shimmeron, are not widely recognized by other builds. It's been a fiddly game of threading the needle around popular but weaker caster mechanics, such as life and cast speed builds.

In its current state, this build is perfect for league starting, and moving all the way through the entire t16 money grind (10000c+) to set up a meta build from this build's profits. This build is capable of killing all pinnacle bosses, but may struggle on the uber versions, unless you've sunk a tremendous amount of currency into finishing the Inquisitor version.

This new version looks to be a MASSIVE improvement over the old one. The addition of Galvanic Field to the game at obscene base damage numbers, means that the expected DPS for this build has gone from about 5 million dps, to around 10 million. Clear speed has increased dramatically, with the addition of the shock proliferation lightning mastery, which lets us pre-shock the next Arc target for 65%. In addition, we haven't lost any damage mitigation, since the build has been switched from spell block+max res to suppression and ES, depending on the variant. Strangely, Doedre's Malevolence has been removed from the game and Thunderfist was buffed, which pushes this build much further into relying on Galvanic Field without the previous seal generation.


Pros:

- Great for leveling, and especially your first time to reach maps, with many core uniques keeping it simple.
- Unleash seals, Galvanic dot, and no spell echo, giving very high mobility for a self-caster.
- Very good map clear.
- Extremely tanky WHEN FINISHED.
- Able to down all boss content.

Cons:

- Almost unplayable for SSF and hardcore due to the dependence on uniques.
- Relatively expensive to finish. However, you can reasonably complete content on about 500-1000c budget.

----------Use this POB----------
Recommended Easy/Budget-Scaling POB:
https://pastebin.com/7TkcHCJr
----------Use this POB----------

--------------------------------------------------

Evasion Version. Recommended for experienced players, but trickier for complete noobs. It's VERY easy to switch between build versions, it's only a few passives, a gem, and a helmet. (-15% damage and uses no Armor, but +70% Evasion and Ghost Shrouds.):
https://pastebin.com/NhBfwfk9

--------------------------------------------------

Inquisitor Version!

You should NOT use this version unless you are EXTREMELY confident in your currency farming and gear tweaking skills. This variant of the build is not designed for budget or casual play.

You can start Trickster and relevel later, the gear is just a few swaps. If you're planning to switch, I'd recommend doing it before passing level 90.

Pros:
- Up to 30% extra damage on resistant Archnemesis monsters and bosses. It's basically permanent.
- Up to 50% tankier on maps only.

Cons:
- Extremely frustrating early mapping experience on budget or league start gear, due to reduced recovery without Polymath or Soul Drinker.
- Horrible pinnacle bossing on budget gear specifically for the ES non-suppression variants.

Main suppression variant (more similar to trickster):
https://pastebin.com/qVQKhwjm

No suppression, ES/eva variant (50% tankier than trickster/eva inquisitor in maps only. 30% more damage on everything. The perfect balance of DPS for bosses, and sufficient mapping defense.):
This is the strongest variant overall between both classes.
https://pastebin.com/Waa9ZLDY

Tri-defense tank variant (Recommended for mapping and leveling to 100, never getting one-shot, but worse on most uber bosses. Nearly identical to the ES/eva variant, but with 30% phys reduction instead of extra damage.):
https://pastebin.com/HcsqqAQM
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Stats:
Spoiler

1. How to use Path of Building
Spoiler
Path of Building Community is an incredibly important tool for managing character builds in Path of Exile. In fact, you won't be able to view this guide in full without it. You can find the download here: https://github.com/PathOfBuildingCommunity/PathOfBuilding/releases

After installing POB Community, you will need to import my build to view it. Open the program, and create a new build. Then, click on the Import/Export build button in the top left. From this page, copy the POB link, which is a pastebin, poe ninja, or pobbin URL. Do not open the link, only copy the link to your clipboard. Then, back on POB, click on "Import from website", paste the link, click import, then click import again. You will now have my build imported.

On the bottom middle of the screen, you will see a dropdown menu with "100" selected; click this menu to view lower level passive trees. You should work through these in order as you level up.

Click the "Items" tab on the top, there you can see an overview of the final items used in the build. In the top middle of the screen, you will see a dropdown menu that says "Final Setup", you can click this menu to view the alternate gear sets used, including leveling and budget item setups. You will need these.

Then, click the "skills" tab in the top left; this will give you an overview of the skill setups used in the guide. MAKE ABSOLUTELY SURE YOU GET A JAWS OF AGONY WEAPON SWAP SETUP FOR MAPPING.

2. General Advice for New Players
Spoiler
Having a loot filter installed is extremely important to playing efficiently. There are many guides available for how to install these, but in short, you copy them into documents/my games/path of exile. I recommend Neversink's Strict filter to start, eventually moving up to Uber Strict later on. You can find Neversink's loot filter here: https://github.com/NeverSinkDev/NeverSink-Filter/releases

Many newer players get confused by skill gem links. This is explained in the very beginning of the game, but I'll explain it in brief here. Essentially, there are two types of skill gems: Active, and Support. Active gems create a skill you can use by pressing a button on your action bar. Support gems are used to 'support' these active skills. In order to gain the power of a support gem on a skill, you must have it linked with that skill, inside your armor. For this, you need an item to put the two desire skill gems into, with a "link" showing between the sockets they fit in. You'll know it when you see it. If you've done this correctly, then the ability on your action bar will have a tiny letter icon over the larger icon, indicating which support skills are working.

Midgame can be quite tough when you don't know what you're doing. One of the big secrets is to use "Seething" or "Effusive" life flasks. Starting around level 40/act 4, you can grab a sacred or hallowed life flask from the vendor, then use transmutation orbs/alteration orbs/augmentation orbs to make a life flask with these mods. On pressing this button, you will instantly heal to almost full health. You can also use it rapidly.

Finally, learning to be efficient early can go a long way to preventing burnout. Many new players spend a lot of time clearing out Campaign areas, but you really don't need to do this. Focus on finding the quest item or exit you're looking for, then leave. You can always spawn new campaign areas full of monsters by Control-clicking either the waypoint node in the waypoint menu to open a new instance, or control-clicking the door. You don't need all the monsters dead.

3. Scaling
Spoiler
This section will break down each piece of scaling involved in the build. It won't be completely comprehensive, but should provide an understanding of the mechanics.

Primarily, this build scales with shock effect, lightning penetration, and crit. To this end, 100% crit is achieved primarily by scaling Power Charges with maximum power charges, and Shimmeron. Shimmeron provides 10% crit multi and 0.3% base crit per power charge, among other stats. Power charges already provide huge critical strike bonuses, but this makes it so we hardly need crit from any other sources.

With the new lightning mastery "Shocks you inflict spread to other enemies within a radius of 10", the build effectively got a 65% clearspeed buff. This is because your Arc will always be hitting a nearby target prior to chaining to the next, making the next hit scaled by shock, with the exception of the first hit. This new mastery is insane.

Power charges are not just for crits, however. Shimmeron provides a flat lightning damage bonus to spells as well. By getting the Inner Conviction keystone from Militant Faith timeless jewel, we get 3% more damage per power charge for 27%, while disabling frenzy charges. In our main six-link setup, we use Power Charge on Crit Support, which grants 4% more damage per power charge, adding up to 36% and keeping our power charges up consistantly.

While not a popular option, Shock effectiveness provides another gigantic multiplier to our boss DPS. In ordinary circumstances, you'll only be shocking a pinnacle boss for about 20%, but by taking these minimal nodes, we can raise it to 65%. By doing so, we can do absolute TONS of damage using Galvanic Field (6m+ DPS from the field alone). I'm expecting them to nerf it next patch.

Another unusual, but super powerful element of this setup is the use of Unleash. Because Spell Echo is unreliable due to locking you in place while casting, leading to many frustrating deaths, this build uses Unleash and moderate cast speed instead. The biggest benefit of Unleash is clear speed, because you can cover five times as many targets in one cast with all seals unleashing. However, this is also extremely useful for bosses, as it effectively gives a 100% more multiplier on your first hit after moving around to dodge boss mechanics (base hit+100% more from all the seals hitting). Mobility is the name of the game.

By no means a controversial choice, this build also uses a large amount of energy shield, protected from chaos damage by Shavronne's Wrappings, with Pain Attunement and extra auras for extra damage.

Through Determination, the build has anywhere from 10-20k armour, depending on flask uptime. This, in combination with Polymath on-kill recovery, makes it very stable against many small hits in maps.

Shimmeron causes a significant amount of lightning degen. To offset this, the build uses very high energy shield leech with Ghost Reaver and Soul Drinker. Energy leech is very nice for sustaining, which is ordinarily a problem for some caster builds.

4. My Personal Gear (Outdated)
Spoiler




5. Gems, and Leveling Progression
Spoiler
You can find leveling items in the item sets in POB, and leveling trees from the alternate tree dropdown. A guide on how to find this is in section 1.

For the main setup, we use Anomalous Vaal Arc, linked with Unleash (mandatory), Power Charge on Crit (mandatory), Lightning Penetration, Added Lightning Damage, and Energy Leech.

For Galvanic Field, you use Lightning Penetration, Elemental Focus, and Power Charge on Critical.

For the main aura setup, which I recommend placing in your boots, you will use Determination, Clarity, and Purity of Elements with enlighten. Level 2 enlighten is fine, but 3 or 4 is preferable. Your Clarity can be higher level with higher Enlighten.

If you have Shavs but no Prism guardian, you can use life auras with Arrogance, Zealotry, Vitality. This should be temporary.

Your life auras, used to activate Pain Attunement ONLY after getting BOTH Shavronne's Wrappings and Prism Guardian, you will use Zealotry, Wrath, and Discipline.

In your helmet (which has strength alignment for easier red sockets), you'll use Cast When Damage Taken, Conductivity, Molten Shell, and Wave of Conviction. This is just a basic automatic defensive setup with elemental resistance shredding.

On the wand, we use Flame Dash with Arcane Surge 6 and Faster Casting.

In our weapon swap, we use Jaws of Agony to throw Fire Trap with Multiple Traps and Cluster Traps, to generate power charges out of combat. THIS IS VERY IMPORTANT. Once you get to very very lategame with all your gear, and you pick up Forbidden Flame and Flesh for Unstable Infusion, you won't need to do this any more because you will have power charge generation on non-crit.

6. Pantheons and Bandits
Spoiler
For the primary Pantheon, we use Solaris for bossing.

For the minor god, Ralakesh is very nice for preventing bleed deaths when your bleed immunity flask is down, as well as semi-immunity to corrupted blood.

For bandits, help Alira.

7. Map Mods
Spoiler
Impossible:
- No regeneration
- Elemental reflect
- Cannot leech from monsters

Nightmare:
- Reduced recovery rate
- Monsters steal charges on hit

Hard:
- Reduced aura effect
- Lower max resistances
- Monsters are shock immune
- #% of monster damage added as (element)
- Phys reflect (you need to unsocket your wave of conviction)

Free loot:
- Shocked or chilled ground, we're immune.

8. Recommended Atlas Tree (optional)
Spoiler
This is my current atlas tree:
https://poeplanner.com/atlas-tree/BAACAHwAXK1OjZbniRFjD9xc4qGupTd5hrQskrePeQBK0C3WAlihjfFUNmu4_1qBPFkhYNS5IinMDzD6-wrO_AZulINSaB5p-HO1ZhCAQ3XJ_Y3qUvZ846i8GqwMQiq7jJG92rK_HX2baV3Ti-F9kfnMCnsndQ5K59ne_p87iDTaFASSsZ1kGySlTddGsx2Pw3nQLY45MIlw41NfMpHEprPH3YN9tfux5StUdk3cXt9NkSsg1gTPieJzsroN9kqkLOg7UpGJbAhQcBiLYRULcUq4_iVrZfR6Wx7LcnNEXTYzxsn-2JvNlsJ2qUPk_GYfceLkM_XAGaOH1Cu3oNYUAB-LCAAAAAAAAAMDAAAAAAAAAAAA

Expedition lets you scale rarity and quantity with its chests, leading to bigger loot explosions IF a god-touched mob spawns from the expedition. Plus the chests themselves are consistent.

Alva is in this for building double-corrupt item/gem rooms and selling the temple chronicle. This is a steady return, provided you can do basic strategy for the more expensive rooms, and consistently clear the incursions without dying.

Ritual has consistent rewards, provided you reroll to find chunky deferments like divines. Open map layouts like Arid Lake or Strand work best for this, not only because it's easier to find the altars, but also because how spawning works before and during the ritual encounter.

Synthesis can drop your power charge rings, so it's worth running them yourself for the shot at it, plus decent returns otherwise.

A little bit of Exarch for altars gives steady eldritch currency returns, but you could run maven instead for mapping variety.

----------------------------------------------

(Optional): You can try running Blight instead of Synth/some expedition nodes, especially since this tree already paths right to Blight nodes, but beware that it has been crashing constantly on some computers and they haven't tried to fix it.

If you don't know how to farm Blight-Ravaged maps with just ring enchants and no damage, I highly recommend watching Tripolar Bear's tutorial: https://www.youtube.com/watch?v=VBwXf3MzvXM

For ring enchants, use "Your Meteor Towers create Burning Ground for 3 seconds on Hit" (indigo+violet) and "Your Chilling Towers freeze enemies for 0.2 seconds while they are affected by chilling beams". In particular, watch out for the stun immune map mod and the movement speed cannot be reduced mod, when you're rolling the blight maps. Don't corrupt them.

9. Crafting tips
Spoiler
- Crafting a power charge on Crown of The Inward Eye using corruptions is about 1/100 chance. This can sometimes be cheaper than buying it pre-corrupted because of the high drop rate of bases, but will take substantial time to buy hundreds of crowns.
- It's quite often cheaper to buy magic 2mod jewels and regal them up to 3mod, rather than buying the 3mod, because the magics go really cheap.
- If you run my atlas tree for blight, you'll get Oil Extractors and enchant rings/amulets. You can loot these and compare each of them from a quad tab or something to this list for easy money: https://www.reddit.com/r/pathofexile/comments/t3oef0/best_anointed_mods_for_oil_extractors_317/
Last edited by Cassie322 on Sep 13, 2022, 2:35:07 PM
Last bumped on Sep 28, 2022, 7:17:07 PM
Looks gud 👍
Looks good! Might try this build for 3.19
Hi, did you take into account that galvanic field can only target the same ennemy once every 0.5 sec?
Hi,

Do you plan to add a leveling section and a more detailed gear (progression) section by any chance?
Uber Bosser...
lol
The shock proliferation mastery has a radius of only 10; for reference, a two-handed sword has a strike range of 13. Is that really viable for pre-shocking targets?
"
ekaye wrote:
The shock proliferation mastery has a radius of only 10; for reference, a two-handed sword has a strike range of 13. Is that really viable for pre-shocking targets?


Not always, but it's just a single passive point. It's not a main function of the build.

"
HarryBolls wrote:
Hi,

Do you plan to add a leveling section and a more detailed gear (progression) section by any chance?


You can find this in the POB, under the item sets and tree selections.

"
AlienaDream wrote:
Hi, did you take into account that galvanic field can only target the same ennemy once every 0.5 sec?


Yea. The base damage over the total duration is 6,000. Truly insane.
Looks super promising
Nice. This looks good and will be my starter before rerolling to trickster wanderer:)

Thanks for the idea and the guide.
Last edited by Void_xy on Aug 18, 2022, 8:02:06 AM

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