I tried omni build for the first time...why is not item not mirror tier rarity?
They should try propping builds up with something other than one solitary item then, having everyone chasing the one ring (amulet) doesn't work so well especially after they already created the expectation they could have it.
Instead we had cheering yay no balance changes like the fact they couldn't be bothered to even attempt to buff something was good :p |
![]() |
"\ My dude you wont be using 1 ex gear with 50ex amulet. IF you have 50ex to spend on single amulet, then you have 50ex to spend on the rest of the gear as well. With gear like that you will reach ~100M DPS on pretty much every elemental skill. |
![]() |
" Another copout excuse- "People that have the currency have currency". No, sorry, that's not the case. Probably 90% (low estimate) of players won't even make 50ex. 90% of players, can't afford either of the build enabling items that cost under 1ex not even halfway through the last league. 65ex is about all I made last league, BUT, it was enough to build a skelly-mage and wardlooper. To get there, the skelly-mage was an effective mapper that didn't cost me an arm/leg/struggle. For the time I have to play- simply impossible now. Last edited by falkon311#7738 on Jun 3, 2022, 12:07:06 AM
|
![]() |
" Why are you blaming the lack of vision in terms of how a char should be build on trade ? It's not the build, or the char, or even the traded mirrors the problem...They are not taking the shots in terms of how GGG balances. Of course you need mirrors to have a char that smashes the game since GGG wants you to have resistances, armour, evasion, life/es on bloc, if possible max block, if possible max chaos rez, if possible ailment immunity etc etc etc..... The tree can cover as much so you need to work your luck over the night to get little by little the things mentioned above, or waste mirrors for someone who had either the luck to drop it or craft it. It's not trade that's the problem, it's GGG's vision. Never invite Vorana, Last To Fall at a beer party.
|
![]() |
" I don't think there's much wrong with the vision. It's the execution of that vision that's the problem, and how they have "yo-yo'ed" over the years. The scale of potential power was never utilized. For the 4 last years, GGG have trained players to the idea of "you don't need the best gear to beat the toughest content". And to some degree, due to balance being screwed, it's still true. To beat the toughest bosses, the game should force you to invest, build and progress. The problem isn't the builds that require a large investment. The problem is that some builds don't. Like the RF build I'm playing, progressing far into red maps without having to even consider my gear (other than res). It's stupid. That said, beating the atlas up to T16 maps doesn't really require that much - on any well though-out build. But when you start looking at the hard bosses, and God forbid: Aspirational content, it SHOULD require very good gear - in a game about gear progression. Well, to me at least, PoE is about progressing. The journey. Improving your character. But it seems that people just want to more or less start out on top, with access to most content without real investment. I could never see the fun in that. Success never tastes good, if it comes too easy. Bring me some coffee and I'll bring you a smile.
|
![]() |
" Why should I care? Omni is chase item and is completly broken. You shouldnt be ale to afford it easily. |
![]() |
" Dont bother Aynix This player is talking about an amulet that is 50ex+ but in another thread in the feedback section he says hes quitting the game and " Look at recent posts, its just not worth it with this player. Mash the clean
|
![]() |
" why so mad? lol i only stated my damage Last edited by Deviant#8289 on Jun 3, 2022, 12:20:49 PM
|
![]() |
" I agree with all this but just add in that crafting being a mix of gambling / extraordinarily unclear in how to progress is a thing. Watch a youtube on making a great item and its often an 18 step process where you gamble till you hit something, you spend a lot to lock that in, then gamble to hit to right suffix mix, then last step you gamble the whole thing... nope, go back to square one. I am not against the work to progress at all, I think that is the funnest part of PoE, but does it have to be gambling + using multiple crafting sites and tutorial videos. Would a simple, clear crafting path where you make incremental progress rather than complicated gambling (hit lotto or have nothing) really be bad for the game? I don't speak for everyone but I know Im hardly alone either. ___ To give praise to GGG, one example of getting a complex system you work toward right is the passive tree on the atlas. It is complex overall but VERY easy to use, to understand what it is doing, how to interact with content. It was almost universally well received by players and streamers (yeah it was cool when you could farm one content over here then switch for a while by going to another region, but its a minor loss). Last edited by trixxar#2360 on Jun 3, 2022, 7:03:21 PM
|
![]() |
" I wouldn't like this. I'm a looter. I want to loot. I'd rather they increased drops, and increased the amount of times you'd find upgrades yourself. I want to replace my gear more often than now, not less. But hey, we are all different. I do agree that crafting is a bloody mess right now. I don't mind the RNG part of it, and I think 100% deterministic crafting in an RNG environment is a pipe dream. But the mess is ugly; you have to do some with fossils or God forbid; a vendor recipe. Then you go kill some beasts. Then spam Harvest for a week. Then the plain crafting bench, then meta crafting. And lastly? Some safehouse runs. And then top it off with some Eldrich implicit spam. Bring me some coffee and I'll bring you a smile. Last edited by Phrazz#3529 on Jun 4, 2022, 2:08:25 AM
|
![]() |