Between Season Race 29: 3 Hour Cutthroat

These interim events are intended for fun and for testing between seasons. When we announce the details of Season Two, awesome prize rewards will return. Season two starts on April 20 (NZT).

This event doesn't have any prizes! In the future we will implement tracking player kills in a fair way, as prizes for levelling up just encourage players to rush through the game away from the awesome cut-throat combat.

The primary purpose of this event is to test what Solo cut-throat is like. Previously we've run events with partying enabled, but that encouraged large death-squads. Under these rules, the death-squads can exist, but because they can't be in a party, they can hurt each other with friendly fire. If one of them turns their back for a moment, their temporary allies might kill them and take all their items.

A summary of general Cutthroat rules:
  • This is a separate short-duration league that has its own stash (as usual). At the end of the event, characters and stashed items will be moved to Default.
  • There's a PvP damage multiplier because players start with a lot more life than they do damage. This multiplier will be adjusted substantially based on feedback from this event and others.
  • Players are hostile by default to players who are not in their party.
  • You can ctrl+click on the entrance to an area to use the Instance Management screen to manually enter any other player's instance of an area.
  • Cut-throat instances can hold a maximum of 12 players.
  • This test is not a hardcore league. When you die, you lose the normal experience penalty for your difficulty plus 30% of your current level. You also drop all inventory and equipped items. Your flasks, skill gems (even ones in your inventory) and quest items are not dropped.
  • If you were killed by another player, your lost experience is split among their party.
  • If you attempt to abruptly leave the game in a non-town instance, you have to wait 5 seconds and are unable to move or use flasks.
  • The grace period of invulnerability upon entering an area is 20 seconds. This should start once the player is mostly done loading.
  • Non-partied players only show up on the map if they're nearby.
  • There are no notifications for players joining or leaving areas.
  • Portals cannot be used until they have been up for five seconds.
  • You cannot apply microtransaction effects to items in cut-throat. You may dance and have pets.
sig04
May just have to show up for this... three hours... surely I can find someone that wont run away. :P
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In the future we will implement tracking player kills in a fair way, as prizes for levelling up just encourage players to rush through the game away from the awesome cut-throat combat.

Why not create a normal race WITH Cut throat?

Basically somebody is farming Western forest in a 2h race 2nd of class joins instance kills him or hinders experience progression.

Cut Throat is something that makes normal solo races interesting and turns grind western forest for 20 minutes in 1h or 1h 20min in 2h races into don't grind or you will have a BAD time.




Support even being illiterates lol.
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Completed 2 ChallengesHilbert wrote:
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In the future we will implement tracking player kills in a fair way, as prizes for levelling up just encourage players to rush through the game away from the awesome cut-throat combat.

Why not create a normal race WITH Cut throat?

Basically somebody is farming Western forest in a 2h race 2nd of class joins instance kills him or hinders experience progression.

Cut Throat is something that makes normal solo races interesting and turns grind western forest for 20 minutes in 1h or 1h 20min in 2h races into don't grind or you will have a BAD time.





I think an "if you do not choose a specific instance in the instance manager, you will automatically join an instance with lowest number of other player >0", could be fun in a solo cut-throat! :)
I appear to be living in "Romance Standard Time". That has to be good! :)
3 hour solo cut throat damn...... I am going to be in this for sure
General Racing Guide for Act 1
http://www.pathofexile.com/forum/view-thread/366585
Can we come to a consensus where the pvp zone in A2 will be ? Western forest???
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Can we come to a consensus where the pvp zone in A2 will be ? Western forest???
lmao
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Can we come to a consensus where the pvp zone in A2 will be ? Western forest???
lmao


Lure huge exploder pack to waypoint.
Run around so that exploders don't suicide.
Wait for someone to zone in.
Profit.
Nemesis: aimlessnightathemusem 91 ranger (RIP), aimlesslammed 87 ranger
Standard: aimlessgun 95 Shadow // Shibboleth 85s // aimlessRIP 86r // Cyclowner 84d
Cold caster guide: thread# 83258 // Crit archer guide: 238249 // Cycloner guide: 286547
Nemesis Shop: thread# 566143
Last edited by aimlessgun on April 14, 2013 7:20 AM


heh :) this look like fun , count me in

kill maim burn ! kill maim burn !! KILL MAIM BURN !! BLOOD FOR THE BLO... well you get the gist ;) see you all in there .

"Maturity is a bitter disappointment for which no remedy exists, unless laughter can be said to remedy anything."
Kurt Vonnegut author,humanist,legend
thats sounds good... what about the prices???

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