[3.22] SadPanda's Summon Crit Mage Skeletons Guide | All the Uber Uber content done/Deep delver

3.22 UPDATE:
Ok guys, new skele mage is out for 3.22 and fresh meat support works incredibly well with our character.

New dragonfang +3 skele amulet is perfect for us, we replace that with ashes.

Replace mageblood with any stygian belt with high resistances
Remove supreme ego jewel, that provides us +4 max cold out of thin air and a lot of aura eff + reservation but it costs about 40 divines to set up.
Buy an elegant hubris with 240 or 320 minion damage, heres the search(hit the search then buy one of the jewels that requires you to travel least points, 3 and 4 matches preferred): https://vilsol.github.io/timeless-jewels/tree?jewel=5&conqueror=Caspiro&seed=4547&location=26196&mode=stats&stat=488
Get a good large jewel with 12 nodes, 35% inc effect and minion attack cast speed on it.

You could also use +2 all max res tattoo above witch Lord of the Death node and increase its effect with new 100% tatto effect increase jewel Warrior's Tale so you can make that +4 to all maximum resist. This would help you cap your max cold res
We can also tattoo our int passives with aura effect.

Instead of using crit dmg gem our 6th link will be fresh meat both on bosses and clearing
Swap in and out gmp for hypothermia for bosses vs clear.

Brine King + Abberath for gods no change there.

Build should cost about 50 to 60 divs to fully function, the more you pour into it the better it would perform, I am having a blast mapping with it.

Pob:
https://pobb.in/1TZnWdud
Trust your mind and strengthen your abilities!
Last edited by MrsDeath_ on Sep 8, 2023, 4:33:52 PM
Thank you for the update. I would love to see gear progression section for this build since there's a lot of pricey items.
What about the +proj tattoo, wouldnt that work with skele mages
"
Narkhaj wrote:
What about the +proj tattoo, wouldnt that work with skele mages

Nope that would work on us ^^ Not on mninions.
Trust your mind and strengthen your abilities!
gotta show clear speed, didn't see any in the showcase.
Any thoughts for this league with the changed gems?
Your build is one of my favourites (maybe because it was the first, which got me a MB and I also managed to beat Maven with it).
"
Sir_chris666 wrote:
Any thoughts for this league with the changed gems?
Your build is one of my favourites (maybe because it was the first, which got me a MB and I also managed to beat Maven with it).

It looks like they nerfed mages, I was afk for a month so I did not have much time to consider mages when I returned 2 days ago. I will watch some commentary on it, possibly Ghazzy's because he is the reliable source on the topic and get back to you.
He talks about new skele gems here: https://youtu.be/BgcV_mgfBD8?si=_BGK-jmbaKQoqpg4&t=548
As he says, we need more numbers.
Trust your mind and strengthen your abilities!
Last edited by MrsDeath_ on Dec 8, 2023, 12:18:03 AM
Anyone tested skele mages in 3.23

There is a charm that adds fire and cold damage to skeletons
Skele mages taken hard hit. We've lost vaal summon. I mean, we need transfigured summon skele mages(summon skeleton of mages), which vaal version dont give's us anything special(as people say, dont have vaal trans summon version) to have still mages summon. Tried to go with 21/20 summon skeleton of mages and it still works in its primary objectives, like previous "summon skeleton" version, but idk what about vaal summon till there'll be vaal summon skeleton of mages gems on trade.
https://www.youtube.com/watch?v=3M2tJ7aqRTY

Interesting tech for skelly mages.

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