Comprehensive player's ideas to fix PoE's RNG problems and make it rewarding
" I think playing as a party stacks everybody's IIQ. not sure about IIR though. can't verify this, because I play mostly solo. Alva: I'm sweating like a hog in heat Shadow: That was fun Last edited by johnKeys#6083 on Apr 10, 2013, 2:09:21 AM
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Probably not everyone knows:
ICD - Increased currency drop IIR - Increased item rarity IIQ - Increased Item Quantity IMD - Increased map drop I can't even understand why it is like that while should be the opposite. Playing solo is more difficult. All the above should be for solo play. Last edited by Martinezz123#5213 on Apr 10, 2013, 3:41:24 AM
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IIQ is Increased Item Quantity. not Quality.
IIR is the one responsible for Quality. I think the overall aim of the game is to push you towards cooperative play, but right now that's not a viable option because Loot Ninjas run rampant in public games (some even manage to find their way into private parties as well somehow), and trade is a complete mess. the two possible directions to go from here, is to either reward the solo players better, or introduce something like the Guild system in MMOs. regulated cooperative play, where people who's purpose is to just abuse the party to find loot for themselves, could be easily banned back to solo mode. also, people who get kicked out of a party should also be kicked out of the instance, and brought back to town. Alva: I'm sweating like a hog in heat Shadow: That was fun Last edited by johnKeys#6083 on Apr 10, 2013, 3:09:46 AM
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Sorry, a typo.
(I'm not the native speaker) Corrected. Last edited by Martinezz123#5213 on Apr 10, 2013, 3:44:20 AM
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" Currency drops are tied to IIQ. Maps drops while inside maps are not tied to IIQ, only to map mods, so grouping in maps does not give you more maps. IIQ will give you more maps when doing Docks, but that is only for lowest level maps. There is no such thing as ICD and IMD, they are all a factor of IIQ or IIR. Last edited by Torin#1843 on Apr 10, 2013, 8:12:42 AM
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Nice clarification.
I've exaggerated a bit. It's obvious that IIQ should be used on cooperative mode. However there are better solutions over there. For example drops allocated to certain players. This prevents thievery. Last edited by Martinezz123#5213 on Apr 10, 2013, 11:39:57 AM
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" In a FFA loot system there is no such thing as thievery. Personally I would also like a loot allocation system but it is not fair to call the current one as you did. But there is a separate huge topic for loot systems, no need to use this one for that. |
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" Another player disappointed. |
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source of quote?
Alva: I'm sweating like a hog in heat
Shadow: That was fun |
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Last edited by Martinezz123#5213 on Apr 11, 2013, 3:07:42 AM
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