Aurabots messed up the whole league economy and it sucks hard

The economy being dead isn't anyones fault other than the nerf to players having fun. The economy isn't supposed to work hardly anyone playing.
Farming salt on the forums since 2024
aurabots new meta!
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Deadandlivin wrote:

But as an unintended consequence of more than 50% of the playerbase quitting the league during leaguestart.


Sorry but TLDR, I am not going to read all that.
It isn't that big of a difference.

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bustr wrote:

Also stop pretending you farming T19 60% Solo, you wouldn't even be able to sustain the costs of doing that.


This isn't a novel concept. T19 farming solo isn't anything special, tons of Youtube videos on it.
Adding deli orbs only increases the returns.

I'm just not getting more out of this farming than I am with just running plain T16 maps with an atlas passive focus because of the price margins on top end items which reflect an aged economy.
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Last edited by Kiss_Me_Quick#4554 on Aug 2, 2021, 2:37:04 PM
why would you add deli orbs to maps when you can just run delirium from the map device? Mirrors are 100% more profitable than friggn orbs as the rewards scale on your build.

If you can clear it fast delirium outperforms ANY amount of orbs lower than 5 by extreme margins
Farming salt on the forums since 2024
Last edited by Toaru_Majutsu_no_Index#1288 on Aug 2, 2021, 2:18:06 PM
I'm sure the aurabot + DPS + MF culler strat is more popular than ever among the "pro" farmers this league but the population of players is also at a 30-35 day level on day 10 so there are likely way fewer buyers.

I think a lot of players are also just playing super casually and skipping the grind/endgame. They're not gonna be buying expensive bases because they don't care about making a GG character in a subpar league.
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Waaaah waaah, my builds got nerfed, therefore your build should get nerfed aswell!


Party play gives you 50% increased currency and a bit less increased quant, while vastly increasing difficulty of monsters.



If 2 players run two maps, they get more currency than 2 players running a single map.

Cursebot, DPS Aurabot, MF Culler, DPS, Defence Managuardian, Lootslave / minion tank
Through they way they play, with the MF culler having 100+ quant and 400+ increased rarity they get around +200% quant and 500% inc rarity total.
and all that drops gets divided by 6. so its around 33% bonus quant and 50% more currency per player at the cost of having your full character focused around party play. If one player dies, you loose the map. The party can mostly only function together.

What OP is actually complaining about is people coming together, putting effort into a party build, where all 6 players have a build catered around the party. They can't play solo on those builds and it takes alot of experience in the game. You're crying about people cornering the market and no, nerfing aurabots wont fix that at all. Those who corner the market do it through game knowledge and will continue to do so even if aurabots got nerfed, your point is completely invalid.

In reality when they do what you ask, they completely gut party play and nerf aurabots. People will literally just quit the game since aurabots are extremely expensive and some players have played them over more than 5 leagues.
Those who like to play with friends will go play another game since it will be more punishing than rewarding.

It already gives you less returns than if everyone in the party just ran a single map.

TL:DR You have no idea what you're talking about and nerfing aurabots won't fix other players knowing more about the game than you.
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That doesnt matter as long as the majority of poe is played as single player content. Why would you make playing with friends feel worse?


While I do agree that the return per investment is substantially higher on party play it also comes with a relevant cost of opportunity.


If you do leaguestart as a "Setup" you are depending on eachother, missing out if for whatever reason one of the participants doesnt show up.
While leveling an aura/cursebot etc is definitely possible solo, it is a timesink compared to a functional build. So either go as party if leaguestart setup. Or just respecc it ones you got the currency setup to deal with the respeccing cost.

While that in itself isn't huge. You also give up atlas progression if you play as a stack. Only 1 persons atlas will progress for sirus and if you only focus farm a low number of maps due to layout ( what I usually do ), you also give up maven progressand oh boy, watchstones are a big deal.
I sold some day 2 watchstones for random areas for 80-100c and the invitations are kinda free, usually by the time you finished 10 maps you got a drop for the next invite of that area.

So zooming through maps is still a very good source of income due to added drops not scaling off of the quantity. Get some scarab watchstones in your area of choice, and speedrun your maps, do maven/elder/shaper whenever possible.

That is how I work when soloing content.
For party play Juiced maps are clearly superior, but by no means it is the only way to make currency.

Usually I am fully BiS with the exception of voices by the end of day 7 of a league with 100-300exalts in the stash. That is counting solo play

My duo play nets 30-50% more currency, but that mainly is based on the fact, that you get the ability to "pool" the ressources you get into the best upgrade way more efficiently as 2 characters have more gearing options, also having a shared wealth pool making the investments progress quite a bit faster.
Farming salt on the forums since 2024
Last edited by Toaru_Majutsu_no_Index#1288 on Aug 2, 2021, 5:11:00 PM
what makes party play so strong in PoE is mostly the ability to pool resources, prepare highend farming strategies in a reasonable amount of time and be able to reliably clear and sell your loot in a reasonable timeframe as well.
then craft your decent items and sell them for a profit, corner high tier item markets etc. this snowballs very hard with organized partyplay.

to a much lesser degree its the supporting impact of an aurabot on your carry character or the maths behind quant and rarity bonuses.
nerfing this wont have too much impact i suppose as such groups would just resolve to the next best strategy. You cant nerf a group of people organizing and nolifing their gameplay lol. And thats fine imho. Its fine that shitty bone armor helmet bases are not 1ex 1 week into the league.
Nah bro, party play is 100% balanced, you forget you have to split the abundances of loot 6 ways, just get some friends loner and whatever other poor reasoning people still use to justify party play being as absurd as it it's been for years.
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My party play experience is different. We don't split, we just share the entire pool, whatever upgrade is wanted at any given time just gets pushed, then the next and so on.

If one of us wants to play some weird ass new build we just buy it lol. Currency has no place not being used, so might as well get some fun out of it.

We rather have enough funds day1/2 and push what accelerates us the most. Than splitting the gains. If you know a little bit what you are doing you don't know what to throw currency at after 5 days anyways
Farming salt on the forums since 2024
Last edited by Toaru_Majutsu_no_Index#1288 on Aug 2, 2021, 5:40:59 PM

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