'Legacy' items policy, re:patch 0.10.5
" I appreciate the explanation of the tech side of the changes. Id rather wait a day or two on the patch to have the full non-legacy nerf though, as opposed to saving a bit of time and effort now at the cost of setting a poor precedent and polluting the base leagues for the rest of the games life. " Cant say i agree with the the decision to allow legacy items in any form. I hope the dev team rethinks this decision, as i think the long term impact on the economy and game in general will not be positive. Also, silverbranch is one of many low level uniques that either allow trivialization of early content, or grant a near automatic win to a competent racer. Why is it the only one getting nerfed? IGN: KoTao
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GGG You have a choice listen to your players or not.
IGN DeCheese
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" LOL, talking like "whaa no legacy items whaaa" people are prepresenting all of the players. "An it harm none, do what you will" Last edited by Torguemada#3020 on Apr 6, 2013, 4:37:01 AM
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Buying Silverbranches PST.
Now presenting! Venom ink; malice in the pen, poison on the paper, anger in the mind.
Brought to you by Dat LLC, in partnership with Harassment Industries. *Disclaimer* No actual products are being sold, shipped or presented. *End of disclaimer* |
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" Lots of people claim this without anything to substantiate it. Yes, an item that is usable but can no longer drop will cost more. No, that doesn't mean the economy go bankrupt because of it. Economies do not hinge on the rarest of items, but on the majority of small to medium transactions. Saying that legacy items will destroy the economy is like saying that going from 5 wisdom shards to 2 wisdom shards for a scroll would destroy the economy. Affect? Yes. Destroy? Not remotely. Vast duping and/or outside site trading of items could easily weaken the game's economy, but this can happen whether there are legacy items or not. When the focus is too much on trading, then you know the item finding part of the game is broken. We've already seen where trading first, item finding second games wind up. Trade to Win is not all that much better than Pay to Win. In both cases, players spend less and less time actually playing the game and eventually walk away from it, dissatisfied* and not quite sure why they don't like the game when they have awesome items. This isn't to say that having a healthy trade system isn't a good thing, but it shouldn't replace item finding, or turn item finding into some kind of orb generating job because its the only or best way to get the items players need and want. *The dissatisfaction comes from low risk and very little effort to gain items. It works the same way in real life. "The only legitimate use of a computer is to play games." - Eugene Jarvis
PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910 |
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" Actually I thaught you used that for uniques too. Simple as a matter of fact you claim you can trace all items, so if you are able to trace them down by Base Item and Quality you could reroll the mod. Gem ID->Gemstructure->Gem ID, Gemlevel->Gem Mod 1, Gem Mod 2... Base Item->Quality=Unique->Unique Structure->Unique ID, Implicit Mod->Mod 1, Explitit Mod-> Mod 2 Random[100,200], Mod 3.... " It is very likely that it will affect stronger items in future. For example you attempt to fix the point "Path of HP Nodes" by removing those nodes but a few special ones that add 50-100% close to defensive nodes(300-400% is still possible) at all and adding more base life nodes, so damage based characters have 3k Base HP instead of 1k. Now looking at a defensive build (7.500 base HP) with Koams it will result in 12.500 HP(exaggerated) so you choose to change Kaoms Heart. so it will result in 10.000 HP again by changing the life Value to 500. The result will be Legacy Kaoms which will be traded on RMT sites, since it was a rare unique to begin with and a broken normal trade/scams selling them for entire trade screens full of Exalteds/Stacks of mirrors. " I would even go so far and say freeze the leagues during Summer for some days/weeks and satisfy the remaining players(southern globe and remaining northern globe players) with a longer event. " This actually happened to Diablo 2. 1.08 items such as Arcaines Valor, Grandfather, Harlecins Crest, Arreats and Vampire Gaze were sold for entire equipments. Later only for exploited itemssets(ITH) or real cash. Most of the "bugged items" were imported uniques with 1.08 stats and during 1.09c and d they sold on ebay for Gold/Diamond Supporter Pack prizes. |
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" Accepting broken items alongside their fixed versions is still broken. Apply the same concept to anything else that gets nerfed (PST, skillgems). Horrible (but expected) precedent and the reason this is happening is because GGG said they won't touch your items. I haven't seen anybody mention this in any of these threads. You're also right in saying trade to win is no better than pay to win. The HC league already feels incredibly cheap and I basically can't party with anyone except people I know incredibly well because of it. I'll say it again, long before OB started I knew the permanent leagues would be pointless (because of these sort of things) and I'd be relying on custom leagues for longer term appeal. I'm starting to doubt that too. |
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" That item is much better than the Silverbranch. Why are people whining? IGN: Caydranth
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" The 55 lvl difference, still an advantage in twinking (and low level farming), precedent. It will almost certainly happen to other items. |
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Recap:
For: You can trade for it. Legacy items help with part of the mystique of the game. It's more like D2, so it's fine to me. Low level item legacies don't bother anyone other than people who care about the principle of legacy items. Against: I wasn't lucky enough. (you can trade for it) I don't care about the mystique, I wasn't lucky enough to get one. (you can trade for it) This should affect everyone, not just those who couldn't get on pre-nerf. (No retort, this makes sense.) This makes the game more like D3. I don't like it. I'll quit if this stays. (someone take your lollipop?) so... you're saying every video game ever to have an economy based on the players is in the wrong? because legacy items are in all games like that I've ever played. I mean, I know I'm biased... but seriously... seems kind of childish to be against something like this... at least voice that you dislike the change... making all these threats of quitting... comparisons to other games in the genre... complaining about luck... It goes against the basic principle of the game. semi-cut-throat environment. suck it up people... or you'll be playing my little pony in a couple months because you can't get over a little change you don't like. |
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