Ultimatum One-Shots back.
This has happened to me. I run on an ED/Cont character. Everything dies pretty fast, and I'm constantly healing big. Lots of dodge, etc, blah blah.
The best thing I can figure is that there's something akin to a server lag. For example, you avoid an aoe, but die to it even though you saw you were just outside of it. Nope, server thought you were inside. You blink skill goes off but you don't go anywhere. You run through a pack of monsters, only to rubber band back into them because the game realized you couldn't get through. Another one that gets me is dying to a ground dot that doesn't show up untill half my health is gone. And relevant to this, you get one shotted because a monster actually hit you, but your client doesn't show it, because the monster spawning didn't show up on your client until a 1/2 second or so later. With this league, there are so many monsters constantly spawning in. I've also died kiting some rares and know they were not close enough to hit me, but died to them anyway because the server probably had me a few steps behind. This has been one of my biggest frustrations with the game. Last edited by Spurnshadow#0836 on Jun 2, 2021, 2:39:26 AM
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There is a mini-rollback during the phases, been there since the start.
Clearly evident by using flasks/buffs 1-2s before the 'pause' next phase they won't be active. |
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" This makes sense. I noticed when I click an option, there's a split second before the phase actually starts where a popup says 'you already chose' or something to that effect in red. So at least some things have already started processing before you regain control. Or so it would seem. |
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" Early on, I noticed that my location was off at the start of a round from time to time. I would start cycloning, not move for 2-3 seconds and then appear somewhere else. I never died because of it but I would see it once every ten or so ultimatums. I quit doing them at 96 so I'm not sure if that is still an issue. Prob some sort of lag issue. Last edited by Rauny#4968 on Jun 2, 2021, 8:34:56 AM
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" I've held this same opinion on why we don't have a deathlog for a long time now. We could argue as to whether or not it would be helpful until the cows come home and, in fact, we have. But do you notice who has been absent from all of those arguments? GGG. Despite all the endless chatter and posts around a deathlog they never have anything to say about it. At least, not that I've seen. And I find that curious. If what you are suggesting is true then what that implies is that, no matter how good you are or how well geared you are, you WILL die to circumstances beyond your control from time to time. And when you do die to one of these beyond your control scenarios, GGG is going to penalize you by taking experience away. Now, IF that's true and could be made known to all via a deathlog, think of the repercussions of that. Particularly for new players. "Oh yeah, POE, I heard about that. That's that game where the end game is a clusterf*ck of randoms deaths and they take away your XP. No Thanks" If that is actually how it is, there is NO WAY they will ever let that get out. Right now, though, it's all speculation. But maybe the fanboys are right. Maybe it IS that people are just lazy and their builds suck and they don't know the mechanics, etc. In any case there is NO HARD DATA to support anyone's claim and, therefore, anyone's opinion is just that: an opinion. The only people that can tell us for sure are, oddly, never part of the conversation. If the fanboys ARE right then why doesn't GGG ever chime in and back them up and end this one-shot/random death debate once and for all? Or maybe they have and I just haven't seen it. If so, please point me to it. My personal opinion on one shots is closer to the "random clusterfu"k of math that is the endgame" theory but if anyone has any hard data that shows otherwise, I'm all ears. |
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This has happened to me a few times, too. Armageddon brand ignite elementalist, everything is pretty much dead before it can get close and I'm free to run in circles and avoid any enemy hits. Still, I've observed getting oneshot to literally nothing onscreen that I can see.
The character obviously doesn't have a huge health pool (my greatest defense is being able to run around while brands take care of everything), but whatever is killing me is just plain invisible. We're all in this leaky boat together, people.
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You know, I still wonder if this is (indirectly) related to Reflected Damage. I say this because Reflect is by far the most common source of "died to no apparent monsters" and I have never suffered this sudden one-shot on my character that is immune to Reflected Damage.
More specifically, I suspect that the "Lightning Damage as Mana Costs" modifier is becoming activated without any of you actually selecting it. This would cause it to fly under the radar as GGG wouldn't see any bug - their data would say, you chose the modifier, you're dying to it, it's your own fault - and would perfectly fit the narrative of "there were no monsters around but I still got 100-0'd" because Trappers/Miners/etc. are known for high Mana costs, so they'd take a massive chunk of Lightning damage with no monsters around simply by throwing a Trap or a Mine. Would be very interested to see a VOD of this occurring. Need game info? Check out the Wiki at: https://www.poewiki.net/ Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347 Last edited by adghar#1824 on Jun 2, 2021, 12:58:55 PM
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I'm running minion build and still encoutered this. Very rare but it does happen. The thing that piss me off is that I have no idea wtf just killed me.
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"Nah, because im a Trapper. Cant be any form of reflected damage unless theres some how a bugged instance where my trap is counting as me and not "traps", since traps are their own entity and cast the skill themselves. I dont think that modifier can kill most people since most Mana costs for kills are pretty low these days. Its also a mod ive run plenty of times before, i use slave drivers to throw my traps so im already using life in stead of mana. I such a case, i actually havent paid attention, but i dont think that modifier affects you at all if youre throwing your traps with slavedrivers equipped, ive never noticed any form of significant health loss with that modifier so i think the fact that i used life rather than mana with that modifier from slave drivers ignores the lightning to mana cost modifier. Even then its 1000%, 42 mana cost. Nothing as far as im aware drives your cost up. Seeing as i take that without taking 420 damage in chunks, im assuming that slave drivers applies before. 420 damage, since my mana cost is 42 per trap, would be noticeable. Edit - Btw thats damage pre-mitigation, before lightning res i believe, so it in fact would be significantly lower than 420 but 420 would be the initial damage taken from that modifier in my case. Edit 2 - Yeah just testing the lightning mod, slavedrivers indeed seems to bypass the modifier. Harvest sucks! But look at my decked out gear two weeks in! Labyrinth salt farm miner. "But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years. Last edited by Tin_Foil_Hat#0111 on Jun 2, 2021, 3:43:51 PM
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I just can say that this happens to me too. Cant explain what happens. I just cycling around everything is fine, then boom dead.
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