Hrimburn: "Your cold damage can ignite" doesnt work
" I'd accept this if it was a global 100% less fire damage, but the fact is it's only coming from Elemental Hit, you're choosing to deal cold damage to ignite - logically, fine, but all of a sudden that 100% less fire damage is applied globally? Nah, nah. Equip Elemental Hit, use another skill that deals cold, and voila you can ignite just fine with that skill? :) But then somewhere in the game code, the devs just said "meh" and didn't want to fix the fact that this combination goes against itself? Cold damage can ignite - Ele Hit deals 0 fire damage - Somehow you don't ignite. Please tell me you aren't serious and you don't see that this is broken? Ignite is AFTER you've dealt damage, and in this case it's cold damage. With the gloves you don't have to deal fire damage to ignite, but the skill itself is preventing you from dealing /ANY/ fire damage AT ALL, with said skill? Bug, or rather oversight? Call it what you will, it's illogical and silly. |
![]() |
" Very helpful. Are you the GGG dev that did this specific part of the code? I don't think so. |
![]() |
Ignite damage is part of the skill that's applying the ignite.
Otherwise how would modifiers to ailment damage from support gems/etc work? |
![]() |
I'm not sure I follow... what do you mean?
There'd be no change to how support gems work, why would there be a change? EleHit itself can't deal fire damage, that's fine. But the ignite is NOT the skill, that's a result of the base damage (which isn't fire damage in this case..) the ignite is enabled by the gloves and should therefore ignore the EleHit "cannot deal fire damage". It still doesn't make logical sense. |
![]() |
" you obviously missed my link earlier in this thread to a GGG response on a related thread involving Pneumatic Dagger, Ele hit and poison(with 100% chance to psn on hit). its the exact same scenario. just ignite from hrimsorrow instead of poison from the weapon. |
![]() |
" You obviously have nothing helpful to add, so please stop posting. I read your link and it's not a valid explanation. |
![]() |
Ignite damage is part of the skill.
It is affected by the 100% less fire damage multiplier for the same reason it would get a damage boost from a Deadly Ailments Support that is supporting the skill. This is exactly analogous to the case of poisons with Brutality socketed. If you feel this should be changed, I would make a Feedback and Suggestions post about it instead, but I don't see it going very far because it would be a massive nerf for ignite damage to no longer be modified by modifiers specific to the skill that is applying it. |
![]() |
" Your reasoning on why or why it shouldn't work a certain way does not change the fact that this is how it currently works, by design. If you want that to change you should make a post in the Feedback sub-forum, as the current behaviour is not a bug. |
![]() |
" pneumatic dagger + ele hit = applying an ailment(poison) not matching the damage from ele hit, ele hit prevents ailment from happening. hrimsorrow + ele hit = applying an ailment(ignite) not matching the damage from ele hit, ele hit prevents ailment from happening. |
![]() |