Content Update 3.13.0 -- Path of Exile: Echoes of the Atlas
GGG pls make more chance for wild masters and more chance to get atlas mission for kill boss!
they more fun in early start than in end of league... pls! Ritual Master Craft Service in Ritual My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Ritual Masters 8 level Crafting All Service all crafts mods Best Ritual SC Master Craft Service Ritual SC in RSC craft! Master Crafting Service in Ritual RSC craft PM: TreeOfDead |
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" I honestly think that : 1) it got much worse (the game complexity has increased alright, but that does not excuse everything) 2) GGG have significantly different means now ( given their size for example ), what used to be "well, they are a quite small indie studio, so .... considering it, they've done an amazing job !" is not usable anymore lol. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
ShakinGaijin : thread 2612666, Dyadus burning earthquake!RIP :( [outdated]SweetBreaker : thread 823111 (facebreaker IB witch). [outdated]Sunder guardian : thread 1831267 [BHC]ripped | |
I really don't care about nerfs that happens on every update , but those zana mods :/
IGN = Tominsideeeee | |
" He has given feedback about the things he knows. Feedback about how Casuals and new players feel, how their fun in the game is in Jeopardy. The feedback of casuals and new players is as much if not more important than that of the 1%. Even Blizzard mentioned that this has a huge impact on their game development, as new players are what make a game feel alive. If no new players join, then there will be no players replacing the old ones who left. What do you think why gaming companies make things easier over time and not harder and more complex? They do so, as new players struggle to cope with content of 10 expansions with thousands of things to do. GGG lacks a roadmap, an understanding of fundamental game design and this is holding them back. Their ideas are good, Heist was by far the best league, the new atlas passive tree is amazing, but they dont understand how important new players are and how important an easy entry point to endgame is if we talk summoners. Its such a tiny thing that they lack, but it does have huge consequences and I hope for their success in the future that they will find out about that soon, else POE2 will not last long as there are many good alternatives out or coming soon that will take players from POE. Last edited by Ygidua on Jan 13, 2021, 5:23:18 AM
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" So anyone who plays from 1 to 71 does not play the game? Why do you bother so much that "less skilled (according to you)" people have fun in the game? I am less skilled, I manage to get around 90 if the characters are fun enough, because I fall asleep at a certain point (i mean.. chaining heists.. rofl.. elitism??? lol... I would say braindead no-lifers) Why do you so called elitists care that there are a couple of newbie friendly builds that new or less skilled people can reach end content with, why, why do you care? If the game is empty the 1% will cry that the game is dead (streamers and elitism players live of those 99%) Last edited by Shadeless01 on Jan 13, 2021, 5:36:42 AM
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what i supose i have to play man ?
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i dont know what build to play really its i dont have a choice its all bad options all rip o my god you guys developers of this game play this ?
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" Haha yea thats true |
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The problem is that the balance team is too lazy and/or incompetent to make more complex changes to nerf the power of 1% without ruining it for the rest of 99%. They could introduce soft caps/diminishing returns or similar things to stop top builds getting out of control with top tier gear, but that's too complicated for them. And they are afraid to death to buff anything too much so nothing really gets any meaningful bufs..
I cannot be caged.
I cannot be controlled. Understand this as you die, ever pathetic, ever fools! | |
" Is there some list of them somewhere? So I know "hey that's new" when one drops? |