Real Money Auction House RMAH for poe
there should be a rmah for poe. ggg should implement a rmah in this game.
1) this will keep the illegitimate resource farmers away (or reduce the numbers or whatever). 2) players can have proper channel to trade items with one another with real $$$ 3) ggg can profit from the rmah with listing fees and %percent commission of every item transaction definitely there will be people out there who are opposed to the idea of rmah. but please take note that resource farmers are going to be here to stay no matter what happens. every online game that is successful and has a sizable player base will definitely spawn a community of resource farmers. this is the unintended side effects of producing a "successful" game. if a game has no farmers, that means it has failed. the current barter system with scrolls and orbs will not deter farmers. it is not possible. the wages of third world countries r so low that it is profitable to employ workers to farm non-stop 24/7 all the orbs and scrolls and items in this game. in an article somewhere out there, it is stated that even in prisons, prisoners r used (or forced) to do farming. the only way to keep them out or to bring down the numbers is to introduce rmah. it is the only way. ggg, pls implement rmah for ur own good. ========================================================= no. i do not agree rmah should be put in the off-topic forum. this idea is very real and a viable implementation to be developed in poe. the world is changing all the time and everybody needs to move together with the times. blizzard set a new standard and up the ante with creating D1 and that is a huge achievement. now with D3, blizzard is introducing rmah and again it is setting a new standard which i believe will be followed by more and more online games. there is absolutely no point in living in the past. in the past there is no internet, no online game, no mmorpg, no nothing, etc, etc. things are changing all the time. new games and features are being developed with every passing year. players and developers need to move on for the better, for new and better features and development. rmah is the way to go. farmers are here to stay no matter what. implementing bartering system like scrolls and orbs does not keep farmers out. building a sandbox rmah system to bring the situation under control is the most innovative and thoughtful thing that blizzard has come up with. it is simply stupid and ridiculous for a game developer to create huge successful game which spawn a thriving cottage industry of resource farmers and then let the %percent $$$ commission of item transactions flow to outside entities. might as well implement a rmah and channel the $$$ back into the pockets of game developers. rmah is the way to go. ========================================================= Implementing both 1) rmah and 2) free respecs as indicated in this post: http://www.pathofexile.com/forum/view-thread/25439 will make poe an instant success in the gaming world. This two ideas together with the current passive skill tree and the active gem socket system will propel poe to become the number 1 game of 2012 this year. It is the best way for this game to go fully mainstream and become playable by gamers of all types, be it hardcore gamers or casual gamers. Ggg will become an instant success and people will not be calling poe a Diablo 3.5…... poe will be hailed as Diablo 4.0. poe will be heralded by gaming sites such as pcgamer, computer gaming world, etc, etc as producing the most innovative game of the year and also praised for taking bold and insightful steps towards the future of arpg world. The world is evolving all the time and we need to move forwards (and not backwards) and this is definitely taking the positive step in the right direction. As for pple saying that implementing rmah system has security issues…… this is simple to overcome…. Poe already has a credit card system for buying supporter packs for getting points. This is half the battle won. Sellers simply pay a listing fee of 10 pts (or whatever ggg wants), and list the items in the rmah for the points they want to sell. Buyers simply have to purchase supporter packs to get the points in order to purchase the listed items from the seller. After the item transaction, the seller can either keep the pts for their own use or just redeem the pts for credits back into credit card. Ggg can simply just set the redeem rate at 10 pts = $0.8 (or whatever ggg wants) to earn the commission profit. Ggg, what r u waiting for? You should implement this two features for your greater future and your own good. Your bright future is just around the corner and it is waiting for you. Rmah and free respecs mode is the future and it is the way to go. ========================================================= the purpose of creating games is to let everybody have fun. if features can be implemented to make the game even more fun, why not??? it does the game every good to reach out to mainstream gamers... there's not point restricting the game just to hardcore fanboys who play non-stop 24/7 365 days of the year.... that's just building walls and constraining the limits of the game... this game has potential and more things need to be done to offer this to the masses... there r plenty of pple who r behaving like extremists and fundamentalists who act as if implementing rmah and free respecs league will take away their very lives... the old ways of doing things r no longer relevant to the modern times... we need to move on with the times. ========================================================= " your comment that "trading with rmah is unethical" is totally invalid and complete nonsense. if player A has outgrown with his immortal king and wants to sell it to player B for $$$ via rmah, it is a willing buyer and willing seller scenario. nobody is pointing a gun at anybody's head and saying he/she should sell the item. both sides are willing parties and there is nothing unethical about this. ========================================================= " the bartering system will not work to deter farmers at all. because at the end game lvl, everybody is just trading items with gcps (gems cutter prism) or that other 1 or 2 more precious orbs. when u reach to a certain lvl, your trading for items will mostly involves those few orbs. farmers with 3rd world country wages can farm non-stop 24/7 all the gcps in the game. ========================================================= " So… if player A has outgrown his immortal king and sells it to player B for $2 via rmah…. So seeing player B walking ard ingame with his glowing immortal king makes it “unfun” for you yeah?????? Cannot be right???? Surely this cannot be such an ungracious attitude right??? " Look here… nobody is doubting your support of ggg. I am certainly not doubting it and I think u r a great ggg supporter. The only issue I dun agree with is about bringing your pre-conceived notion of “ethics” into the game. Ethics and morality is a relative term and they are constantly evolving concepts that are shaped together with the way society evolves with every passing generation. What is considered as “not ethical” to walk around in bikinis along the beaches or nude sun-tanning or whatever etc etc in the past may not be the same in the present. Who are we to judge whether the value of game in the past is much higher? The sentiments of the gaming community are constantly evolving and the sentiments of the past generation of gamers certainly does not equate to the sentiments of the current generation. " I seriously dun see any “mass reduction in effort through use of rmah ingame” especially when there are items traded via rmah by both legitimate buyers and sellers (I am leaving out the resource farmers here). In fact I see a “mass increment of effort” when there is rmah. Rmah is killing multiple birds with one stone. In fact it is the most innovative (theoretically speaking) approach to keeping out resource farmers. blizzard is in fact doing the most correct thing when it is implementing rmah in d3 despite the fact that there are many haters out there. rmah achieves the following benefits: 1) create a platform to enable legitimate item transactions with $$$ between legitimate buyers and legitimate sellers. 2) resource farmers faces competition in selling items from legitimate sellers, which leads to mass deflation of $$$ price of items, which leads to reduction of profit margin in item selling, which leads to demotivation of farmers wanting to operate their business in poe, which leads to farmers shifting their operations to other online games. 3) it lets the game studio earns money from listing fees and also %commission $$$ of every item transaction. 4) new/additional channel for sellers to more easily sell loot and buyers to more easily obtain loot ---> leading to less frustration for both sellers and buyers -----> and less frustration equals more fun. Just imagine this…… without rmah, an immortal king will (hypothetically speaking) be worth $50 on the farmer’s website. But with the implementation of rmah, the farmer will face competition from many other legitimate players, hence effectively forcing the price down to $1 (hypothetically speaking). When the farmer realizes that profit margin is very very low, they will have no interest in operating a farming business in poe and they will shift their operations to other online games. This is exactly what an rmah is all about. ========================================================= " what do u mean by P2W? what is there to win in the game? what do u want to win? what r u winning? the purpose of gaming is to have fun, not to win. if u want to win, then go and take part in the hardcore ladder or cut-throat league or whatever etc etc. or better yet... u ask ggg to implement a super hardcore league where all item drops are soul-bind to the character, and all items are non-tradable, the moment the item is dropped from the character's inventory to the ground, it is destroyed and vanished into thin air. ========================================================= " i see that u r basically sprouting crap and nonsense here. 1) implementing rmah and 2) gamers who pay gold/diamond support packages are totally two different matters. a gold/diamond supporter is similar to and no different from a popstar's (eg lady gaga) fanboys who attend her concerts and purchase diamond/vip tickets for the vip seats. buying and selling items via rmah has nothing to do with respecting/disrespecting the feelings of gold/diamond supporters. in fact, buyers who use rmah actually have to purchase support packages to accumulate game points for item transactions. ========================================================= " your views on ethics makes you look as if you are blabbering complete trash and rubbish. your concepts of ethics shows that you are either insane and out of your mind… or you are just plain delusional. ethics is a simply just concept (just like any other beliefs or knowledge) of the human thinking which definitely has to evolve together with the culture/tradition/history of every passing generation/civilization. ethics isn't just confined to "Aristotle 300 something BC......blah blah blah.... all the nonsense that u have said in above post.... blah blah blah....". (i dun even understand why u r mentioning aristotle at all). i wonder what u study in school??? or have u ever been to school in the first place?????? in some countries where the laws are strict, they dun allow women to show skin and flesh and women have to cover up from head to toe in clothing. it's considered unethical (or even illegal) to show hands and legs in public. yet in countries like america/australia/etc,etc, women can walk around in almost any attire they want. this clearly shows that concepts of ethic varies and changes according to country/society/each passing generation. and with regards to rmah, what blizzard is implementing is something to foster legal transactions between legitimate buyers and legitimate sellers. it has nothing to do with facilitating transactions between legitimate players and gold farmers. it is not even meant for gold farmers in the first place. of course, i m very sure gold farmers are welcome to use rmah. but then again it is not created for the farmers and i am very sure the farmers will not even bother to touch the rmah. i have illustrated multiple times that if a farmer were to compete against hundreds of legitimate players to sell an immortal king, the price will probably drop to $1. which farmers in their right mind is going to use the rmah. hence this rmah concept is the most innovative thing that blizzard has done for diablo 3. and also you need to take note of one thing. rmah concept is completely different from micro-transactions. micro-transactions is something that the players buy an item from the game studio. rmah is something where legitimate player A buys an item from legitimate player B. why is it innovative? because a lot of online game studios have micro-transactions. but no game studios (to my knowledge, correct me if i am wrong) have implemented rmah yet. blizzard is the first one to do so, and blizzard is making history...... and the whole world is watching...... to see how well it works. and i m definitely sure that it is not only going to work very well, it is also going to work extremely well in keeping out the gold farmers. ========================================================= " Geeezz….. I guess reality is too hard to swallow and some guys out there juz can’t face the truth yeah??? Well, when a situation occurs and something happens, there are several ways of dealing with it. 1) one way is to look at things objectively and sensibly, 2) the other way is to behave like a total retard and sprouting nonsensical one-liners which doesn’t make any sense at all. In case u dun get the drift…… let me break it down further and simplify it for u so that u can understand ---> behaving with the maturity of a 3-year old doesn’t get u very far……. not on the internet, and not in real life….. it only makes u look like a complete loser…. Ultimately…… as quite a number of posters out there has pointed out…. ----> the advantages that a player gets in playing the game depends on only a few factors… 1) luck, 2) friends/social factors/guilds, 3) time, 4) money Rmah is the one of the best ways to re-balance out all the factors. Why is that so??? 1) luck – nobody can help anybody if a player get lousy drops… 2) friends/social factors/guilds – if player has lousy social skills and dun have guild/frens to help, then no one can help the poor fella either…. 3) time – some pple got time to play 16 hrs a day, some pple can only play 1 hr a day. the only way to make it as fair as possible for people to have equal time to play is if ggg is to implement a 1 hr/per day limit of playing the game such that when the 1 hr limit is up….. the monsters that the player kills do not give u any xps…. The monsters do not drop loots…… the quest does not complete when the player kills the boss, if the player is in a party and the 1 hr limit is up, the player stop contributing to the overall xp enhancement gains of the entire party. This effectively solves the problem of some players having more time than other players. But then…. implementing this type of 1 hr limit system has severe impact which will lead to the declining popularity of the game. Unless there is global treaty between all the governments of all the nations which implements a law to mandate that all existing game studios of all nations must implement some kind of time censorship system (in order to make it fair competition for all the game studios out there across the board), then it is fair for ggg to implement time censorship. 4) money – the most controversial and topic sensitive factor out there. Rmah…. Which as many people has pointed out, people with some cash can get some extra help there…. Buyers buying items from sellers. But with thousands of buyers and sellers interacting and transacting with one another, the items… no matter rare the loot… prices will be pushed down to very low lvl such that unless the player is completely jobless, cashless, totally and completely cannot make it in real life, technically speaking the player should be able to participate in the various transaction activities (no matter how low/high the $$$ amount) of the rmah if he/she wishes to. example, if a person wants to buy something, maybe he/she is very poor and cannot buy the best, he/she can still participate and buy 2nd best or 3rd best, etc, etc, something like that. Hence if luck and frens/social/guilds is something that everyone has to strive for themselves….. that leave behind 2 factors…. time and money. If time is something such that that if an implementation is done to fix it, the game will be adversely/negatively impacted. As for money, to make it fair for everybody, and when I mean everybody, I am including as well all those that: 1) those that have lots of time and no money…. 2) those that have money and very little time…. Implement rmah is the best way to re-balance out all the 4 factors…… because essentially rmah is bridging the gap between those with time and no money and those with money and no time. 34pre98qua Last edited by stkmro on May 6, 2012, 10:56:02 AM
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No, please just no.
GGG have said that they do not support the "pay for power". If you want to use real money for gear, Diablo 3 is your game. As for an non ingame AH, yes I do support one of thouse, but not with RL money. A RL AH could support you offering stuff that you have in your accunt, and then the seller can look at the offer and accept it or not. As for people baying RL money to get gear, they are taking a chance with their own account and their own money. If they get hacked or their account is being emptied, well, tough luck. It is a chance they are taking. Lost where no man has been lost before. Last edited by ZtriDer on Apr 26, 2012, 5:12:45 AM
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u r missing the point. farmers r going to be here to stay whether u like it or not. it is definitely going to be a problem and ignoring the problem will not make the problem go away.
the proper way to control a situation is to sandbox it right from the beginning b4 the fire becomes bigger. rmah is the proper way to solve this. rmah in d3 will cause the numbers of farmers there to skyrocket down. with rmah, the profit margin of farming will nosedive and they will channel their resources to other games instead. if ggg implement rmah too, it will only bring more benefits than harm. it is a neccesary evil. there is no other better solution. if u support poe, u shld also support ggg. would u rather see the %percent $$$ of item transactions go into pockets of farmers or into the pockets of ggg? 34pre98qua
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GGG wants to place a fun game without pay-to-win elements in the game. This definitely is pay 2 win.
And introducing a auction house like that will NOT stop people from botting the game and farming massive ammounts of items, you'll just give them a legal platform to sell them on =/ Shoep - Default league Ranger
Peohs - Any other class or character i play. Jhuvik - My Marauder Merialeth - My witch | |
" You're simply getting gear that you can also get through playing the game. That is not Pay 2 win. Not to mension that there is nothing to win. The pvp system, the only place where you can 'win' has a built in gear rating. You will never be matched up with someone whose gear isn't very similar to yours. If anything you'll just be placed against people with better gear who also have a higher chance of being better players. ''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters. The silence is your answer.'' IGN: Vaeralyse Last edited by Tagek on Apr 26, 2012, 5:51:01 AM
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This is the last thing that needs to be mentioned here or anywhere.
Warhammer 40k Inquisitor: where shotgunning is not only not nerfed, it is deeply encouraged.
Dogma > Souls, but they're masterworks all. You can't go wrong. I was right about PoE2 needing to be a separate, new game. It was really obvious. |
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" How do you know there is no other solution? How do you know that no one in the future will find a good solution to this? I would rather say you are advocating your way to be able to buy good gear and are using farmers as an excuse to get it. Yes I do understand that it can be a problem, but it will not be a problem for me. I will not be buying gold and I will not be the one putting my self in danger for baning or my bank account in danger from being emptied. There are solutions to monitor people and the use of "valuta". Lost where no man has been lost before.
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" p2w are for losers, gtfo! | |
Its not gonna happen.
reason:- http://www.pathofexile.com/press/release And if they were to implement; Why should they be liable to your "mistake" if your account is hacked? Different country have different rules. The risk it not worth for a F2P game. What D3 have done is "legalised" it. Doesn't mean there wont be illegal selling of account. Unless part of the selling gains goes to GGG, I see no reason for them to risk "legalised" it. And why should they spend more money into:- protecting their system, maintaining it, backing up, and lawyer fees, etc. Instead, they can spent it on making the game better, adding content, etc. Perm. Retired from this unforgiving land of the Exiles. Self-impost EXILED. Last edited by starsg on Apr 26, 2012, 6:31:53 AM
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" And exactly how is buying gear with cash not paying to win? Farm and grind for X number of hours may or may not net you that uber item, buying it for cash money will...seems like a clear example of PTW to me. Those who beat their swords into ploughshares, will plough for those who have not.
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