Is there a point to rarity % items?
They should make it harder to find those:-
Either "rare" orbs. Or "5-6" sockets items. Perm. Retired from this unforgiving land of the Exiles. Self-impost EXILED. Last edited by starsg#0408 on Apr 25, 2012, 5:37:51 AM
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" I've only ever obtained one 5 link item in months of play time. It was a mid level bow, something I have no use for on any of my preferred builds. It didn't even drop from an enemy, I found it at the vendor. I've never even seen a 6 link item. So I think they are far too hard to find and should be made easier to obtain, not harder. Last edited by BlastMonkey#5208 on Apr 25, 2012, 8:01:15 AM
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" You just pointed out the problem. I delibrately say "make it harder to find". Thats why, rare equipment is kinda unnecassary, since sockets+link is the most important stuff (irregardless if it normal/magical or rare). And with the easily obtain orbs, i can make a rare with the sockets+link, easier. Have you find, yourself not picking up the rare without the proper sockets+link? Perm. Retired from this unforgiving land of the Exiles.
Self-impost EXILED. |
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" I take it your point is they should be either hard to find but easy to make or easy to find but hard to make? If so I agree. Either way they are currently far too difficult to obtain. " I always pick up rares and identify them because you never know what you'll get. Certainly I also look for linked sockets on all items for the purposes of crafting. Months of searching for (and not finding) a 6 linked socket item left me with a large pile of jewellers and fusing orbs. Unfortunately after using every single one of my jewellers orbs I never managed to roll 6 sockets on an item I found. Neither did my entire hoard of fusings result in linking 6 sockets in a plain item. It literally took months to find my orbs, and the whole lot were spent in minutes trying unsuccessfully to roll one item. That is completely ridiculous. Last edited by BlastMonkey#5208 on Apr 26, 2012, 8:22:18 AM
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im with blastmonkey
having a stochastic way to get 6 sockets is fine if its a low chance with each fusing usage, but there should be recipes so that you can work towards definitely getting it as well - spending a set number of orbs in a vendor recipe or some transmutation thing hidden in chaos or something it is far too random when dealing with low probabilities like that, and not fun at all i dont even care if the work towards it route is slow as shit, at least youre guaranteed it rather than the depressing grind followed by oh look all my orbs failed |
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Perhaps if each fusing or jewellers used applied +1% chance of success to a hidden item property?
So for example you have a newly dropped item with 6 sockets. It has a hidden property that adds 0% to the chance of successfully fusing 2 sockets. You fuse it and the item gains a permanent 1% bonus. You fuse it again and the item now has a permanent 2% bonus. You keep trying with more fusings and each one adds a further 1% bonus until finally you successfully fuse all sockets. This way it would still be random but even with the worst possible luck you would still achieve a 100% chance to fuse after spending 100 fusings on it. Your next attempt to fuse is guaranteed. Jewellers could work the same way. |
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As others have mentioned, have many items that you are rolling and always roll the worst one.
For example 3-4 white armors found in high level areas so you are sure you can get 6 sockets and 6 links on them 6 sockets are not mandatory so I have no problem in it being really rare, because if you have everything you will get bored faster. |
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my point is this:-
unless the rare item dropped is of greater value than a normal item with linked-sockets. Then it would be worth while to pick up. Eg. A) I found a rare item with 4 linked-sockets B) I found a normal items with 4 linked-sockets. C) I found a rare item with 2 sockets with no link. D) I found a magical item with 4 linked-sockets. Now the question to all, which items will you be generally choose? considering:- chance to roll for 4 sockets with links with C chance to find B, and up it to rare. chance to find A chance to find D, remove all the propertise and up it to rare. note: lets place item level on one side. Why should i waste so many type and quantity of orbs just to obtain a 4-socket-linked on C? In the end its easier to look just for 4-socket-linked items, irregardless its normal, magical or rare. Perm. Retired from this unforgiving land of the Exiles.
Self-impost EXILED. |
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Sure, picking up items with maximum sockets/links is almost always a good idea, but so is picking up nearly every rare. If a rare drops with very poor sockets but excellent mods, you can pick it up and have a good chance of improving its socket configuration.
At least the game gives you the choice by providing mechanics for both paths. I see no reason to compare the two circumstances as if you can only choose one over the other. Closed Beta/Alpha Tester back after a 10-year hiatus.
First in the credits! |
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What i'am wondering is how those 2 stats combined work?
Additive or multiplicative? Do i get with 100% IIQ and IIR 300% or 400% loot? Last edited by overpowdered#4125 on Apr 30, 2012, 10:46:06 AM
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