[1.0.1b] Summoner Guide / Minion Guide

hello , thx for your feed back .

its not a disagree :) since there is nearly no information at the poison thrower ,
thx for completing your favourite spectre - i ll add it in asap im at home

i realizes only spectre isnt good some ppl asked for zomb and skele, i ll add them as well .

for the maps - i can confirm budget, pretty much random ,
did more maps and saw no double mob expect

overgrown ruin - achers at the lighting strike spider .


so far i had the "feeling" (again a feeling) mobs spawns from PRE/SUFFixes since i counted alot of roling stones with the same map mods ,

Witch : HaleJesus LVL 82 Arc Summoner
SpectreGuide: http://www.pathofexile.com/forum/view-thread/292391/page/1
pls forgive my gibberish space orc english - its not my native language
"
Stats
Time to get: 1 mins - Twilight Strand/ Ledge
Attack/Spell :Melee Standard Attack/Auto Attack
Behaviour : they attack as long as you attack/curse/fire a wand/
Survivability : Zombie like :) just read zombie stats /no resi
Attack/Cast Speed :slow meelee attack
Dmage Output: low to medium - their explosion make more Damage


IMO

Zombies shouldn't include a place to get, you can get them as long as you have a corpse

behavior, they attack as long as a mob is within their agroo range. I have noticed that minion speed seems to increase their agroo (not sure thou). Attacking a mob only re-diverts their attention.

survivability, pretty much infinite you can keep summoning them.

I been using minion damage, life, physical melee damage with these



Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
thx for your reply i ll update zombies asap :) or have already

got a question to the skilltree playing a highHP arc summoner
and 2 skill builds in mind but i dont know which one gives more benefits pls some advices would be awsome .


next to eldritch battery and some chaos resi/mana



next to aura range - lacking of usefull stuff i fear



would appriciate some ideas :)
Witch : HaleJesus LVL 82 Arc Summoner
SpectreGuide: http://www.pathofexile.com/forum/view-thread/292391/page/1
pls forgive my gibberish space orc english - its not my native language
Lvl 83 summoner here
I always start with flame sentinels
Those guys very rarely die and are by far the smartest spectre out there
They will get killed sometimes which is actually good since u can summon that mob too ;)
Support these guys with determination purity vitality
Add hatred for extra damage
My gem setup is
Spectre
Minion dmg
Quality
Quantity
Conc effect (this makes them op)
Culling strike or GMP or chain

And a flame sentinel from maps = never dies
ign: GotZappedForFree
Harbinger Store - Baalat's Harbie Shopie https://www.pathofexile.com/forum/view-thread/1931620
actually i have the same opinion - flame sentinels are the "tankiest" so far i mew

u can try it docks merciless with other spectre so get 1 flame - and another
i bet the flame sentinel survive every other spectre .

btw i also found out how to "guess/calculate"(decide for urself which word to choose) how much hp they have +- 1000 HP
get ur spectre to 50% (note only 1 spectre for the hp display)
and set a regen totem beside it !! without vitality!!
count the seconds with the regen totem and simply make it x2

i ll hope to set some more mob information inside but my main died at HC and my twink is 40 so far - so it ll take at least a week for new "map/merciless" spectre info


lil diary :
lvled the twink with FP(freezing pulse) to lvl 25 swapped in raise spectre get ACT 3 solaris temple ASAP

so far - Flame sentinels taken from normal : Cruel ledge farming - skelis survive 2-3 hhits with fire resi
its 3 linked atm

spectre
faster cast
minion dmg


will try them with life leech in maps vs the roling stones in some time , and also with conc effect (which is used from my templar atm) so more updates will come :)

ps. forgive my gibberish space orc english - its not my native language
Witch : HaleJesus LVL 82 Arc Summoner
SpectreGuide: http://www.pathofexile.com/forum/view-thread/292391/page/1
pls forgive my gibberish space orc english - its not my native language
Last edited by HaleBopp on Apr 6, 2013, 5:41:00 PM
"
Baalat wrote:
Lvl 83 summoner here
I always start with flame sentinels
Those guys very rarely die and are by far the smartest spectre out there
They will get killed sometimes which is actually good since u can summon that mob too ;)
Support these guys with determination purity vitality
Add hatred for extra damage
My gem setup is
Spectre
Minion dmg
Quality
Quantity
Conc effect (this makes them op)
Culling strike or GMP or chain

And a flame sentinel from maps = never dies


if iam not mistaken hatred is based of your physical dmg i bet you have a ton of physical dmg as a summoner

since i dont have the luxury to waste my spectre with iiq iir

those are my setups

flame sentinal
spectre-concentrated effect-miniondmg-cullingstrike-lifeleech(firepen when i plan bossfights)

voidbearer
spectre-miondmg-fastcast-gmp-lifeleech

dont like titty bitches fragile and only usefull if you are too lazy to break pots
the burning guys not a fan of them the most fragile of all of them tried them with culling aoe firepen and miniondmg they die too quick witchout firepen the killspeed is too slow maybe they are usefull with firepen and lifeleech but i doubt lifeleech will work with the mob rf version

i read about the chaosdmg instead of gmp and i think its bullshit voidbearer are melee so always 4 projectiles hit the mob chaosdmg cant compete with that think a lvl 20 chaos has +80 chaosdmg whatsoever + you basicly flood the area if i had a 6l i would add faster proj to make the area even wider

life leech voidbearer is the one spectre i rarely lose during maps and of course flame sentinels the range is so big they never get in danger anyway

https://poe-ssf.herokuapp.com/. Join the fun.
SSF HC Legacy Witch Lvl 53
Last edited by ventiman on Apr 7, 2013, 10:27:34 AM
Their name escapes me at the moment, but the big fiery rock golems from Sarn... they can be found in the Crematorium... are hilariously good at clearing enclosed spaces (rooms). Their roll attack leaves the ground burning, and in a confined space, mobs can't really get out the way. Add a couple of rolls and a flammability curse... it can get pretty funny.
IGN: NihilistCannon
Lvl 84 HC Summoner:

I just wanted to share my zombie / skelie setup ;)

Zombies (in +2 Helmet):
1. Raise Zombie
2. Minion Life
3. Minion Damage
4. Minion Speed

I honestly dont know why people dont use minion speed. With their slow attack speed i use my zombies mostly as a mobile wall and i really like that they are so fast at the frontline.

Skeletons:
1. Raise Skeleton
2. Spell Totem
3. Faster Casting
4. Blind

Blind is really strong. I actually think you also get a blind chance on MI explosion but i wont bet on it. Yes, i wont get the big explosions without minion life, but everything is blinded anyways ;)
[Beyond] Hajhji/MahouShoujo_Madoka
hmm i will test the blind but i think minionspeed is inferior to melee physical for zombies
https://poe-ssf.herokuapp.com/. Join the fun.
SSF HC Legacy Witch Lvl 53
"
ventiman wrote:
hmm i will test the blind but i think minionspeed is inferior to melee physical for zombies


I have to admit i didnt check if i still need(want) minion speed after i started running haste. I'll test this later.

Kole is a good test if you wanna try out blind totem
[Beyond] Hajhji/MahouShoujo_Madoka

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