[3.11] Scarfuncle's Shield Charge Impaling Gladiator -Max Block, Shaper down!
The above image is boss gear, flasks up, with calculations assumed for the shaper. Clearing DPS is hard to ascertain due to inspired learning buffs, but I'd bet my last dollar I regularly exceed 5 million dps in 3.10 maps and Simulacrum. 3.11 will built on the success this build saw in 3.10
While shield charge is an afterthought for most builds, it functions very well as a main skill. In 3.10, the AOE of shield was quietly doubled, giving shield charge solid AOE once supported. Shield charge fits into the "never stand still" meta we currently find ourselves in. Possessing fast clear, solid defenses, and multiple ways to scale damage, this build is for the player who enjoys moving fast, tanking all content, and doing things a little differently.
This build is the result of an experiment where I did not look at any build guides for inspiration. My goal was to keep my creativity very high and really learn the concepts so that I could develop a truly original build to this community. I hope you enjoy it!
I will be playing this as my 3.11 starter and updating the guide to consider the new content. I apologize if the gear or gem images are not quite up to date at league start. See my character Shield_Charge_Guy for where I'm at this league. Add me as a friend if you wish.
POB link updated June 22 2020: https://pastebin.com/Hm5BNVa0. This is leaguestart - this build will evolve over time and this is NOT the final version. Once POB fully updates to 3.11, I will put a new POB link online with updated damage.
Helm - blood and sand, dread banner, pride
Shield - cwdt, punishment, tempest shield
sword - riposte, close combat, Culling Strike
gloves - intimidating cry ,second wind, vaal molten shell, blood rage
boots- leap slam, Ancestral totem, flesh and stone, maim
Passive Trees updated for 3.11- Check the "Passive Tree" Spoiler.
*Mob mentality is gone - rage and berserk on this build are removed for 3.11. This is a big loss for boss damage, but this build did shaper without rage last league and it will do it again.
* Warcries are still used - Intimidating Cry for the sweet exerted attacks
* The large jewel cluster got a buff. Now we take Devastator for explodey packs. This is a big buff!
* The small and medium jewel clusters are no longer needed.
* Brinksmanship wheel dead, long live the versatile stance wheel!
* The South block wheel (Tetsudo) got a nice buff. Worth pathing down there for league start and keeping it.
* Swift skewering is out, forceful skewering is in.
* Command of Steel got a big buff!
* Overall, the tree is pathing to more dex nodes which makes things easier.
Example of AOE :-)
Pros and Cons
*Provides speed without compromising dps or defenses
*Can facetank most content because it is at max block at nearly all times
*Amazing speed through the acts
*Can function entirely on rares making it excellent for a "craft-centric" league- absolutely SSF viable up to Elder and t16s.
*Can run on potato PCs.
* Stuns most bosses up to about t15 with no investment in stun.
*Basic gear is cheap! A 1c prismatic eclipse is the only unique I'd strongly suggest you get.
*Some maps layouts just aren't made for Shield charge - we prefer straight shots (then again, most builds do).
*Sometimes it moves too fast. Like you'll be underleveled in the acts or random enemies will be left on the map. Not a build for you if you prefer 100% clears on every map.
*This is not COC Ice Nova - it's not going to clear whole screens. This is the tradeoff we make when we have beefy defenses and make a build on a budget.
*The tooltip damage is wildly inaccurate. Path of building community fork gives us the real numbers, so if you’re unwilling to download the POB community fork, it will be difficult to gauge endgame damage (post-level 90).
*This version struggles in no leech maps – No regen maps can be overcome with a mana potion. Phys reflect is overcome with a sextant.
You shield charge into stuff and hit them like a truck. Then, if the enemy didn't die, holding shield charge at close range attacks without moving. For clearing, you hold the button down and point your mouse in the direction of the enemies and it just zooms, popping and exploding packs as it goes!
For bosses, you switch to blood mode, pop the flasks, and partner with your totem buddy until you’re done.
The build primarily relies on Shield Charge, attack speed, life, “More” physical damage, impale stacks, and scaling added physical damage and Area of effect. We don't use any elemental damage or minions.
This build is constantly improving - The videos near the top show where the build currently stands. I'll update these to show Harvest content as I reach regular milestones.
Six Link setup:
Shaper - lvl 95: https://youtu.be/ni8yLgk2ieM
Pit of the Chimera - Cleared with Delirium lvl 95: https://youtu.be/Kk39a3IdtEk
Deathless Simulacrum - Waves 10-20 lvl 94: https://youtu.be/HQMLqvMuCPc
Elder lvl 94: https://youtu.be/B6pwUnFt18s
Clearing level 94: https://youtu.be/4bz-CcVYcqU
Five Link setup:
Clearing lvl 92: https://www.youtube.com/watch?v=BFDJaKeQVyc&feature=youtu.be
Chimera Boss lvl 92: https://youtu.be/HsRoVmwa7Ac
Cortex lvl 93: https://youtu.be/lGOuUFMg4k4
Path of Building Link
3.11 POB link: https://pastebin.com/Hm5BNVa0 . Note that POB isn't accounting for Exert, warcry, or Versatile Stance switch buffs at this time. It also doesn't have the new Unique gloves seen in the Glove section of this guide.
3.10 code: https://pastebin.com/fR6aPzXb
To download Path of Building Community fork: https://www.reddit.com/r/pathofexile/comments/fiy93d/localidentity_community_path_of_building_fork/
The pastebin above is far more descriptive. For newer players who don't have Path of Building, or for those who just want a quick peek at what the common passives are, see these links:
Level 66 www.poeurl.com/cTUE
You will need a respec between 66 and 90
Level 94 www.poeurl.com/cTUP
Arena Challenger>Painforged>Versatile combatant>Violent retaliation.
Gem links, Synergy, and Interactions
Shield charge gains bonuses from our high armour shield, which also makes up for the lack of armour on our chest. Shield charge gets us up close, so we depend on high block to tank everything. The Melee phys damage support, brutality, pulverise, and impale support add "more" damage, which makes them excellent supports. Conc effect adds great damage if you have a blue socket. Bloodlust is a great support, but you'd have to cause bleed. If you want to use it, I recommend the "blood in the eyes" passive, or looking to your trigger skills for solutions.
Reckoning is the better of the two because it can activate twice as often as riposte and it is an AOE skill, which means it benefits from area damage and AOE that you're already using for shield charge. Riposte requires more dexterity, but it is green so it fits in the Prismatic Eclipse very well. You can support it with culling strike or close combat to grant extra dps to shield charge.
Riposte and Reckoning gain extra damage from the painforged passive, but their real utility is adding supports. The culling strike, close combat, end charge on melee stun, blind, chance to bleed, rage support, or whatever casual debuffs you can link to these trigger skills are your silent buddies in combat. Use em, love em.
Blood rage grants us frenzy charges and life leech which provides us a way to recover without using the life potion. The build makes use of leech.
Molten shell and vaal molten shell can provide extra protection. Not really necessary for the build, but I use it for leveling sometimes. Drop it if you're struggling for room or if you've reached max block.
Ancestral Warchief seems like an odd choice for this build, since its DPS is based off your weapon rather than your shield. Its utility comes from the 18-32% more melee damage when it's up. I can't tell you how many times I have used my totems to help in Uber lab or to proc culling strike. It even gets fortify and resolute technique because it uses your weapon!
For a warcry, Intimidating Cry is the way to go. Linked to second wind, you could be warcrying all the time which exerts your next few attacks, synergizing with Devastator and The Great Old Ones Tentacles https://cdn.discordapp.com/attachments/175003881300951040/720460646059212820/ns5yj34nv5451.png
I highly suggest the "Call to Arms" keystone for instant warcries and binding your warcry to leftclick so you will passively cast it. Linking your warcry to second wind is recommended.
Auras and Banners
Pride adds over 20% more damage to the build and combines with the watchers eye to grant us over 50% increased physical damage on top of that. Blood and sand and Dread banner add lots of DPS for barely any investment. More DPS means more stuns, which increases the synergy of the build.
Flesh and Stone provides on the fly defense and offense (don't forget to link to maim!) and grants us tons of attack speed due to our Arena Challenger Ascendency passive. Sand mode is excellent for AOE in combination with the AOE from the new versatile stance wheel, carcass jack, and pulverise.
Cast When Damage Taken
CWDT tempest shield is too useful to pass up and god knows we're all too lazy to self cast it. set and forget for easy block chance. You can link a guard skill like molten shell or immortal call to CWDT too if you wish.
The punishment curse is the BIS curse for this build. Straight up more damage. Get it. I like it on CWDT, but I suppose you could put it on a CWDT>Curse on hit>Ball Lightning>Punishment setup to use a level 20 punishment. I haven't tested this.
While not a skill per se, Inspired learning is an optional asset to this build. You gain mods from slain rare enemies and absolutely dominate the map. You dart from pack to pack stealing mods, adding nearly double dps at times and an element of fun and diversity to each map run. It does require grabbing some dumb nodes like Vigour, Revelry, and Cloth and Chain, but no one can deny how fun it is. I used it in 3.10, but for 3.11 I'm going without it to see how I do.
Quick links for endgame Shield Charge
4 Link Shield Charge> Impale Support(31)> Brutality (38)Melee physical damage support (18)/Awakened Melee phys dam (72)
5 link> Ruthless(5) or Conc Effect (18) or Fortify (31) if you need it.
Note on Shield charge Keybind
For the sake of your hands, bind shield charge to w, q, or a on your keyboard. You aim with the mouse and hold the shield charge button to go. It will cause hand strain if you put it on right or middle click.
A note for players doing this as a leaguestart- Like most melee builds, this one can be a rough leaguestart. It kicks into gear once you ascend. If you don't give up, you will be rewarded!
For your first attack skill, get Perforate from Nessa to use until we get shield charge at level 10.
At level 4, pick up Blood and Sand. Start using it with perforate to get a sense for how they work together - we will use blood and sand modes constantly. You can abandon perforate for shield charge at level 10.
Grab War banner for passive accuracy. You can toss the flag down, but I never do.
Riposte and Reckoning are available at level 4 as well. Throw them somewhere in your gear to passively grant you good effects when you link them to supports. You can link them to onslaught, maim, life gain on hit, and especially endurance charge on melee stun. This endurance charge machine works wonders, but endurance charge on melee stun can be dropped when you get the aggressive bastion passive.
Grab Ancestral protector (level 4) and use it for bosses. Standing near it gives you more attack speed.
Once you’re level 10, start using shield dash immediately. At this point, your weapon's damage no longer matters - your shield's armour/evasion become your "weapon." See the equipment sections for more on this, but basically look for high armour on your shields.
Early links you should consider for shield charge are Onslaught (Level 1) and Maim (Level 8). You may be tempted by elemental skills like added fire or lightning damage support, but get used to not using any elemental damage. Later we lose all ability to do elemental damage, so don’t put a lot of time or currency into anything elemental.
Grab Leap Slam at level 10. It’s useful for clearing gaps.
At level 20, consider Melee Physical Damage (Level 18), faster attacks (Level 18) for shield charge. Get culling strike or close combat (18) for your ancestral totem/riposte/reckoning.
Flesh and Stone is also available (16) but I find that it cuts into the mana supply this early in the game. If you are doing good on mana, remember to link maim to flesh and stone and it will provide a great boost to your damage.
Blood rage (16) is an option you can take now or later on a Cast When Damage Taken (CWDT) setup. You’ll have to hard cast it if you take it now, but it grants a nice speed and leach boost. I always hard cast mine. It speeds things up greatly when leveling.
At level 24, drop War Banner for Dread Banner
At level 28, drop Ancestral protector for Ancestral Warchief. Get the Vaal version if possible.
Impale Support – level 31. Pulverise is also an excellent alternative that grants good AOE. It pairs well with Blood rage if you’re using that.
At level 38, pick up Brutality. It adds a lot of damage to shield charge.
At level 38, I recommend doing your CWDT setups. Get CWDT (1)>Tempest Shield (7)>Punishment(5)>Immortal Call/molten shell (3). I personally like to hard cast my guard skills, so Molten shell is a great option to grab at this time if you’re into that.
As you approach level 66, you will gain access to the -mana cost crafts for your jewelry. Once you have this, your mana should barely move when you use shield charge. It’s safe to use the pride aura (24) at this point.
Use any Armour/Evasion/Armour-evasion shield until level 20. Then, get The Deep One's Hide.
Grab a belt of the deceiver starting at level 20. It's good enough to get you though 10 acts.
At level 30, get Titucius' Span. Ride that shield until level 51.
At level 34ish, you should be finishing up act 3. Time to ascend. This is when things get fun. You'll be taking Arena challenger and getting big speed.
Once you're ascended, take a minute to get new gear. Here is my crappy gear from day 1 of Harvest.
Level 35 Leaguestart gear. Yours should be about equivilent.
At level 33, get the Deidbellow. It may cost like 10c early league, but you can buy the dying cry prophecy and start using it in act 3. It is incredible and could be an end game helm if it just had life on it. If you can't afford that, look for The Gull helmet.
If mana starts being an issue, there are mana great uniques you can buy for super cheap.
At level 46, 4 linking a Belly of the Beast will get you up to level 62 when you can pick up a 5L Carcass Jack. We choose Carcass Jack over Bronn's Lithe because Bronn’s has a high dexterity cost and doesn’t give the precious area of effect we need to clear packs effectively. The lack of life and resists on Bronn's doesn’t do it any favors either.
At level 51, buy a rare Girded Tower Shield with the highest armour you can afford. If it is league start, you may have to make your own. Remember you can craft armour and increased armour on your shields. This is the best base for your level.
At level 67, repeat the process with Colossal Tower Shield. This is your new favorite type of shield since it has the highest armour potential.
•For the passive tree, get mana flows and Art of the Gladiator for mana and speed, then get "life and mana leech" to the right. Next, get Defiance for a block chance. Next, path left and pick up Aggressive Bastian. Grab resolute technique above that and fill in the rest, prioritizing block chance. You can save impale nodes until you're level 50 or above. Save the cluster jewel for last.
•Your damage scales off your shield, not your weapon. If your weapon says +physical damage, it usually means to attacks with that weapon, which we do not use for the most part. While leveling, you can grab a sword that adds 40% global accuracy. Anything that says “global” on a weapon is good for you.
•Energy shield on your armour is typically useless. We want life.
•You’ll be starved for intelligence while leveling. Getting some intelligence on your gear will really help.
•Mana regeneration or Mana Leech can help you with mana in the beginning. You can get Mana regeneration from mana flows at the Duelist start. If you are really struggling, path over to the life/mana leech south of vaal pact and grab that node.
•Use Clarity if you are very poor and need more mana regen. Eventually, we’ll craft -mana cost on our rings and amulet.
• You should have over 4000 life by the time you start mapping. If you don't, just take it easy and upgrade your gear so that it has life on it.
Maps and Beyond Gearing
Here is the order of preference for your enchants:
Dread banner effect>Shield charge speed>blood and sand buff>Blood rage speed>Shield Charge damage>Punishment effect
Consider essence crafting less mana reserved.
Endgame you’ll want to get an elder influenced shield charge helm with -physical dam to nearby enemies. Making your own will require an elder helm with item level 85+. Mine has focus mods on it, but use what YOU like - there are so many good crafts.
To make it, you'll want to use Jagged, pristine, and maybe corroded fossils. Here is the link to the current odds in Craft of Exile:
You can level with The Princess and perhaps advancing fortress until you pick up Prismatic Eclipse at level 53. Immediately turn all the sockets green – we want that global attack speed. Upgrade to one with a good corrupted implicit (fortify on hit first, but resolute technique can save you a few passive points on the tree).
You want high armour – everything else is gravy. To craft your own super shield, buy an ilvl 86+ colossal tower shield and use a deafening essence of dread on it. Round this shield off with a craft for extra quality+int then for extra fun get Haku in research to improve quality even further. I think it is possible to get over 3000 armour on your shield. I’ve tested whether mods like “increased global phys damage” or “chance to deal double damage” can compare to extra quality, and quality wins every time.
Carcass Jack is an excellent armour for our build – I’ve looked into other options and nothing seems to beat it. It grants a satisfying squishy sound as an extra bonus. If you can't afford a 6L, a 5L works great. I took out my first shaper on a 5 link (Shield Charge, Awakened Melee, Brutality, impale support, and bloodlust.
Note - This is off-color. I suggest using seed crafts to get as many red nodes as possible. If you get green, slot faster attacks. If you get blue, slot conc effect. Keep trying - this league is off-color league. If it doesn't work, vorici in research can add white sockets to it.
While leveling, I recommend a corrupted chest that has mods like this.
You want chance to block, phys att damage, att speed, and life on these gloves. I used chance to bleed in this gloves in 3.10 just so I can keep bloodlust support going. Worked great!
For 3.11 I am testing the new Great Old One's Tentacles gloves to help with clearing packs. I'll update here if they are good.
Look for movement speed, life, block chance, and a bunch of resists.
Your amulet and rings are very versatile, but at least two should have “non-channeling skills have – mana cost.” Hopefully, all have Life and physical damage added to attacks.
Use your rings and especially your amulet to get dex and intelligence. The amulet can also be enchanted to solve all sorts of problems you may have. My suggested anoints are Hematophagy, Blood drinker, Panopticon, command of steel, soul raker, and master of force.
Aul’s uprising to give us free pride would definitely add a lot of dps, but it’s prohibitively expensive.
Stygian vice is still the best in slot belt. Your first ones should have high life and resists, but eventually you’ll want to upgrade to ones with chaos resistance.
Life, attack speed while holding a shield, area damage, Blind on hit, Onslaught on kill, mana leech, Global phys damage, int, dex, and chaos resist are all good to have on your jewels. Pick up a watchers eye that has a "while affected by pride" mod. Attack damage is good, double damage is better, and impale duration is best. Getting a watcher's eye with two pride mods adds a ton of damage, but will be very expensive.
Inspired learned isn't needed, but it makes mapping way more fun. It's like a mini-headhunter if you've never tried it. Not SSF-friendly.
A large jewel with Attack damage while using a shield is all you need. Devastator, Smite the weak, and two jewel sockets is what you should aim for. This is a long term goal though - even getting Devastator on a jewel is going to cost at least 60c.
To make your own, buy an attack damage while using a shield jewel (at least ilvl 75). Then, use seeds for physical mods, jagged fossils, or alteration orbs and prayers.
Lion’s roar adds an amazing amount of damage and grants knockback, increasing your damage and chance to stun. It is a super synergistic item for us that is BIS. The other flasks work to prevent damage over time that gets through our blocks – anti burn, poison, and bleed. Anti freeze is a no-brainer to get as well. While leveling, I did use a rumis to help cap block.
This was my 3.10 gear - See my profile to see my current gear. My 3.10 gear was not the best gear in the world, but it was enough for 99%+ of the game's content.
At the end of 3.10, I was testing Focus, so don't mind those mods - they are 100% not needed. It was rewarding to have 100% shock uptime though if you're willing to focus.
Soul of Lunaris and Shakari for clearing, Soul of Solaris and Ryslatha for big bosses like shaper.
I am not God's gift to POE – I am 100% sure someone reading this guide could improve on this build. That’s what’s so exciting about it – it’s pretty uncharted territory here. Ideas I’ve had to add more dps are:
•Adding aspect of the spider by using -reserved mana shenanigans or affording Aul’s uprising’s for free pride.
•Dual curses – adding vulnerability on hit.
•Getting deeper into warcries.
•Crafting a weapon that is better than Prismatic Eclipse. Frankly, I don’t know enough about local and global mods to know what to do here.
•Using focus to apply shocks that last 12 seconds thanks to the “increased duration of ailments while focused” mod on helmets. EDIT: I totally did try the build with focus and it works excellently.
•Making a “bleedsplosions” version of this build. In testing, it didn’t work well since it lowered boss DPS by a lot.
•There is nothing that says we HAVE to use brutality. If you slot Conc effect or pulverize instead, you could take advantage of any gear that gains elemental or chaos damage as a % of your physical damage. Atziri’s promise and taste of hate become excellent under these conditions.
•Making a Champion version of this build to take advantage of impale benefits or an Assassin to get free shield charge.
If you read this far, I'm absolutely humbled you have done so. This started as a challenge to see if it was possible to defeat Siris with shield charge and it was way better than I thought. This guide was a labor of love on my part. I am not a streamer and I've never built a guide before- I work a 40 hour a week job and play poe when I can. I appreciate any attention this community is willing to give to the work I have done here. Please post if you have found a way to make it better!
Last edited by Scarfuncle on Jun 26, 2020, 8:11:20 PM
Last bumped on Jul 3, 2020, 10:28:44 AM
on May 30, 2020, 9:01:40 PM
Hey man super cool idea, I had toyed with the idea of making a bleedsplosion gladiator just for zooming down channels and such myself for some speed farming once or twice. I'm personally not into block so I'd go the other way or play zerker myself for the speed/dmg. You could try warcry cluster medium jewels to squeeze out more damage and/or implement berserk for another multiplier, I believe brinkmanship should still work if you need area instead of getting it out of the medium cluster jewels and that way you can use rallying cry for more generic damage or use something else entirely/ save points by forgoing mediums entirely.
If I remember movement speed is gigantic for shield charge, if you can move your flasks around, maybe drop the silver if its not that critical for bossing in your opinion for alchemists quicksilver flask of adrenaline. Its really just a massive amount of movespeed that really might help your clearing, the boomies from the otherside of the ascendency or an explosion chest depending on how bad it feels dropping say bloodlust/brutality for pulverize, I dont know how reliably you actually bleed/debuff/curse with your counterattack or cwdt over just having a good vuln ring, its basically pseudo aoe on explosions so maybe you dont have to zigzag nearly as much when clearing in maps.
Another idea was, as good as the phys dmg watchers eye is, I believe if you had a % chance to impale watchers eye, you could drop the duelist impale wheel and dread banner freeing up more points, maybe you can make up that dps elsewhere in a different area with the points saved. Possibly picking one if not 2 fort wheels for some damage and mitigation for example.
Seems fun and refreshing in a way man by all means not a criticism at all just food for thought, might even whip up one myself before the migration this league
on Jun 1, 2020, 12:09:45 AM
My first reply! Thank you so much for offering feedback. I went ahead and took your advice to drop a medium jewel for brinksmanship and it boosted my damage by 80k and gave a little area defense. nice!
I have been so focused on damage that I forgot about movement speed. I will update the clearing video with a little more love for movement speed.
I'd need some major investments before Rage would work. Rallying cry only raises the damage a little (~2%) compared to a 9% gain from dread banner, so I'll stick with the banner unless there is something I'm missing. EDIT: I didn't know what I was talking about - rallying cry adds rage which adds an extreme amount of damage. Still keeping dread banner.
While I need dread banner for that sweet sweet impale effect, I realized I was at 126% chance to impale thanks to your reply. I specced out of the Marauder impale wheel and added some life leach from the lust for carnage wheel until I think of something better to do with it.
Last edited by Scarfuncle on Jun 2, 2020, 1:30:14 PM
on Jun 1, 2020, 2:27:39 AM
Thats awesome to hear! To get the rage mechanic to work you'd need a medium with Cry wolf and Mob mentality, cry wolf counts as 10 additional mobs nearby I believe so with 2 thats always 20+ whatever is near and mob mentality would be 5 rage per warcryx however many mob mentalities you have going for you, and you can link it to second wind as well. Your tree was pretty tight for points plus who knows how accessible it will be next league regardless, even without berserk rage adds a ton of generic stats but that might be pushing into a much higher budget.
You could possibly try a swap with war banner, war banner might help speed up boss kills as well with the adrenaline but you already saved a nice chunk, I'm a big fan of the lust for carnage wheel as well picking up generic stats can be kind of difficult. Without soultether I'm not sure how much you're actually having leech uptime, Ambidexterity I think still works or even graceful assault/berserking could be possible annoints to think about on top of your current setup too but those might be more sidegrades. Soul Raker also has a dual leech and recovery mod on it for annoint and I think those are non specific to claws.
Another thought was maybe checking out poedb and influence mods, some have impale effect, area if you've killed recently some interesting things for weapons. Only problem is it would have to be pretty gnarly though because the fort on hit/RT from your prismatic is really useful along with the global attack speed.
Its a cool build dude, glad I was able to offer a little help, lookin forward to the updated clearing video!
on Jun 1, 2020, 3:03:07 AM
Now I remember why I wasn't using rage - Rage support is for weapons only. Doesn't stop me from getting rage from warcries though - didn't think of that.
Rallying cry and a Cry wolf medium jewel added. My DPS has skyrocketed - I ran a simulacrum deathless and absolutely deleted Kosis.
These Rage medium jewels are broken - I'm certain they will be nerfed. I'll be updating this for a 3.11 release once we know more about the fate of cluster jewels. I'm 100% certain this built is viable even without them.
Last edited by Scarfuncle on Jun 2, 2020, 2:49:01 AM
on Jun 1, 2020, 10:56:52 AM
Hey. Nice guide overall, just starting to play this game, decidet to go with this build. One question though..what's wrong with pastebin? I copied your link and i just see bunch of random text on their site. Am I doing something wrong?
on Jun 4, 2020, 12:19:52 PM
Hi there! Welcome to the best ARPG since diablo 2 :)
The way the code works is that you paste the url into the program and it will look it up. All those numbers in pastebin are for the computer, not you.
If I was a new player, I wouldn't want to go through the effort of downloading path of building and then downloading a community fork just to look at a build. You can paste that url into Poebuddy (https://poe.technology/poebuddy/) and it will let you see the items, passive tree, etc.
I recommend that you and all new players just follow the leveling guide and trees supplied in the guide rather than worry about path of building. If you follow the guide and try to copy the gear, it will get you through level 92 easy. Once you hit level 90, consider path of building if you want to push the build into the scariest content the game has to offer. This goes for any build you follow.
One caveat - poebuddy and the trees I posted don't account for the new "cluster jewels" or any of the impale buffs. This explains why I'm quoting numbers like 3-5 million DPS but Poebuddy thinks the build only does 100k DPS.
This will be my league starter and I will answer any questions the community has about this build. It's a good one, but admittedly unconventional. You won't find another serious shield charge build out there.
Last edited by Scarfuncle on Jun 4, 2020, 3:10:33 PM
on Jun 4, 2020, 3:09:32 PM
Cool build. I definitely want to try it out for Harvest. Out of curiosity, do you remember how many challenges you completed with this specific character?
on Jun 8, 2020, 3:08:25 PM
37 challenges complete.
on Jun 8, 2020, 8:42:26 PM
Oh wow awesome! I wasn't sure if some of those had been completed by your other Delirium characters. Well done, and thanks for the guide!
on Jun 9, 2020, 3:35:12 PM