[3.15] EXPLOSIVE / FLAMETHROWER TRAP Saboteur Build. Cheapest League Starter for ALL CONTENT!

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willowplays wrote:
I am running this build in 3.11 and am enjoying it immensely. I am still leveling, but blowing tons of stuff up with huge explosions. I am surprised that you have both Elemental Support and Controlled Destruction on Explosive Trap. I would think that with all the support into crits the build has, you would want to be able to trigger them with Explosive Trap, and would want also to have burning to trigger Flamethrower trap's improved damage. I guess I am curious to hear why you prefer those over say Combustion or Immolate support.

elemental focus and controlled destruction are biggest damage multipliers for any elemental spells. You don't need burning or any other ailment crap
https://www.twitch.tv/angry_roleplayer
All builds: http://www.angryroleplayer.com/path-of-exile-builds/
https://www.pathofexile.com/forum/view-thread/2143469
Tinkering with the build...

1. Shakari pantheon was nerfed to the ground (doesn't provide poison immunity anymore), is it still worth taking? My choice, for now, was Gaukhan

2. Flammability can be added either to CWDT (cheap noob version) or to a ring. Wouldn't this be better, as with an Enlighten gem we could add Anger or Grace to the build?
Last edited by Cry0nicS on Jun 23, 2020, 11:37:29 AM
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Cry0nicS wrote:
Tinkering with the build...

1. Shakari pantheon was nerfed to the ground (doesn't provide poison immunity anymore), is it still worth taking? My choice, for now, was Gaukhan

2. Flammability can be added either to CWDT (cheap noob version) or to a ring. Wouldn't this be better, as with an Enlighten gem we could add Anger or Grace to the build?

1) still best
2) no
https://www.twitch.tv/angry_roleplayer
All builds: http://www.angryroleplayer.com/path-of-exile-builds/
https://www.pathofexile.com/forum/view-thread/2143469
Hi, First of all thanks for this amazing Build :)

noob Question, why use Thread of hope, for what node we need it ?

Thx !
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Souhyen wrote:
Hi, First of all thanks for this amazing Build :)

noob Question, why use Thread of hope, for what node we need it ?

Thx !

take a look at pob
https://www.twitch.tv/angry_roleplayer
All builds: http://www.angryroleplayer.com/path-of-exile-builds/
https://www.pathofexile.com/forum/view-thread/2143469
did you know that some mobs dealing small amount of damage before actually hitting animation? well that's first build that dies of thiss damage. i thought there are no squishier build than balista few seasons ago
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willowplays wrote:
I am running this build in 3.11 and am enjoying it immensely. I am still leveling, but blowing tons of stuff up with huge explosions. I am surprised that you have both Elemental Support and Controlled Destruction on Explosive Trap. I would think that with all the support into crits the build has, you would want to be able to trigger them with Explosive Trap, and would want also to have burning to trigger Flamethrower trap's improved damage. I guess I am curious to hear why you prefer those over say Combustion or Immolate support.


Just to clarify (as OP gave a rather grumpy answer, I guess he really is angry...) Controlled destruction doesn't prevent crits, it's just -100% to increased crit chance, of which you have lots. I'm not using it currently as I have fairly low crit, and I want consistent crits to help clear, but it is nearly always one of the best supports even for a crit build.

Ele focus is an even bigger damage boost. If you have managed to squeeze in added cold from phys, I wouldn't use as it's good to be able to freeze and shatter but otherwise it's probably worth it.
Flamethrower trap can ignite itself for the bonus damage, though most of the single target is from explosive anyway.

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Cry0nicS wrote:
Tinkering with the build...

1. Shakari pantheon was nerfed to the ground (doesn't provide poison immunity anymore), is it still worth taking? My choice, for now, was Gaukhan

2. Flammability can be added either to CWDT (cheap noob version) or to a ring. Wouldn't this be better, as with an Enlighten gem we could add Anger or Grace to the build?


Curse on hit won't work with traps.
I've gone a different way with a variation on the build. Not necessarily any better (And the PoB numbers are showing it as quite a bit worse at the moment, but hopefully improves), just the way I wanted to go.

PoB - https://pastebin.com/kjBq6zqM

Damage doesn't look great, but it does just fine. Only up to yellow maps though.
I was using a 4 link (And one of those was charged traps) until yellow maps though, and that was fine too.

Got some passive quests to finish I have been too lazy to do.
I need to get a thread of hope, which will free up points for some more damage. Some odd pathing atm too, whill fix when I do the thread of hope respec.

I might just drop the whole scion area - it's handy when low on gear as you can grab resists, but it's not very efficient if you don't need things like duration clusters or the keystones.


Gear



Still trying to get gear. Bow will do for now, though a spell damage essence probably better than +1 right now until I get empower levelled and can multi-mod a bow.
I'm still undecided whether to go for Kintsugi on top of wind dancer, a rare chest (Either like I'm wearing, or a spell crit one) or Kaoms. Would have to drop some utility/QoL gems with Kaoms and get strength from somewhere.

Some Harvest specific tips/thoughts

- With Thread of hope, I don't think grabbing saboteur is worth it. Anoint if you really want it, but probably better anointing either something defensive, or arcane potency/heart of flame depending on how much crit/penetration you have.

- I originally wanted to use infernal cry, and might switch back eventually. But the explosions aren't as good as I'd hoped, and the ash isn't that impactful. So using enduring cry which is great on long fights, lab, trials etc. Just link to second wind along with Dash. I've also used urgent orders which means no arcane surge so I might try dropping it.

- Large clusters are pretty hard to roll, and nothing amazing on them anyway. Maybe roll physical ones which have fewer mods, but a few bad ones on there. Using voices might actually be a more practical alternative and use 3 medium jewels (mix of trap/crit clusters)

- With the loss of poison immunity, I just swap in a curing flask for Hunter maps/conqueror fight. That's the only place it's really an issue.

- I'd really like to get Chaos res everywhere and run divine flesh, but that's really hard with a few uniques, and not running a chaos build to get on the tree. So giving up on that.




I've been experimenting a bit at ~lvl 90 with different setups. Overall, it seems like Wave of Conviction is very popular these days.

Is it worth sacrificing a weapon suffix (like crit multi) to craft "Trigger a socketed spell" in order to apply WoC much more often? Bonus: I don't have to spawn the golem anymore, it's always up like this.

I have a wand that I wasn't sure if I should go multi-craft or using the harvest-seed to augment it with fire / cast modifers. For now, this is what I'm experimenting with...



Since it's pretty difficult to test this in PoB, I'd like some opinions :)
Last edited by Cry0nicS on Jun 24, 2020, 1:42:23 PM

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