[3.10] Volatile Dead Tankomancer | Facetank with eyes closed | Farm t16 while eating pizza*

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aeiouy87 wrote:
Taken from the wiki:

Spoiler
Enemies take 4% increased Elemental Damage from your Hits for each Withered you have inflicted on them:

This stacks up to the maximum Withered limit of 15, for a total of 60% increased elemental damaged taken by enemies.

This increased elemental damage taken is in addition to the regular 6% increased chaos damage taken per Wither.


Your Hits cannot Penetrate or ignore Elemental Resistances:

Elemental penetration such as Lightning Penetration or Inquisitor's Inevitable Judgement is ignored. This does NOT include sources of lowered enemy resistances.


Sources of lowered enemy resistances include:

Curses:

Flammability, Conductivity, Frostbite, Elemental Weakness


I am going to switch to the new gear once I socket and color my chest. My tree has been converted over and I can do a T15 100% delious map with only a couple deaths to Kosis. It did take a while but my health didn't budge with enduring cry healing each cooldown. I am sure the new gear will boost dps much higher for me.


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TwiceBorned wrote:
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Besovskii wrote:

why you use this glove?
increase (not more) elemental damage taken not give much dps but you cant penetrate enemy resistance
or i dont undarstand something?
thx


(summ of)Increased damage taken modifiers is multiplicative with final damage done to mob(after resists). So those 60% increased damage taken + 15% from shock = 75% more damage.
And build doesn't have any penetration, just res. reduction, that still work with that gloves


thanks for clarification
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I have a question about Crab setup, Are we always losing crab barriers with "Glancing Blow" ?
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I have a question about Crab setup, Are we always losing crab barriers with "Glancing Blow" ?


The helmet prevents you from losing barriers if you lost any recently and the boots limit how many can be lost at a time. You won't have to worry about them depleting.
Last edited by aeiouy87 on Jul 15, 2020, 10:26:02 PM
After trying both set ups I favor your new tree with the old gear. I hated keeping the endurance charges up and it felt clunky without shield charge. I kept enduring cry as a free health potion.

TLDR:
original build = one handed tank decent damage
New tree + original gear(ish) = mouse only tank slightly better damage
New tree + new gear = not mouse only tank with much better damage
Last edited by aeiouy87 on Jul 18, 2020, 2:32:08 PM
where is new pob?
IGN-Chatillion





need in this build?
can sell)
sorry)
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kfar2007_2016 wrote:





need in this build?
can sell)
sorry)

why do you sell it?
IGN-Chatillion
"
moonbeast495 wrote:
"
kfar2007_2016 wrote:





need in this build?
can sell)
sorry)

why do you sell it? and how necessary is it?
IGN-Chatillion
OK, i have to ask, why SADIST on cluster jewel?

these are what i use at the moment and they work fine.



Does sadist give better damage than mine?
Your acendency triggers all the bonus of sadist when generating corpses with desecrate.

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