Melee Support Skills Compendium
I raise a glass of wine for myself and Melly_me. Our suggestions seem to be going to be implemented.
Please pardon my bad english
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*Raises glass* Although it is also probably a good bet that they were already in the works. :P
Added one new support skill, changed formatting to break into (hopefully) useful sections. You gotta love the ribbons. When they kill you they gift wrap you for the grim reaper. What other enemy is that thoughtful? - Alexdaemon
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"No dices. This isnt the first time something like that has been raised and Dota have had it for 40+ millenniums. Please pardon my bad english
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Then I shall raise my glass all the higher for yourself and Melly_me.
found another support skill suggestion right after I edited. Man that thing is getting hard to read in a non posted state. You gotta love the ribbons. When they kill you they gift wrap you for the grim reaper. What other enemy is that thoughtful? - Alexdaemon
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Just bumping this up where it's visible again. I haven't seen any new suggestions.
You gotta love the ribbons. When they kill you they gift wrap you for the grim reaper. What other enemy is that thoughtful? - Alexdaemon
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Updated. Added "Melee Support Strength/Int Gem: Flame Slash" under Multi hit suggestions.
You gotta love the ribbons. When they kill you they gift wrap you for the grim reaper. What other enemy is that thoughtful? - Alexdaemon
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Here's an idea:
Instead of golems, you summon a clone of yourself that would use the support melee skill. It makes a lot more sense animation-wise, and would fit in with the melee theme. Golems just seem to magicky for melee characters. |
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" hmm that could actually be kinda cool. Something like a a 7 second shadow buddy that can perform one melee special attack and take some of the aggro off you. Maybe make it mobile during its duration and have a 10 sec cool down so you can't spam it. You gotta love the ribbons. When they kill you they gift wrap you for the grim reaper. What other enemy is that thoughtful? - Alexdaemon
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" It has to be sustainable otherwise people probably won't use it. Summon a golem that attacks once every 10 seconds? Thing better 1 shot bosses or it would never get used. Problem is, you also cannot make it follow you around like a minion, summoners are already living the good life. |
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Stronger Impact
- Increase damage dealt by melee weapon based on how much distance has been traveled by character since start of cast until end of cast - Usable by leam slam, flicker strike, whirling blades, shield charge, any flickering melee skill not mentioned yet - Not usable by phase run nor melee skills which doesn't have caster self-movement component on it Disarm on hit - Useful both for melee and ranged attack skills but not spells - Add a chance to stop enemy from attacking for some seconds - It's not a stun nor knockback nor blind - It doesn't work against spells - Disarmed enemies are also slowed for some seconds - Bigger duration for melee attack skills supported by this gem Silence on hit - Useful both for melee and ranged attack skills but not spells - Add a chance to stop enemy from casting any spell for some seconds - It's not a stun nor knockback nor blind - It doesn't work against attacks - Silenced enemies are also slowed for some seconds - Bigger duration for melee attack skills supported by this gem Last edited by PHRandom#0174 on Mar 29, 2013, 5:16:02 PM
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