[0.11.0] v1.12 ~HC/Lagger Friendly~ Dual Elemental Hit Totem + Tri-Curse, Traps, Frost Wall

Bilbosan you are correct, I could have taken a shorter route to those Marauder health nodes. However, I ended up being massively short Dex for the Elemental Hit. Hence I had to drop down and use those 3 points to scoop up Precision (+10% accuracy +20dex).

re:Weapon Ele Damage (Catalyse in the Temp starting area), I thought it did scale with all of the elemental damage? at least it sure felt like it when I grabbed it. Since such a small part of the damage of EH is physical, I can see WED scaling well.

Inner Force seemed like a waste, since I only have mana for Clarity right now, unless I use Blood magic gem for my Totems/Traps etc.

I feel strong going into act2 Merc, but not entirely sure I have a viable maps build.


Edite: I should note that I play solo 95% of the time.
Last edited by Dakilula#0226 on Apr 28, 2013, 5:24:42 AM
There are 4 reasons why I chose to go down to the Duelist/Ranger area:

1) DEX nodes - I don't have that much DEX on my equips, so I needed to invest in DEX nodes
2) Mana Flows - EB is nice, but having this is a bonus; this allows me to run more auras (and without Clarity)
3) Iron Reflexes - Not as big as a factor as the other ones, but it's nice to have extra armour; I had about 16k armour pre-granite
4) ASPD - A lot of the good attack speed nodes are nearby the Duelist/Ranger area; I don't have access to the Passive Skill Tree atm, but Berserk, and the one near the starting area of the Duelist are great.


After much thought, I'm actually going to reroll this again. Other builds I've tried just don't seem to cut it after playing this: Pyromancer, Ice Spear/Discharge Hybrid

I will redo some of my nodes and update the exact build I'm going for, but off the top of my head, I'm planning to grab all the ele procs in the Shadow starting area. This might be a good option if you want to go Resolute Technique. I personally wouldn't, because I'm a crit lover, but I did only have about 60% chance to hit on my guy before he died (didn't really notice it though).

I still wouldn't invest that much into the Marauder side, but if you want more HP, you can opt to go through Elemental Adaptaion into the center for those 8/8/12 life nodes instead. Totem Life and Totem Range are a must. Totem Range with Chain will pretty much kill off anything on (and off screen from Chain) before they can even get close.

I'm still going to grab the elemental node such as Catalyse even though it doesn't affect the elemental damage of EH. Other than this, Crit is probably the other most effective way of getting more damage.

Inner Force I would consider mandatory as well. You might be only using 1 aura atm, but after grabbing EB and potentially other Mana nodes, Inner Force will prove itself worthy from the (probably 6) auras you will be running. If you want to keep Clarity, you can also opt to go for Arctic Armour, as that benefits from Inner Force as well, and can help you with movespeed and survivability.

Also working on a Glass Cannon build for catious/SC players atm
@ELLE_mt

Dual Elemental Hit Totems w/ Tri-Curse, Traps, Frost Wall: http://tinyurl.com/bvdxbjz
Last edited by Versal#7834 on Apr 28, 2013, 3:15:17 PM
"
Dakilula wrote:
Bilbosan you are correct, I could have taken a shorter route to those Marauder health nodes. However, I ended up being massively short Dex for the Elemental Hit. Hence I had to drop down and use those 3 points to scoop up Precision (+10% accuracy +20dex).

re:Weapon Ele Damage (Catalyse in the Temp starting area), I thought it did scale with all of the elemental damage? at least it sure felt like it when I grabbed it. Since such a small part of the damage of EH is physical, I can see WED scaling well.

Inner Force seemed like a waste, since I only have mana for Clarity right now, unless I use Blood magic gem for my Totems/Traps etc.

I feel strong going into act2 Merc, but not entirely sure I have a viable maps build.


Edite: I should note that I play solo 95% of the time.


As far as I understand it, the damage from Elemental Hit is flat and does not count as Weopon Damage. So +WED would only affect things like, on your weapon, where it says "Does x-Y lightning/cold/fire damage".

But maybe I understand it wrong.
BUILD

Planning to rock this build this time around; yea I know it's a Shadow, but I didn't want to play the same build with the same old man again :S

It will work if you wanna go Templar, since I go all the way to the Templar start anyways...
This is just a general draft of what I'm planning to do now; I might consider dropping the first 10 nodes around the Templar start if I need more HP or something and end up with something like THIS

My main focus on this version was the ele procs from the Shadow starting area, along with an extra Mana Flows node, leading down to the other Mana Flows & WED nodes in the Duelist/Ranger area. Most of the rest is pretty similar, with the exception of ditching Whispers of Doom since the last time I played this, everything died before I can cast three curses lol
@ELLE_mt

Dual Elemental Hit Totems w/ Tri-Curse, Traps, Frost Wall: http://tinyurl.com/bvdxbjz
Last edited by Versal#7834 on Apr 28, 2013, 7:34:01 PM
For a build like this, is there an ideal unique bow, or some recommended stats for a rare bow for end game stuff? I'm trying something similar but I haven't the slightest idea how to gear well. I'm level 54 and my damage is just plain awful. I'm using death's harp with 22% critchance and 5l'd with EH, RAT, increased critical dam, chain and gmp. I do next to no damage, and my cast speed is so low that it takes forever to get the totems out, let alone curses off. I'm kinda lost as to how I should be doing this.
"
nogglebeak wrote:
For a build like this, is there an ideal unique bow, or some recommended stats for a rare bow for end game stuff? I'm trying something similar but I haven't the slightest idea how to gear well. I'm level 54 and my damage is just plain awful. I'm using death's harp with 22% critchance and 5l'd with EH, RAT, increased critical dam, chain and gmp. I do next to no damage, and my cast speed is so low that it takes forever to get the totems out, let alone curses off. I'm kinda lost as to how I should be doing this.


Sorry I haven't been looking at this thread in a while.

Quill Rain could work, but I would recommend a good Thicket bow with +2 Bow Gems, WED, and iAS instead. If you're using Chain and GMP, don't link it with crit. The damage reduction on GMP and Chain are too much to make crit dmg worth getting. Your whole point for Chain and GMP is to spread Freeze/Shock/Burn with EP.

I still recommend going Wand + Shield, but if you want to go bow, check this CI build I'm playing on my witch right now:



This is a bit different because I'm only using one EH totem, and RoA as my main attack. This build is very straight forward: grab as many ES nodes as possible for suitability, Unwavering Stance, and pick up anything that's useful on the way.


As for totem cast, grab Prestidigitation for the extra 6% Cast and 20% MPr as a Templar.


Oh yea, and here's a variation of the build I worked on as a Witch: http://www.pathofexile.com/forum/view-thread/428093
@ELLE_mt

Dual Elemental Hit Totems w/ Tri-Curse, Traps, Frost Wall: http://tinyurl.com/bvdxbjz
Last edited by Versal#7834 on Jul 8, 2013, 11:24:14 PM
Trying out your build, but right as I entered Cruel I started to have some issues. I do absolutely no damage. My resists and stuff are fine (at least in my opinion), but I just don't understand where I can get the damage from. Using Fireball or Ice Spear with LMP just doesn't seem to do the trick for me. Because of that I have to rely on Ice Nova which is complete shit and puts me in difficult situations. I am new to the game (started about mid June), but I have never had this much trouble leveling up characters (currently have a lvl 54 Pure Summoner Witch and a dead lvl 50 Blender Duelist. It would be awesome if you could reply to me either on this thread or by PM to help me along with the earlier stages of your build because it looks really interesting and pretty cost effective. Below I will leave my gear currently and my current skill tree.

Gear
Spoiler


Skill Tree
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgUABLMFWxRNGjgdFDKJNulG103YV-JZ813GYG1mnnflgW-DOIuMjHaPRpBVnYCePKIApwinhMAa0NDa3d3z4XPjauw47SD60g==
@Domerman
I am using this build on onslaught (currently 70), except with lightning arrow. It just seems better, and lower mana cost.
Ive been keeping ele hit lvling and attempt to try it once and a while, but it hasnt earned a perm spot yet.

It response to Ele Hit and increased weapon elemental damange and passives, it does work. This quote is straight from the ele hit wiki page.
"
Elemental Damage: Each of the three damage types is increased by "weapon elemental damage" and "elemental damage" passives and item mods. Additionally, fire, cold or lightning damage passives and mods will boost the damage of only that respective type.

Random Damage Type: One and only one of the listed elemental damage types will be applied per attack. There is no way to influence which type is chosen.


Source:
Spoiler
http://pathofexile.gamepedia.com/Elemental_Hit
I've been playing your build, only level 45, but loving it so far. I was doing some theorycrafting, playing with the passives, and came up with many variations. I just made a very long thread to try and get the community to help me pick the best variation. Also, it seemed like a good way to store the info for myself. Have a look if you like. Here's the link:

Dual Ranged Elemental Hit Totem Templar (Theorycrafting)
The bow and wand images are not working.

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