[0.11.0] v1.12 ~HC/Lagger Friendly~ Dual Elemental Hit Totem + Tri-Curse, Traps, Frost Wall

Hello,

I attempted to run with your dual eh templar build, however for the life of me i cant figure out how your totems are attacking so fast, without the speed it doesnt kill mobs fast enough im better off with spark. and i do have a 5L also

any advice you can give would be good, also I am using a low level faster attacks gem doesnt seem to help to much

Thanks
"
Ashaerah wrote:
Hello,

I attempted to run with your dual eh templar build, however for the life of me i cant figure out how your totems are attacking so fast, without the speed it doesnt kill mobs fast enough im better off with spark. and i do have a 5L also

any advice you can give would be good, also I am using a low level faster attacks gem doesnt seem to help to much

Thanks


What weapon are you using? I'm using an Imbued Wand with 1.50 base ASPD; if you choose to go with a Bow, you can get higher attack speed (i.e. Thicket w/ 1.55 base) + any ASPD rolls.

At ~2.5 ASPD, I have 15% ASPD Gloves, 10% ASPD Head, Faster Attacks, and Haste running.

In the video it was ~2 without the gloves/head/haste.

Base attack speed is important!
@ELLE_mt

Dual Elemental Hit Totems w/ Tri-Curse, Traps, Frost Wall: http://tinyurl.com/bvdxbjz
I'm quite enjoying this build so far. Its my first totem build, so I am not sure if it is better or worse than spark or other spells.

I do have some questions though.

I'm currently 42 HC, and easily can solo content 2-3 levels above me. I'm using zombies as my meat shield.

Using clarity my mana is about 120 remaining, enough to get the job done (toss out both totems, throw in a few fire traps and an enfeeble).

http://www.pathofexile.com/passive-skill-tree/AAAAAgUAAnEEswVbFE0ZLho4HRQn7SynMok26UbXTdhVxlfiWfNaK13GYG1mnnflgW-DOIuMjHaPRpBVnYCePKIAo_KnCKeErKq53cAaz2XQ0NSP2t3d8-Fz42rsOO0g7w7wH_Iv-tI=

1) Which direction is now most important as I clear up Cruel and look to Merc?

2) Another issue is DEXTERITY. I'm at 92 with items, and there are no additional nodes on the talent tree to be seen. Am I destined to level my gems up (and we are talking about LMP, EH, Faster attacks etc). Do I just leave them underleveled? How would this compare if I used another ability that needed INT and leveled them up?

I don't mind trying something different, but not if I end up being stuck in the 50's. What is the power of this build in A2 Merciless with an underleveled EH. Seems really gear dependent and only on Dex.

Gear:


thanks
Last edited by Dakilula#0226 on Apr 2, 2013, 12:18:47 AM
I haven't tried an underleveled Elemental Hit in your situation before, but the general direction you should be headed is towards Iron Reflexes. Because you went through the marauder side of the tree, you're lacking a bit of DEX at ~70 points in. There is a +20 DEX, +10% Accuracy near your starting area at the cost of 2 points if you want to use that temporarily.

The reason I beelined for Iron Reflexes is because getting skill points earlier on is not as difficult and I decided to use those as 'travel' points to Iron Reflexes, the other Totem nodes and DEX territory.

After getting Inner Force, you can choose to grab that 10 DEX node that's right beside it, and if it's really becoming an issue, I think respecing out of the Marauder side might be the best choice, as you are ~9 points away from the Ranger side's DEX nodes.

@ELLE_mt

Dual Elemental Hit Totems w/ Tri-Curse, Traps, Frost Wall: http://tinyurl.com/bvdxbjz
Great points, thanks!

I was aiming for a more defensive build, taking up the health nodes in marauder. Too many lvl 50ish HC deaths in my history.

I will grind out a few more levels and swap those nodes towards Iron reflexes.

That leaves EB for level 75ish I suppose. Is that about right?

Hi,

My toon is lvl 61 atm, died on HC because it was my first HC toon and i didnt realized i needed more than 1700 hp to beat merciless act2, and since I dont feel like leveling another toon right now, so im going to play this toon on SC lol

Most people don't have access to 6L, and here's the question:

What would be the best 5L combination of gems?

I think there's 4 MUST HAVE gems:
1- Totem (must)
2- EH (must)
3- GMP (more shots)
4- Elemental Prolif. (spread status align)

And at 5th slot Im using:
5- Faster Attacks (huge inc dps)
IGN YouSucke, Standard League, Voll's Discharger spinftw!
"
furiousrox wrote:
Hi,

My toon is lvl 61 atm, died on HC because it was my first HC toon and i didnt realized i needed more than 1700 hp to beat merciless act2, and since I dont feel like leveling another toon right now, so im going to play this toon on SC lol

Most people don't have access to 6L, and here's the question:

What would be the best 5L combination of gems?

I think there's 4 MUST HAVE gems:
1- Totem (must)
2- EH (must)
3- GMP (more shots)
4- Elemental Prolif. (spread status align)

And at 5th slot Im using:
5- Faster Attacks (huge inc dps)


You got it spot on.
@ELLE_mt

Dual Elemental Hit Totems w/ Tri-Curse, Traps, Frost Wall: http://tinyurl.com/bvdxbjz
How does elemental proliferation work in this build?

Totem 1:volley is fire damage
Totem 2:volley is lightening

The "burning" from fire damage (if it is affected through a crit) is spread to other mobs, which were not hit by the volley.
The "shock" from the lightening (if it is affected through a crit) is spread to other mobs, which were not hit by the volley.

Why would this be better than faster attacks?

With
I am now at almost 2 shots per second per totem (with faster attacks). It pretty much wipes out everything at an insane rate. I wonder if you recommend I switch over to Ele Prolif or in my case not.

The only problem I have now, is health. 1500ish , ES 140. Mana after Clairity and Anger is 84 with near instantaneous regen, at lvl 51. I am capped on resists, Act3 Cruel (starting). But I cannot imagine surviving much longer with this low health.


"
Dakilula wrote:
How does elemental proliferation work in this build?

Totem 1:volley is fire damage
Totem 2:volley is lightening

The "burning" from fire damage (if it is affected through a crit) is spread to other mobs, which were not hit by the volley.
The "shock" from the lightening (if it is affected through a crit) is spread to other mobs, which were not hit by the volley.

Why would this be better than faster attacks?

With
I am now at almost 2 shots per second per totem (with faster attacks). It pretty much wipes out everything at an insane rate. I wonder if you recommend I switch over to Ele Prolif or in my case not.

The only problem I have now, is health. 1500ish , ES 140. Mana after Clairity and Anger is 84 with near instantaneous regen, at lvl 51. I am capped on resists, Act3 Cruel (starting). But I cannot imagine surviving much longer with this low health.




Ele prolif is especially useful in parties because all your party members will have the advantage of having shocked enemies to deal more damage, frozen enemies for easier killing, or burned enemies for that extra DPS.

For me, it helps me kill mobs consistently:
All the mobs will be affected by the same aliment, so I rarely will have 1 or 2 sole survivors in which my Chain won't have any affect on.

If you're not running this build on Chain because you don't have a 6L, the majority of your hits will land either way with GMP/LMP. It's just that much more effective with enemies frozen, shocked, and/or burned.

If you're killing mobs in 2 shots without ele prolif, that's great. There's no need to switch over yet, perhaps you can just use it as an add-on later on when you get a 5 or 6L.

As for your survivability concern, you should consider tweeking my build in your way to help you survive better. I didn't grab as many HP nodes as I should've because of my playstyle, and most of my equips having high HP rolls on them already.

@ELLE_mt

Dual Elemental Hit Totems w/ Tri-Curse, Traps, Frost Wall: http://tinyurl.com/bvdxbjz
Last edited by Versal#7834 on Apr 5, 2013, 1:36:52 AM
"
Dakilula wrote:
How does elemental proliferation work in this build?

Totem 1:volley is fire damage
Totem 2:volley is lightening

The "burning" from fire damage (if it is affected through a crit) is spread to other mobs, which were not hit by the volley.
The "shock" from the lightening (if it is affected through a crit) is spread to other mobs, which were not hit by the volley.

Why would this be better than faster attacks?

With
I am now at almost 2 shots per second per totem (with faster attacks). It pretty much wipes out everything at an insane rate. I wonder if you recommend I switch over to Ele Prolif or in my case not.

The only problem I have now, is health. 1500ish , ES 140. Mana after Clairity and Anger is 84 with near instantaneous regen, at lvl 51. I am capped on resists, Act3 Cruel (starting). But I cannot imagine surviving much longer with this low health.





You can finish HC cruel with 1500 hp no worries.

Afaik, the elemental prolif. is kinda of "key" on this build, but you gotta have good damage to make it work -> to proc lots of status alignments -> all mobs burning and 3x shocked (i dont see them gettting freez very often, maybe cuz they'r burning, jk)
IGN YouSucke, Standard League, Voll's Discharger spinftw!

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