Act 2 - Dark Forest - client crash

When i tried to enter dark forest i got this exception

Audio/Sound Effects/Ambient/Waterfalls_Fires/Fire_Large_1.loop.ogg Decoded no data

and after this i got runtime error and my client crashed.
You may have corrupted data somewhere in your pack file that is causing this? Try following these steps and see if they come up with anything.
Balance & Design
I just got this same thing today.



It happened a few hours ago and I haven't seen it again since then.
Last edited by FaceLicker on Apr 10, 2012, 8:00:16 PM
Thanks for reply i checked Content.ggpk with PackCheck but it showed nothing this happened only once to me.
tried twice to enter it it each time ended with me getting a bsod
I experienced the same issue, followed by a crash of the client. Now I crash whenever trying to enter the Dark Forest. It says "unable to map file" as the exception.

I ran the pack checker and it returned no issues.
RESOLVED! See note at the bottom...

I just tried doing a ctrl-click to create a new instance (even though I haven't been able to load the area at all) and it crashed with multiple "bad allocation" errors.

Here's the actual crash message from windows:
Spoiler

Problem Event Name: APPCRASH
Application Name: Client.exe
Application Version: 0.0.0.0
Application Timestamp: 50131742
Fault Module Name: KERNELBASE.dll
Fault Module Version: 6.1.7601.17651
Fault Module Timestamp: 4e2111c0
Exception Code: e0000001
Exception Offset: 0000d36f
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 1033
Additional Information 1: 838d
Additional Information 2: 838dd21b798233ac629f0351519b20a1
Additional Information 3: 452b
Additional Information 4: 452bdfa1f738ebe3d18fdf631dd68695


Okay, I found the "-gc 2" parameter and that has resolved the problem. I am running a 3.4ghz quad Intel CPU with an ATI 5850 card and 4 gigs of ram in Win7 32. I'll just keep running with the gc-2 since that fixed the problem.
Last edited by johnyaya on Aug 1, 2012, 4:07:53 PM
"
emyia666 wrote:
When i tried to enter dark forest i got this exception

Audio/Sound Effects/Ambient/Waterfalls_Fires/Fire_Large_1.loop.ogg Decoded no data

and after this i got runtime error and my client crashed.


I've been having the same problem too and running a pack check does not resolve it.
Last edited by dakkagod on Aug 11, 2012, 8:42:57 AM
Sadly getting the same each time i try to go into dark forest area i get the "bad allocation" exception and sometimes :

"Audio/Sound Effects/Ambient/Waterfalls_Fires/Fire_Large_1.loop.ogg Decoded no data "

Followed the guidelines and run pack check but returned no errors
Same problem here cant enter Dark Forest > Bad allocation

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