[3.12] Hasunic's Toxic Rain / Caustic Arrow Trickster | Leaguestarter | Ailment Immunity | SSF

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ched_21h wrote:
Hello! Are you planning to update PoB to the 3.11 tree? Thanks!

yeah he said on the previous page
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Hasunic wrote:
PoB will be up and updated very soon, and I'll give you the exact number nerfs.
So what are everyone's thoughts on the duration nerfs on the cluster jewels?
Oh how's your guys day going? Anyone else furiously F5'ing this thread? looooool
Chill, he will post most likely in the evening. You can get a few impressions / ideas in the newest VOD on his stream. Yes, nerf is pretty harsh, but mostly for late game cluster setups as far as i can tell.
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Aziah wrote:
Brutal nerfs think we can overcome this by dropping empower for duration gem?
Very bad idea since empower is a big damage increase from the get go if you have it at lvl 3/4.

I have no idea what people are panicking about, I'm pretty sure this build was "viable" in Metamorph when nobody heard about cluster jewels and it was just fine. And now it's "omg I can't make each pod last 5 seconds, literally unplayable".

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Aziah wrote:
If that crafting node lets us craft +1 gems implicit on each piece of gear we can off set it, it says random and doesnt say anything about it having to be the piece of gear from synthesis.
From my understanding this implicit is another +1 to socketed gems so you can't just put it on every piece of gear, you want to put it on a bow though, but that'll be your endgame gg option because I'm pretty sure it's gonna be fairly rare, as any good mod is.

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Cairden wrote:
Nerfs to the base tree with no cluster:

* Method to Madness nerfed. No more dot multi

* Entropy nerfed damage wise but has more duration now

* Atrophy defensive parts nerfed. No chaos res
Eh, small nodes leading to Method got +6% multi from +3%, bow nodes leading to master fletcher got +4% attack speed up from 3%. Coldhearted calculation is 12% increased damage instead of "attack damage" which is a buff (attack damage does nothing for this build). Wicked Pall is still good, just not broken overbudget like before.

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mirtul wrote:
Perfect Agony seems interesting. With it, Alira's bonus is suddenly worth 20% dmg over time multiplier.
Doesn't work. Toxic rain isn't poison or ailment.

I got alot on my plate today. Don't expect the guide to be updated before 21 cet, about 3 hours from now
[3.9]Hasunic's Toxic Rain Trickster: https://www.pathofexile.com/forum/view-thread/2712106
[3.7]Voidforge Flicker Strike Slayer: https://www.pathofexile.com/forum/view-thread/2532214
[3.7]Oni-Goroshi Fire Vaal Reave Zerker: https://www.pathofexile.com/forum/view-thread/2583978
Where do you see the harvest +1 synd I ca implicit teaser?
[3.9]Hasunic's Toxic Rain Trickster: https://www.pathofexile.com/forum/view-thread/2712106
[3.7]Voidforge Flicker Strike Slayer: https://www.pathofexile.com/forum/view-thread/2532214
[3.7]Oni-Goroshi Fire Vaal Reave Zerker: https://www.pathofexile.com/forum/view-thread/2583978
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Hasunic wrote:
Where do you see the harvest +1 synd I ca implicit teaser?


https://www.pathofexile.com/forum/view-thread/2872963

The last craft on the second screenshot.
Thanks :)

Should I go with 24% dot damage and 4% life over any of the other medium cluster notables, i realy cant decide now.

edit: Oh thats pretty rng if you hit +1 gems, dont expect on it, lol.
[3.9]Hasunic's Toxic Rain Trickster: https://www.pathofexile.com/forum/view-thread/2712106
[3.7]Voidforge Flicker Strike Slayer: https://www.pathofexile.com/forum/view-thread/2532214
[3.7]Oni-Goroshi Fire Vaal Reave Zerker: https://www.pathofexile.com/forum/view-thread/2583978
Last edited by Hasunic on Jun 17, 2020, 12:40:33 PM
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Hasunic wrote:
I got alot on my plate today. Don't expect the guide to be updated before 21 cet, about 3 hours from now
Dw man, you're doing good job already.

Sadly they nerfed soul of steel and a lot of other defensive nodes, personally I'm sad for the silent steps nerf, but that affects nearly every build, and mostly energy shield builds that can't afford armor or evasion so "5% reduced damage taken" was very lucrative to them.

I'm still waiting for GGG to release info about the last 2 timeless keystones (vaal and maraketh) because it could be something good for evasion builds.

If you're still doing thread of hope on phase acro to not lose ES, I think piercing shots could be in range and it could help clear if you're still considering caustic arrow for mapping.

Oh, and Hunter's Gambit wheel just got buffed for us, we can skip 1 point with the useless poison.

Tbh I'm not even sad for the cluster nerf, it allows to pick a lot of other utility instead of mindlessly stacking the same combo of nodes x4.

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