"Enemies have -x% to Total Physical Damage Reduction against your Hits" sounds way too clunky.
I would have worded it as "Your hits ignore X% of enemy physical damage reduction." Not any shorter, but easier to grasp.
This is a buff™ Last edited by AkuTenshiiZero#6120 on Jan 3, 2020, 2:24:34 PM
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monster have armor now?...unlike my armor, does their actualy work? (not refering to mechanics, but how useful it is in game).
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" You're never going to notice armor on any enemies except ultra endgame bosses, and even then it's fairly negligible unless you're playing a build that relies on a ton of weak, fast hits (bladefall, blade vortex, cyclone, etc). So if you're doing something like that, you should definitely look into picking up some of this "Enemies have..." stat. If you're playing an elemental build or something that deals damage in slower, massive hits like sunder or earthquake, you can safely pretend this stat isn't even in the game. |
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So does anyone know yet how much -phys reduction against your hits is needed for end game bosses i find it extremely annoying that this stat cant be negative yet they havent stated how much is needed against shaper/sirus etc
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" Same here. I'd like to know how many "-phys reduction against your hits" we need to put their physical reduction to 0. Do we need -15% ? -25% ? Let's say I get -30% : if they have less, then I waste points and mods. It's annoying we don't have precise numbers. Rahsaan's Workshop, a post to showcase a dozen of my home-made builds : https://www.pathofexile.com/forum/view-thread/3432443 Last edited by rahsaan#5526 on Jan 14, 2020, 5:22:01 AM
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" My pure guess from wording of the affix is that this is multiplicative effect to enemy physical resistance value, you would need 100% on your gear not sure that is even possible) to reduce their physical reduction to 0. How effective it would be is a whole different story? I would be interested to understand if this affix impacts ailments from hits or not. Anyone has any idea? |
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" If we need 100%, that means they have 100% = they are immune to Physical damage from hits. Hopefully, that's not the case :D Or am I mistaken ? Does it work like Elem Res, where if they have 40% and you reduce their res by 40%, then they have 0% ? Rahsaan's Workshop, a post to showcase a dozen of my home-made builds : https://www.pathofexile.com/forum/view-thread/3432443
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" That is not how I understand it. Any monster has a physical mitigation of X, you apply % reduction to X so you would need 100% reduced physical damage reduction to completely remove their reduction to 0. This should not be a fix number as a reduction is most likely a % similar to how player damage mitigation stats work. So, one thing that is still in the open is how valuable this affix is. How much physical reduction a map boss has? How much physical reduction has Sirus? Again, this is not armor, which we assume/know is negligible with few exception on enemies due to how large hits players deal. Last edited by Baron01#3047 on Jan 14, 2020, 7:03:50 AM
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Ok, that may be the case. If yes, then it's simply a matter of getting 100%. Well ideally ofc. Coz atm I don't think you can get more than 50%. Maybe 60% ?
Rahsaan's Workshop, a post to showcase a dozen of my home-made builds : https://www.pathofexile.com/forum/view-thread/3432443
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imo it works like this:
if you (a player) have like 900 Armour it shows in the stats as estimated 8% physical damage reduction (bogus numbers to make a point) i believe this stats works against that 8% value. note that: - it does nothing vs DoTs - if a mob has both Armour and flat %phys reduction (like endurance charges from map mod), it works vs both, combined, something like this: 900 AR (8%) + 3 endurance charges (12% flat reduction) -> 20% total. if you have -12% from the passives, mobs will resist 8% phys damage of your hits. it is significant, esp when you do the PROPER armour calculation (not estimated) when AR reduction varies highly depending on your hits. small hits being affected the most. mob with 20000 Armour + endurance charges from map mod VS blade flurry full phys without this stat == weak noodles |
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